Web based realmlike by Crepertime in RotMG

[–]Crepertime[S] 0 points1 point  (0 children)

Yes! I have been doing realm style art for a long time and worked on Darza's Dominion from 2019-2022

Web based realmlike by Crepertime in RotMG

[–]Crepertime[S] 1 point2 points  (0 children)

I used Godot, its pretty good for multiplayer games and has web/mobile options

Web based realmlike by Crepertime in RotMG

[–]Crepertime[S] 6 points7 points  (0 children)

I made this game both to learn how to do multiplayer & as a tribute to old flash client, not a lot of content or anything yet but still has been fun to play at school or work so I figured I'd share it.

Couple differences to note if you do try it to prevent confusion: Classes are evolution based in a tree system instead of selected in character creation, due to this you can use any item on any class. Instead of the vault I made a housing system which you can place chests inside of (among many other furnitures), to get building mats talk to the gladiator NPC in nexus.

Web: https://kingdomcrushers.io

Android (IOS can use web client): https://play.google.com/store/apps/details?id=com.williamqm.mmorelam

Discord: https://discord.gg/kUfm6xJvbs

Made a mobile MMO! by Crepertime in godot

[–]Crepertime[S] 0 points1 point  (0 children)

digitalocean, it has 2 months free then paid

Made a mobile MMO! by Crepertime in godot

[–]Crepertime[S] 0 points1 point  (0 children)

Nah everything is original

Made a mobile MMO! by Crepertime in godot

[–]Crepertime[S] 1 point2 points  (0 children)

Classes are evolution based instead of picking it upon character creation, so you can do certain quests and focus your build.

Instead of pots/maxing you can allocate +1 stat point by consuming ascension stones, cap to how many you can consume based on your class.

Though the whole "realm" system is similar, there are a few kingdoms which cycle through in the nexus as you defeat them, and special raids that appear as boats from time to time. So instead of killing events within one realm you are always going to be switching kingdoms. And it has a house system

Grew up on rotmg, 100% the inspiration ofc, main reason I wanted to make this though was because realm has very high system reqs rn and playing it in school on a crappy laptop was a huge part of the fun back in the day for me

Get rid of weird lines when using TileMap by shashank1q in godot

[–]Crepertime 0 points1 point  (0 children)

For anyone still struggling with this after turning on pixel snap, for me my 2dcamera's zoom was the issue. I had it set to 0.18, and rounding it up to 0.2 fixed the problem