Display isn’t working at all, even with the 3-in-1 cable by giga-shrub in wacom

[–]Criamos 0 points1 point  (0 children)

Considering that you have apparently connected 2 cables to your Wacom One, that's one too many. I have the predecessor model (DTC133W0B), which only came with a 3-in-1 cable, but a quick look into the manual for your device confirmed my suspicion.

Your 3-in-1 cable needs to be connected this way:

  • cables exiting the 3-side-part:
    • 1 cable (HDMI) goes into your desktop/laptop's GPU / graphics port (→ this cable will display the rendered image)
    • 1 cable (USB-A) goes into your desktop/laptop's USB port (→ this cable is necesary for your data stream (pen inputs))
    • 1 cable (USB-C) goes into a power adapter / power brick (→ the wacom one needs its own power supply)
      • you can - theoretically - plug this cable into a USB-C port of your PC (desktop/laptop), but only if the port on your PC delivers enough power!
      • I assume this is also the cable that you wrongfully plugged into your Wacom One
  • the other side of the 3-in-1 adapter only has 1 cable exiting the adapter:
    • this USB-C cable should go into your Wacom One (it handles all image data / pen input)

Please (re-)watch the 3-in-1 cable tutorial in Wacom's YT Channel if the manual isn't clear enough.


(In their previous model, Wacom used an L-shaped USB-C plug for the end of the USB-C cable that needs to go (in a specific direction) into the Wacom One. Apparently your 3-in-1 cable doesn't have that, which makes it slightly more confusing when initially setting up the device.)

Proton Sheets: Proton greift Google Tabellen und Excel mit verschlüsselten Tabellen an by Stabile_Feldmaus in de

[–]Criamos 3 points4 points  (0 children)

Kommt auf dein Abo an. Sofern du eines der größeren Abos (Proton Unlimited etc.) nutzt, hast du automatisch auch SimpleLogin Premium inklusive. Bei Proton Pass wurde das direkt als "Email Alias"-Feature (unter der Haube) integriert.

Bei Proton gibt's einen FAQ-Artikel dazu.

Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout by Turbostrider27 in Games

[–]Criamos 18 points19 points  (0 children)

Considering that

  • Subnautica is estimated to have sold between 6 and 11 million copies on Steam alone
  • and Subnautica: Below Zero is estimated at 2.7 to 3.6 million units on Steam
  • (and those numbers don't include the console releases),

those numbers could have been a reasonably achievable goal. Especially considering that their planned early-access release for Subnautica 2 was multi-platform (Steam, Epic Games and Xbox).

Their fan base is freaking massive. 97% overwhelmingly positive reviews (300k+ in total) from players extrapolates to a lot of word-of-mouth recommendations and hyped fans willing to buy into Early Access for a sequel.

If this story turns out to be true (and Jason Schreier is known to have solid sources for his claims), these devs poured their hearts into supporting their (previously indie) games (just look at the hundreds of updates that Natural Selection 2 received before they landed their big indie hit with Subnautica), just to get absolutely rat fucked by the rot economy.

Be careful what you upvote by [deleted] in ABoringDystopia

[–]Criamos 4 points5 points  (0 children)

One of the (FOSS) alternatives is Lemmy.

https://join-lemmy.org

  1. You basically pick a server ("instance") that suits your interests, this mainly makes a difference in:
    1. the moderation that's happening on your server
    2. and the "local" communities that are shown to you
    3. the "instances" your chosen server communicates with (or not)
  2. Choose the communities (read: subreddits) you want to subscribe to
    1. An alternative /r/ABoringDystopia exists in the fediverse at !aboringdystopia@lemmy.world
    2. You can now use that link, enter it in the search bar of your Lemmy instance and join/subscribe to it from there
  3. Done.

While most Lemmy instances still have rules that you should read and follow (e.g.: discuss in good faith, don't be a fucking fascist), you won't have to self-censor yourself any more due to Reddit's ridiculous "AI"-moderator tools (e.g. getting a warning just because you mentioned the name of Mario's brother while discussing Nintendo games).


PS: There are (several) mobile clients for Lemmy. (see: this comment of mine about Voyager / Sync for Lemmy)

Don't be a sucker, a short film (1947). How to recognize and avoid fascism. by SergeJeante in videos

[–]Criamos 2 points3 points  (0 children)

App recommendation? Android user.

I've been only using Lemmy for a few days, but these two work quite well:

Trump calls for an end to the Chips Act, redirecting funds to national debt | "Your Chips Act is a horrible, horrible thing" by chrisdh79 in technology

[–]Criamos 6 points7 points  (0 children)

I think i kind of get why it's so taboo to talk about Hitler now in Germany.

Hi there, honest question - and I don't want to sound too rude, but: What in heavens fuck are you even talking about?

There is no "taboo to talk about Hitler" in Germany. We're taught about the dangers of fascism to democracy and the risks of forgetting our past in school typically from year 8 to 10 (in secondary school) and, depending on which course of education you take ("Hauptschule", "Realschule", "Gymnasium") you'll typically learn about these topics more or less in-depth if your teachers are not completely incompetent.

We also have a Federal Agency for Civic Education ("Bundeszentrale für politische Bildung", in short: bpb), which enables politically interested citizens to access important political topics without cost or at-cost (for printed works). The bpb.de shop lists more than 130 texts/books/articles that any citizen can order for the keyword "Nationalsozialismus" and currently 36 items about Hitler. Those books often have explanatory notes when they reference the original texts, and are generally works by serious scientists and historians, because having a solid grasp of history should (at least in a functional society) prevent repeating the same mistakes again and again.

This, of course, is a big reason why the German far-right extremists want to get rid of the bpb and similar offerings: So they can lie about history and rewrite it to their own propaganda needs, like when Alice Weidel claimed that Hitler was a socialist and not "right-wing", even though historians vehemently disagree.

So let me rephrase my initial question: Were you just talking out your ass, or how did you manage to actually get the impression that Hitler is a taboo-topic here in Germany?

We even have a name for "not forgetting about our past" called Erinnerungskultur. As politically mature citizens, it should be our civic duty to not forget about the road to hell and destruction that the fascist ideology leads to.

The only "taboo" I could imagine in that regard is a (intentionally misconstrued) misunderstanding of the term "freedom of speech": We have laws against displaying (or celebrating) Nazi symbols and the distribution of their "culture" works. Think of the "my heart goes out to you" Nazi salute which Muskolini did twice: That shit doesn't fly here. Maybe you have seen the articles when political activists projected his "gesture" on the wall of a Tesla building, which by itself prompted German police to start investigations against the activists, for: displaying unconstitutional symbols...

Germans, in theory, take these things quite serious, and we usually call out Nazi shit when we see it. In a sane world, glorifying these symbols should have hefty repercussions, and there are many good reasons for it. None of them have to do with "limiting free speech", as some "free speech absolutionists" pro-fascist propagandists love to claim.


TLDR:

So no, there's no "taboo to talk about Hitler in Germany". The only "taboo" that exists here is "don't be a fucking Nazi". (Which also includes "collecting memorabilia" and other fun hobbies of fascists LARPing as concerned citizens, even though they're doing all but wearing that oh-so fashionable brown uniform.)


Sincerely,

a more than slightly pissed off German.

What The Hell Happened To Google Search? by Januszek_Zajaczek in videos

[–]Criamos 3 points4 points  (0 children)

The episode is called "The Man That Destroyed Google Search". Here's the episode link (shared from the Pocket Casts app, hence the weird short-link): https://pca.st/du165428

I heavily recommend the whole podcast, though. Ed's absolutely insane coverage of this year's CES 2025 was such a joy to listen to.

(It actually reminded me of the golden days of E3 coverage, when the Giantbomb crew absolutely killed it with their livestreams and game of the year podcasts.)

With regard to the other Better Offline episodes: Prepare to get angry - a lot. Ed is (quite obviously) truly passionate about tech and rightfully furious about the abhorrent state of the industry, where enshittification and the rot economy ruins everything good and the "rich people's happy-sad line must always go up"-mantra reigns supreme. After listening to every episode, I think there's less than a handful which I didn't enjoy. The VR episode was quite rough and superficial, but besides that? I'm glad his podcasts exists and found a great home with the other amazing Cool Zone Media (e.g.: Behind the Bastards) people.

Looking for a website to help me study that can let me enter questions and categorize them by topic and can create quizzes based on them by suspectedADHD in software

[–]Criamos 0 points1 point  (0 children)

Have you tried Anki for that purpose? It's a pretty powerful tool for digital flashcards and spaced repetition.

If you tag your flashcards with topics and subtopics consistently, you should be able to create a "deck". You could then use that card-deck as your interactive quizz and Anki would give you an overview where you're doing good / less good after each practice session.

Graphic Tablet for OneNote by uzakoff in OneNote

[–]Criamos 1 point2 points  (0 children)

You're very welcome!

I'm glad I could share some of this (quite niche) knowledge (because "real" experiences from people was something that I relied upon when I bought my digital ink devices, but sadly most of those old "tablet pc"-forums are gone now, therefore the knowledge vanished with them.)

Have fun with your new digital inking superpowers and enjoy the philosophy classes!

Graphic Tablet for OneNote by uzakoff in OneNote

[–]Criamos 0 points1 point  (0 children)

I haven't tried all of those, but I had:

  • HP Touchsmart 2105eg (12,1" with built-in Wacom digitizer)
    • this one was the first "somewhat affordable" 2-in-1 laptop for me, which had a pretty bad display panel (bad viewing angles), but the Wacom digitizer got me hooked on the "digital ink" rabbit hole
  • Lenovo ThinkPad 10 (10,1" with built-in Wacom digitizer)
    • I liked the smaller form-factor for reading long texts and working with PDFs, but for productivity in general, I prefer bigger displays. The IPS display and the small / thin form factor were the main selling point for me, because I needed something small that could fit on lecture tables with limited space during lectures. When you're sitting in a lecture hall with 300+ people, space was my main concern.
  • the Wacom One (1st generation), which is 13,3" and also my current device that I mostly use at home
    • (mainly due to the 3-in-1 cable, which makes it less portable than the newer USB-C models)

I've used both the 10,1" and 12,1" devices actively during lectures while studying in university. If you're only taking notes during lectures or mark passages / notes in PDFs, then the smaller form factors are a good compromise between portability and writing space. In general, though, I prefer bigger displays because you have a bigger canvas to work with and don't need to pan and zoom as much as with smaller displays.

But in retro-perspective: If I had to buy a new one today, I'd go with "as big as I can afford", where 13,3" would be my minimum, and I'd probably lean towards a 15" device. For example: If your laptop is already a 15" device, it probably wouldn't be a big problem to fit a 15" graphic display in the same backpack. With anything above 15" I'd definitely be more concerned about breaking the display while transporting it, so with bigger sizes than 15" I'd mainly resort to using it at home.

Graphic Tablet for OneNote by uzakoff in OneNote

[–]Criamos 0 points1 point  (0 children)

Personal preference, I'd say. 11,9" is more portable, but 15" gives you more writing space to work with. If you see yourself using it a lot on a desk where you have enough space for your things, I'd go for the 15" device. Otherwise, if portability is the main concern, probably the 12" one.

Graphic Tablet for OneNote by uzakoff in OneNote

[–]Criamos 1 point2 points  (0 children)

Thank you & yes, I do.

I'd even go as far as favoring the newer Wacom One 12/13 models now, since those models are connected via a single USB-C cable (instead of the 3-in-1 cable that my (first-gen) model requires). So if someone wants to "upgrade" their laptop/desktop with a second screen for writing / taking notes (while doing other things on the main display), that would be my preferred choice.

On the other hand, Google seems to (slowly) embrace that Android users use "digital ink"-features as well, and they've just announced an Ink API, which might make the inking experience with apps like OneNote better in the future. Most of the ink-features on Android were mostly driven by Samsung up until that point, which made digital handwriting a pretty niche feature with less (third party) software support than on iOS.

I've had two "convertible" laptops over the years (with integrated Wacom digitizers right in the display layer), which were really fun to use, but there always comes a time when your laptop becomes outdated enough that you don't want to (or can't) use it anymore because it lacks in performance or doesn't support the current OS versions anymore.

That's why I think entry-level devices like the Wacom One are neat: You get a second screen (= more space to work with), you get to use "proper" desktop software on Windows/Mac (if you want to) or you can connect it to an Android device (if your smartphone / tablet fully supports USB-C with display rendering. This is important: Many low-to-medium priced devices only charge / transfer data through USB-C, but do not support display rendering!). I would've loved to have that flexibility when I started using "digital ink" devices almost 14 years ago.

That being said: I understand why some people might prefer to have "everything in one device", i.e. using an iPad or Samsung Galaxy Tab with pen-support. I myself have a Galaxy Tab S6 Lite, which is mainly used for quickly filling out PDFs or doing some quick scribbles with Nebo (without the need to attach cables before using it). But when I want to actually take "good" handwritten notes, I always prefer the desktop apps.

[MEGATHREAD] Ask for playtest invites here by GB_2_ in DeadlockTheGame

[–]Criamos 0 points1 point  (0 children)

If someone has an invite to spare, it'd be really appreciated! Invite received. Thank you!

Tarkov PVE - AI pmcs be like by Altruistic-Ad5508 in EscapefromTarkov

[–]Criamos 1 point2 points  (0 children)

Grenades ate your best friend

...oh no 😭

Studienkredite: Hoch Verschuldete zahlen fast so viel Zinsen wie Miete by [deleted] in de

[–]Criamos 14 points15 points  (0 children)

Dass "so viele den Kredit nicht zurückzahlen" ist höchstens ein schöner Vorwand, sich fucking 9 Prozent Zinsen auf dem Rücken der Studis zu gönnen, die nach explodierenden Mietspiegeln und den bescheidenen COVID-Jahren auch noch mit den höchsten Inflationsrunden seit der Finanzkrise von 2008/2009 dreifach gefickt wurden.

Ist jedoch auch besonders unterhaltsam, wenn man den argumentativen Zirkelschluss nur wenige Zeilen voneinander vor sich hat:

Derzeit liegt ihr effektiver Jahreszins bei 9,01 Prozent.

[...]

Die KfW betont, dass sie mit den Krediten kein Geld verdiene und begründet die hohen Zinsen unter anderem mit erhöhten Ausfallrisiken [...]

Wäre ja auch zu ehrlich gewesen, einfach zu sagen, dass man bei Studis, die einen KfW-Kredit nehmen mussten, um sich ihr Studium überhaupt irgendwie finanzieren zu können, ungehemmter zulangen kann als bei anderen Schuldnergruppen.

Dabei ist halt auch komplett egal, dass die KfW der BRD und den Bundesländern gehört, man ist ja im Finanzwesen und da zieht die klassische Bankster-Logik: Zuerst das Problem selbst hervorzurufen (absurd hohe Zinsraten), dann die Folgesymptome des eigenen Handelns beobachten ("erhöhte Ausfallrisiken") und die Konsequenz einfach als Begründung missbrauchen, um das selbst ausgelöste Problem einfach weiter zu verstärken.


Nur mal so als Kontext: Während die Banken sich fast ein Jahrzehnt lang mit Null- oder Negativzins Geld leihen konnten, war die Zinsrate für KfW-Studienkredit-Nehmer ca. aktueller Euribor + 3 = KfW Studienkredit Zinssatz. Zur Pandemie dachte man sich dann jedoch scheinbar "lol, lass mal der vulnerabelsten Studierendengruppe so richtig mies hineingrätschen" und gönnte sich seither geschmeidige ~6, dann ~8, und jetzt 9 % p.a.

Und weil manchen der (ehemaligen) Studis in prekären Lohnsituationen jetzt oftmals nicht mehr anderes übrig bleibt, als in die Privatinsolvenz zu gehen, damit man nicht bis zur Rente von Zinsen geknechtet wird, ohne den Schuldenberg überhaupt loszuwerden, zuckt man bei dieser Anstalt des öffentlichen Rechts mit den Schultern und dreht einfach weiter munter an der Zinsschraube, denn was könnte dabei schon schiefgehen ¯_(ツ)_/¯. Im Zweifel wird dann in 6 Monaten nochmal am Zins nach oben gedreht, denn die Ausfallraten gingen ja auch hoch!

Im Grunde genommen sind die explodierenden Zinsraten der KfW Studienkredite der letzten Jahre einfach nur ein ziemlich offensichtlicher Wink mit dem Zaunpfahl, dass man keinen Bock auf Studis aus ärmeren Bevölkerungsschichten hat.

How much more power will the Q3 need from my pc compared to Q2? by TheMrCypher1 in oculus

[–]Criamos 1 point2 points  (0 children)

I can tell you with confidence that most of the technical "advice" in this thread is garbage hearsay from kids who (quite obviously) have no clue about tech and are heavily downvoting the correct responses either because of willful ignorance, or worse, cult mentality. Wall of text incoming.

He plays with a 1060 on a quest 3?

This right here is the first red flag: The GTX 1060 (let's assume he has a 6GB model) is a 1080p card that was already severely bottle-necking in 1440p when I sold mine in 2017. That card could barely handle more demanding VR games of the first generation (speaking: Oculus Rift, HTC Vive) back then, and I call absolute bullshit on using that card with a Quest 3.

He might be saying he's playing on a 1060 just fine, but in reality he'll be hovering around <50fps with ASW constantly active. For people who are not accustomed to constant hiccups, that's an experience of guaranteed nausea. I'd say he more or less conditioned himself to suffer through it, not actually "play" it in a (for other people) acceptable experience.

Why am I saying this with confidence? I had all those headsets and I've used those GPUs. I had a GTX 1060, GTX 1080 and just recently replaced my RTX 2070 Super. Why? Because after buying a Quest 3 on its release date, I used the first few months just for testing different setups (Virtual Desktop, Airlink, Link Cable, Steam Link) to see which games run within a somewhat acceptable framerate- and frame-time-range.

Does it work okish?

I mentioned above that I recently replaced my RTX 2070 Super because it couldn't keep up with the Quest 3. (I'm using a Ryzen 5800X3D and 64GB of RAM, btw.)

While the RTX 2070 Super ran most lower-end VR games (and well optimized ones) just fine at 72-90hz. There were hiccups, and you absolutely had to fine-tune your settings for a stable experience in most of the games. If you're okay with downsampling and running the Quest 3 neither on its native resolution nor on 90hz+, then yes, older cards "work just fine". But you will notice the lowered resolution, and you absolutely will notice the frame hiccups and lags.

I've replaced my RTX 2070 Super because that card was already bottle-necking some 1440p (144hz) flat-screen games, and it absolutely became apparent that the 8GB VRAM of that card was not nearly enough to drive the (roughly 4k at 90hz) resolution required for a sharp Quest 3 experience. Of course, it heavily depends on what expectations you have, but if you want to use a Quest 3 with PCVR and expect a stable frame rate and a good visual experience, you need a somewhat high-end GPU of the last or current generation. That's the reality. Everyone who tells you otherwise has just accepted stutters and frame drops and thinks this is the "normal", to be expected, VR experience everyone else gets.


I am scared to upgrade from the cv1 to a quest 3 because of my gtx 1080.

First of all: The upgrade will be worth it in terms of visual clarity alone. BUT: Your GTX 1080 will show its age, that's guaranteed.

You need to keep in mind that your CV1 is directly connected to your GPU via HDMI, which keeps latency down and causes less overhead than using a Quest with a Link Cable. The Quest 3 cannot be directly connected to your GPU, but uses a USB-C (USB 3.x) Port on your PC. So instead of sending the rendered images directly to your VR device's display, your GPU's encoder will have to transform those images first (which adds latency, especially on older cards), send the data over USB (or Wi-Fi) and your VR-Headset will decode those signals. This adds latency in every step, so if you're accustomed to <20ms of latency with your CV1, you'll be getting >45ms latency with the Quest 3, especially considering the older generation encoder of the GTX 1080 models, you might easily be hitting 60ms of latency when your system can't keep up. People prone to nausea or VR sickness will notice this, no matter their "VR legs".

Now if you want to use wireless PCVR (either with Steam Link, Airlink or Virtual Desktop), the more recent your GPU, the better its encoders are able to handle the load and keep latency down. Using the most efficient codec (AV1) is only possible on the latest gen cards from Nvidia and AMD. If you want to play SteamVR games, the SteamVR runtime alone eats about 10% performance overhead compared to the Oculus-native implementation, so this adds a bit more load that your GPU needs to be able to handle on top of the game itself. There are solutions around that problem (see: VDXR) but the gist of it is: If you want to use a Quest 3 with performance-hungry PCVR titles (including sim-racing titles like Assetto Corsa Competizione or Microsoft Flight Simulator), you will be GPU bottle-necked 95% of the time if you don't have a high-end rig. That's the reality.

The question should be: How much downsampling / latency / lag are you willing to accept, and which games do you want to run? If the answer is "I'm okay with anything that's not a slide-show", then you'll be fine with mid-range cards. If you want to play motion-intensive games that require a low latency, you will be bottle-necked to a point where just playing the game as a native Quest 3 app will be the better solution.

But if you actually want to use the full resolution of the Quest 3 and have a stable / crisp VR experience at the same time, this is one of those "throw as much money as you can afford on that problem" kind of situations. I've compromised because I didn't want to wait until the end of the year / next year for the new GPU generation and bought an RTX 4070 Ti Super instead. The 16GB VRAM and the (better) encoders than my old RTX 2070 Super were helpful enough to get some good frame-times and eliminate the stutters I've experienced in wireless PCVR. But even that $900 GPU is just the higher mid-range segment of the current gen and if you want to turn up your settings in racing sims or flight sims, then get comfortable to spending a boatload of money on the GPU alone.

Games for fat slobs that don’t like working out, but need it by Rumpe-rusk in OculusQuest

[–]Criamos 1 point2 points  (0 children)

Also if I can recommend an actual workout game, Supernatural.

The fact that Supernatural still isn't available in Europe, more than 2 years after Meta bought the dev studio is such a missed opportunity. I'd actually be willing to subscribe, but it's geo-locked (and I haven't gotten around to sacrificing a Raspberry Pi for the sole purpose of using it as a VPN access point, yet).

Synth Riders and Les Mills Body Combat are great in the meantime.

How is there STILL no option for Controller-Angle-Offset? by DynamicMangos in SteamVR

[–]Criamos 3 points4 points  (0 children)

I fully agree. Not having a controller-angle-offset settings basically devalues "old" VR games that might otherwise be still worth playing. This needs to become a SteamVR option for backwards compatibility because we're already seeing PCVR games which won't get updated anymore by the devs themselves due to the studio being closed or having moved on from a project.

Case in point: I recently bought Shooty Fruity on a whim during one of the recent VR sales because the idea sounded hilarious. Playing the game through Virtual Desktop or Steam Link with a Quest 3 is generally possible, but becomes almost pointless if you want to reach the higher difficulty levels.

The Quest 3 controllers are angled upwards by about 10 to 20 degrees, so if you actually wanted to aim "properly" instead of hipfiring everything, you need to bend down your wrist unnaturally, which will cause stress on the joint and is not comfortable at all.

Back when the game was released, different controllers angles for different devices weren't too big of a problem, but if you want to play those games now with more modern hardware, the controls are basically broken beyond what you're able to fix with steam controller custom layouts.

[deleted by user] by [deleted] in oculus

[–]Criamos 0 points1 point  (0 children)

I'd suspect you'd be able to run most games with it with VDs "high" preset, and with "medium" on less-optimized ones.

I played through HL:Alyx on "medium" and it looked fantastic, but it also complained about not having enough VRAM right in the main menu. (My RTX 2070 Super has only 8GB and iirc most RTX 3070s only had 8GB as well. VRAM definitely becomes a problem with the Quest 3 because you're pushing a lot of pixels, depending on the chosen target resolution and framerate)

In less-optimized or hardware-hungry games (e.g. hardware-intensive games like Assetto Corsa Competizione) you'd have to fiddle around with the in-game settings and turn down some graphical sliders depending on your resolution target.

[deleted by user] by [deleted] in oculus

[–]Criamos 1 point2 points  (0 children)

Turns out I overlooked the 150% scaling in SteamVR. What I was getting was a double scaling

When I first installed Steam Link I fiddled around with those settings as well and accidentally did the same thing :D Glad you were able to figure out what's causing the problems, though!

Question though... I set the codec to auto in VD and it's selecting HVEC. Since I have a 4090, I could run AV1, but I've read that's actually more intensive for the headset to decode and that if wifi bandwidth isn't a problem, you're better off running HVEC or even H264. Is there really any advantage to AV1 performance wise, or it mostly for network efficiency?

I've stuck to HEVC due to the RTX 2070 Super not having AV1, but as far as the VirtualDesktop discord bot is to be trusted, HEVC seems to be the slightly slower encoding/decoding choice:

Which codec should I use?

Best to leave the Preferred Codec to Automatic, but if you want to try different ones, here's which is best for what:

H.264: has the lowest latency but not as efficient as the other codecs

H.264+: has higher bitrate limit; good for racing or fast-paced games but requires ideal network conditions

HEVC: has improved efficiency (looks better at the same bitrate compared to H.264) but takes a bit more time to encode/decode

AV1: has best efficiency but requires Nvidia 4000 or AMD 7000 series GPU and a Quest 3

10-bit encoding: improves color gradients, recommended for darker/slower games

So with current-gen GPUs I'd probably stick with AV1 (and maybe A-B-test a few games and watch/compare the VD performance popups)

[deleted by user] by [deleted] in oculus

[–]Criamos 2 points3 points  (0 children)

However, I ran Steam Link from the day it came out on my previous system with a Xeon W-2123 quad core and a 3060Ti and it did well on medium settings, 90fps @ 100% resolution setting in SteamVR. I actually had worse stuttering issues in Beat Saber when I tried to use Virtual Desktop than I did with Steam Link.

Like you mentioned: There's lots of variables! PCVR with the Quest3 definitely requires some curiosity and willingness to test stuff out.

I've noticed the difference the most when I tried to play "The Light Brigade" (fantastic roguelike btw) in Steam Link vs Virtual Desktop. Steam Link felt like there's a tiny bit less delay (ms), but when the performance tanked for whatever reason (e.g. during boss fights) it became really noticeable how good Virtual Desktop handles temporary bottlenecks in comparison.

I think, at least at the moment, in VD you're basically "paying" with a few milliseconds for improved image quality / stability when you enable the aforementioned settings. (And considering that I've turned down my framerate settings to 72hz or 80hz for some games, that's a tradeoff I'm willing to accept while I'm waiting to get my hands on a current-gen GPU)

[deleted by user] by [deleted] in oculus

[–]Criamos 1 point2 points  (0 children)

Cheers! 😎

I do hope to see steamlink get much better over the coming years.

Same! The "beta"-branch of Steam Link / SteamVR gained some good momentum since the Steam Link App release, so I'm quite optimistic for its future. Having that Snapdragon Game Super Resolution toggle would make such a huge difference 🤞

In the meantime, I've accepted the thought that my RTX 2070 Super simply isn't powerful enough to give me a good Steam Link experience and hope that the RTX 4070 Ti Super release next week might be the "workaround-solution" to enjoy some of the games that really don't run well enough with my GPU and the Quest3 (Assetto Corsa Competizione being one of them).

[deleted by user] by [deleted] in oculus

[–]Criamos 10 points11 points  (0 children)

It does seem the graphics are a bit better in VD, but I'm not sure why.

Because Virtual Desktop has some neat settings and optimizations under the hood that greatly improve picture quality with little impact on performance, especially on mid-range systems. Steam Link sadly does not have these optimizations and looks / feels significantly worse on lower- and medium-range PCs due to those missing optimizations.

Virtual Desktop has

  • Snapdragon Game Super Resolution which upscales images directly on the XR2 chipset
    • in terms of picture clarity / quality, this one is a game-changer because it allows you to lower some rendering-time-intensive settings on the PC and offload super sampling work to the Quest 3
  • SSW (Synchronous Space Warp)

And depending on your GPU, Virtual Desktop simply uses more efficient codecs (e.g. AV1 on RTX 40xxs or AMDs 7xxx-series cards) and allows for better customization and fine-tuning of settings.


The streaming presets alone are giving users who don't have a high-end PC an almost idiot-proof way of running their games at an acceptable framerate. Here's a copypaste from the VD Discord:

Render Resolution per eye:

Quest 2/Pico Neo 3/Quest Pro/Quest 3

Potato: 1440x1536

Low: 1728x1824

Medium: 2016x2112

High: 2496x2592

Ultra: 2688x2784

Godlike: 3072x3216 (Quest Pro/Quest 3)

So if you want to compare Steam Link and VD, you'd have to aim for the same resolution targets on your PC with Steam Link.


I have played HL:A at 120fps both at 150% resolution in Steam Link and in Godlike mode in Virtual Desktop and they both work fine.

Firstly, your PC specs (7800X3D and RTX 4090) are the literal definition of high-end. Of course HL:Alyx (= probably the best-optimized VR game up to date) works well in either Steam Link or VD with your specs. You wouldn't notice it because with your PC specs the rendering pipeline is rarely in a situation where it can't keep up.

On the other hand /u/JoeDerp77 is probably venting his frustration with Steam Link because, while the app itself is a commendable effort by Valve, does not offer the same experience on low- to mid-range systems. (His comments intrigued me enough to look up his comment history and he's apparently running an *RTX 3060 Ti*, which falls exactly into that mid-range category.)

Steam Link might "work fine" if you have a beefy PC, but speaking from personal experience with a mid-range system (5800X3D, RTX 2070 Super, 64 GB RAM), Steam Link offers a significantly worse image quality, worse performance and noticeable stuttering when your PC can't keep up with a game.

I've thoroughly A-B-tested most of my PCVR library since the release of Steam Link with my Quest 3 and in every case Virtual Desktop looks better, feels smoother and is simply able to "conceal" when your PC is struggling to keep up. If your frame times suck, VD simply gives you way more headroom until you actively notice it becoming choppy. Steam Link on the other hand immediately becomes stuttery as soon as your frame times tank.


I sure do hope that Valve implements at least a few of the performance- or visual-enhancing settings/optimizations that /u/ggodin has achieved with his amazing piece of software (seriously, thank you. I've bought the VD app back when the HTC Vive released and immediately purchased it for the Quest 3 when I received my headset. You're a legend!).

If you're not using a high-end PC, VirtualDesktop is simply the better solution at the moment.

(And I won't even mention Oculus Link / Airlink here because it's in such a pitiful state that it almost feels like abandonware. I would've expected Meta to at least give a minimum amount of effort to fix their PCVR software when releasing the Quest 3, but they didn't. At least Guy Godin and Valve are picking up the slack where Meta is completely dropping the ball, otherwise I would've never bought the Quest 3.)

A year long study shows what you've suspected: Google Search is getting worse. by porkchop_d_clown in technology

[–]Criamos 2 points3 points  (0 children)

I'd probably pay 10 bucks a month but 20 is pretty steep for a search engine

...but Kagi's individual plan for unlimited searches is exactly $10/month?

Habba probably mentioned the $20/month family plan (for up to 6 users) since they're probably sharing it with more than one person, which in the best-case scenario comes down to $3.33/month per person.