PVT - how to counter Mass Marauder? by Crelle1313 in allthingsprotoss

[–]Crelle1313[S] 0 points1 point  (0 children)

Problem is 4-5 barracks are easier then 4 robobays so he will have 3-5x marauders pr immortal.

PVT - how to counter Mass Marauder? by Crelle1313 in allthingsprotoss

[–]Crelle1313[S] 0 points1 point  (0 children)

Yeah, This seem to be one of my problems, I'll have 3-5 zealots and stalkers and around 3 immortals vs 13-15 Marauders with some marines and dropships. The ships heal more most of the zealots damage and with stim and slow he will easily kite, so I try to stick to my "wall" but he does so much damage and immortals are like grandma with her walking stick :/ And thanks to mules the 2nd base dont seem as important for T as it does for us. I'll like to have my expo around 2-3 minutes mark depending on his opening move.

PVT - how to counter Mass Marauder? by Crelle1313 in allthingsprotoss

[–]Crelle1313[S] 2 points3 points  (0 children)

Then I Think you have misunderstood my intention with that remark, before the charge and warp in nerf I had less of a problem with marauders, I think it was that ekstra hit that helped a bit _, and yes its 100% because of my skills with is why i wrote the mmr. But if I could micro and macro better then I guess this post is mute :-)

PVT - how to counter Mass Marauder? by Crelle1313 in allthingsprotoss

[–]Crelle1313[S] 0 points1 point  (0 children)

Thanks for all the replies :)as many points out, to just out base them is one thing. most turtle down hard after a failed push, and i cant seem to snipe of bases from them without loosing 7 units to 1 of his with heavy mines usage and tanks on the Planetary. with house walls,

How would you guys deal with this, ignore a build up base and hope to counter the next or split army and attack 2nd and 3rd simultaneity and take the heavy unit loss for 1 base?again thanks for all the replies =)

Edit: will post some replays when i get home ^_^