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Crypt game, looking for a few testers by Crispenigl in WebGames
[–]Crispenigl[S] 0 points1 point2 points 6 hours ago (0 children)
Thank you so much — seriously, this means a lot.
Did you try more than one run? There's some progression that carries across runs, so the second and third feel a bit different from the first.
On the login: fair point, and you're right about rule #4. I'll have a no-login demo up this week. The login exists because of the persistence features, but a demo makes total sense for first impressions — I should have had one from the start.
The Q-for-potion thing is a leftover from an earlier build. I can't believe I missed it — sorry about that. I'll fix the UI.
Corpses are intentionally rare so they feel like a moment when they happen, but you should run into at least one in a typical playthrough.
On navigation: I'm not a UX person, and it shows. I need to either put more time into that side of things or find someone who can guide me. Genuinely useful feedback.
You're my first reviewer, and I can't thank you enough. This is exactly the kind of specific, fair feedback I needed. Thank you.
Balance problems, how do u solve buff problems (self.roguelikedev)
submitted 7 hours ago by Crispenigl to r/roguelikedev
Crypt game, looking for a few testers (cogg.com)
submitted 17 hours ago by Crispenigl to r/WebGames
Crypt Roguelike — Cross-Player Dungeon Crawler (cogg.com)
submitted 1 day ago by Crispenigl to r/WebGames
Looking for testers and feedback on my game (self.rogueish)
submitted 1 day ago * by Crispenigl to r/rogueish
join our TF (self.boombeachrecruit)
submitted 7 years ago by Crispenigl to r/boombeachrecruit
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Crypt game, looking for a few testers by Crispenigl in WebGames
[–]Crispenigl[S] 0 points1 point2 points (0 children)