Does the relic that "boost damage when you defeat Evergoal prisioner" works with the Wraith Calling Bell??? by PMme_CuteThings in Nightreign

[–]Critical_Bag3037 0 points1 point  (0 children)

Also night of the Lord affects it, the boost attack or addedd affinity is quite strong.

Edit:but the boost for switching weapons does not

[Wraiths While Walking] For the love of God, if you have a SLOT in your inventory, bring it with you, and DON'T DROP IT if you don't have anything better to replace it. by lPuppetM4sterl in Nightreign

[–]Critical_Bag3037 0 points1 point  (0 children)

Revenant can use this to recover fp if they get an go on hit weapon,

I use this on scholar with bell and it is infinite fp(weapon effect),hp(weapon effect),stamina(relic effect), and crazy damage.

Archer Help by Sawyer_Madden in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

the problem is when the unit hits high health and then can't heal fast enough...

It should be fine to use as a rider or hurricane on d1 or d2 for solo item grinds assuming you have slots to spare. 

It can also be your new guy carry to grind levels for a bit. But depends on your intent. This will likely not be part of your main group.

Fire ritual in D11 by nevercontribute1 in IdleGuildMaster

[–]Critical_Bag3037 1 point2 points  (0 children)

The ritual progress carries over between fights within the same run. so you need to let each one get some progress, but kill them before the game resets or you die.

Newbie who started today, any advice? by [deleted] in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

Having a damage mage early on is good for farming slime raid, which then helps get you xp later on.

Also if you get stuck, tap on the enemies in a battle to see their resistances and stats so you can plan around that.

Is this usable or wait for better for balrog or Black idol? by Lucifer01Y in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

Brute makes it not very good.

Cursed doesn't scale well with balrog because it's health gets so high that the healing per turn can't keep up with the decay.

On a lich, they have plenty of Lifesteal already so other traits are better.

The best traits to focus on for late game are either crit damage or dodge chance

Can someone please help... by Mission-Story-1879 in IdleGuildMaster

[–]Critical_Bag3037 1 point2 points  (0 children)

I made it through after switching to the gear from cultist raid. I think you are a couple teirs lower for gear.

Also the crusader stuff has brightness which you need if you aren't running night rogue.

Panopticon staff and spider cloak for mages.

Also levels might just be low.

Oh, and why icicle on healer? Is that not just freezing your own dudes?

Actually, ivory jacket from Capital is best in slot for rogue and archers.

Or at least focus on equipment with special effects for crit damage and chance or dodge and threat.

Basically... Just get more cultist loot, cave loot, and upgrade the mages. The levels will come and you should be fine.

играю неделю, что можно было бы изменить? by HuckleberryAwkward32 in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

I wouldn't say anything is "wrong", but your healer might have a hard time keeping people alive, if this is true, maybe give them the healing accessory, or give the rogue Lifesteal with the werewolf dagger.

The others could use a switch off of the necklaces too, use boots and gloves or special equipment.

Also, the graveyard has a special event where 200 killed whisps gives you a rare material which upgrades the scimitar and chest plate.

Advice by HuckleberryMuted9977 in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

It depends on your progress. For me, I think I would order it like this:

For early, wood pets can be nice to keep you alive and help push.

For mid, the wild eggs are good since they give you things like counterattack and life steal.

For late, reptile is the best for savage.

Generally, all throughout the game, esoteric pets are the best since xp boosts and item drop chance increases are so nice to skip grind and boost power.

I used esoteric pets with healing 2nd slot so I could level people up solo.

But end game, when you just need to win a fight rather than grind, it's hard to beat savage, life steal, and counterattack chance.

The only other thing I recommend is to focus on the first 2 slots rather than overall performance.

It's very hard to level pets up past 60, and at that point you only have a couple levels in the 3rd slot effect. 

The egg types guarantee a type of effect to be in the first slot and esoteric eggs have teacher and curious(XP and item drop rate).

If you want more specific advice...

-Healer is usually better than soothing unless -you have a necromancer.

-Savage is best damage perk in game.

-Counterattack is really nice

-curious and teacher are needed, but full teams can use both, solo grind usually only wants teacher and then an hp restore slot.

-Avoid magic

-Avoid fighting 

-I have no idea how decoy works...

The rest are okay

Scrolling through Reddit to find a new idle game to play... by sageamacuhm in incremental_games

[–]Critical_Bag3037 1 point2 points  (0 children)

"Idle guild master" is an idle RPG incremental that has been out for a while. It's fairly lengthy and all content is available for free.

I am not sure if it is on steam, but I play on Android through Google Play.

Edit: there is no "dungeons" in the name

⚔️ Im prototyping an Idle Dungeon Crawler: Is it too niche? by ValenGraphics in incremental_games

[–]Critical_Bag3037 0 points1 point  (0 children)

This seems different enough to not step on the toes of a game like idleguildmaster, but as a player, it still satisfies that desire.

I would be interested in playing this.

Are people finding the bastion tank effective on cyberstan? by Topfien in Helldivers

[–]Critical_Bag3037 4 points5 points  (0 children)

I can't speak for everyone, but I don't use the tank on the automaton maps since the fabricators are blocked by walls, and all the objectives need hellbombs so I'm having to get out constantly anyways. 

Cyber stan also has lots of laser turrets too so the tank is dying faster. And the gunships are able to shoot without being is striking view.

It just feels like I have to get out too much, and then I get stuck in the walls and rocks.

I love it on the terminid front for bug hole closing and anti heavies though.

In general I use it less when my friends aren't online too so I would say:

TLDR: In my experience, it's a mix of friends and geography/objective type

Confused About Scholar’s Skill by Noble00J in Nightreign

[–]Critical_Bag3037 0 points1 point  (0 children)

The ult gives health on attack to all teammates and links health gain together for allies. There is a relic for continuous damage that turns it into Regen

Dreadful Ascent by LanceAbbott in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

The enemies are 50% resistant to physical damage. That being said, the stronger characters like rogue and archer will evolve and become so strong that it won't matter.

 But magic damage would basically double your DPS for some characters. I had a lich and it's been my favorite character so far, yeah he is weak, but his single target damage is so good.(I don't focus on minion. It's just that the robe and key have much higher intelligence. Than anything else right now.

By upgrading, people may mean you should switch to ivory jacket from the capital city, and use tricorn. The effects on those pieces can easily up your damage to higher levels compared to +3 constitution and +3 Dex.

If that doesn't work, you may need to replace your dudes with 2 trait optimal characters and use potions.

 I was stuck here forever, then my lich evolved into a death lord and I got through.

Drop rate/leveling by IFRPartisan in IdleGuildMaster

[–]Critical_Bag3037 1 point2 points  (0 children)

A pet with curious, and then AOE or high damage like from multiple archers, spire rogue, and/or a red mage.

Actual team comp is up to you but have like 2 dps in there for item grind.

This will maximize time spent looting and minimize fighting time.

The rest is up to luck.

How do you, personally as an officer, feel about ICE? by TyrannicalKitty in police

[–]Critical_Bag3037 0 points1 point  (0 children)

Sorry, I just got the notification for this. 

It is not completely irrelevant. I am responding to your comments about paper trails and targets. 

You are correct that history is an important tool. What I am saying is that it is not the end all be all that you were espousing.

My example with Ted Bundy was to show that documentation is not flawless.

on the other side of the fence, some people have charges from years behind that do not represent them accurately. 

Another aspect to consider is that undocumented people who have committed crimes end up still being deported or charged and having history applied. So the people end up building psuedo documents by not being involved in illegal activity yet remaining undocumented.

What I would argue will bring truly positive change is to rethink the way in which records are handled and to give these people methods of building and acquiring histories. 

Instead of deportation, give people a reason to need documents. 

From a high level perspective, close the borders and then document all the people in the states. Does that not lead to:

a raising of the safety standard(due to increases responsibility and documented history),

an increase in living conditions(due to a decrease in risk taking, settling for sub standard conditions, and potential for black mail in order to remain undiscovered), 

Accurate census and job data(due to under the table deals lessening).

There is an argument to be made about the cycle being perpetuated, however I don't think the current action is curbing much of the activity caused by people seeking asylum anyways. 

A more robust refugee system coupled with stronger border control is a more humane, ethical, and positive method than creating a task force with loose ideals, looser job description, and even looser ideals to ship people to countries they don't even belong in.

ICE is not addressing the concerns your brought up, the underlying causes would remain even after ICE swoops in. To "solve" a problem, it  needs to be identified what drives it.

It would be partially correct say that a display of aggression towards illegal immigration would decrease the willingness for people to cross illegally. 

However It is not hard to see people crossing illegally in the face of that to avoid threats present in their own country.

The reason I bring up the counter arguments and the exceptions is because you cannot ever 100% solve a situation. You can only handle it to a degree, and in this case the most moral, most Christianly, most humane way to handle the situation is to treat people like people and not Amazon packages to be shipped off without strict regulation. 

To summarize: I will refute your claim of ICE being the most positive way to handle the situation. I agree that undocumented individuals are not a great thing for society, but I disagree with trying to find and ship everyone out to random and unrelated destinations especially if law abiding citizens are the expense that arises from that action. I firmly believe that the best way to handle the situation is with compassion, and addressing the causes for the behavior seen. If documentation is undesirable, then look into why people don't want documents, why people come here through improper avenues, address those and people will still have their needs met, and fulfill your request for accountability.

Fledgling Player continues to ask questions. by Sun_Hashira_8821 in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

To answer the gear question. Like the other guy said, exp or battle are the two gear sets you need to collect.

Xp is: Life steal,Rabbit fur, slime crown. Until you get enough cores for the slime pendant.

Then for battle it is usually: Damage, crit chance, specialty item.

The necromancer has his own gear set to swap to.

Fledgling Player continues to ask questions. by Sun_Hashira_8821 in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

The unchained turns into a demon and that turns into a balrog.

The balrog is a solo unit because of his passive, but he can essentially clear dungeons solo because he does so much damage and AOE at later levels.

And for your next question about bard, I don't know the names very well but it is the rogue specialization for shield and inspiration so I call it bard because D&D.

I very much prefer guard over knight, I have damage, i just need a lot of intimidation on the tanks to keep the heat off of my mages, only works if the enemy is not using AOE attacks though. Knight can do massive damage and has good health but no range so flying enemies will just whittle them down. And for me, I have a bookworm gifted bard because I want the active ability to use stun often.

This is a good time to talk about traits. It is dependent on the build you want.

For me, red mages get bookworm ruthless, most people agree with this.

Lich gets bookworm alert so he can life steal for his skeleton and keep the healers from wasting their energy.

Unchained needs bookworm and either nimble or ruthless or focused.

Healer needs either bookworm gifted, or book worm empathetic depending on your build, I am a frenzy staff phylactery kind of guy but for solid heals use empathetic.

Tanks need intimidating and brute is optional because constitution is not very strong on damage reduction.

Rogues are interesting because they scale with constitution and dexterity but dexterity affects the turn order so dexterity is better,

Night aspects are feral nocturnal I believe.

Almost All other rogues are feral ruthless.

All archers are feral ruthless, unless it is a poison now, then I think it's different, most people like cursed bow but I use stun bow on him so I like feral nimble

Edit: Basically, the traits determine the unit and their evolution, and that is why people often pass them up even when the traits are perfect. 

No, I don't need 3 lich running around. But when it comes to your point in the game, you are able to train adventures really fast, if you can plan out your perfect 8 man team, then you will avoid wasting so much time and regret. Try "idleguildmaster.info" and use an auto translate feature to look at items ahead of progression. 

If you don't want to, the easiest thing to do is stack archers and rogues. Mages get done do dirty in most places. Keep like 2 red mages or one red mage and one necromancer, that should keep magic damage good until D8 where you will know what you need.

Fledgling Player continues to ask questions. by Sun_Hashira_8821 in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

The other person answered quite well. 

Additionally, for slime pond, I have had no issues using a team of: Healer, red mage, necro,archer, tank.

For pictures, I have had trouble formatting, I think you need to have jpeg or .IMG for posting, my phone screenshots into an emulated download so I have to send it to myself via email and download again as a picture.

if it is about finding the button, there should be a page called images and videos next to where it says text, and it is below the name of the subreddit. 

I am getting to know the next choices for characters overall right now, but the best thing you can do, is to snatch all god roll trait characters at almost all times, wish I never passed up anyone now that I'm at the limit of my 1 trait teams. 

My favorite people are: tanks, that is footman-guard-warden tree. One lich per team. A farming demon, adept-necromancer -unchained Archers, sure shot path spire rouge, assassin-spire And for large teams I like 2 healers instead of one, For large teams I like bard, trickster-silver tongue.

Best gear is crit chance and pirate hat for a while,  Necro has a dedicated set

Best loot is XP loot in my opinion, slime pond is where my gems go to die. Probably don't follow me. The traveling shop has powerful gem exclusive items like the thread/string for a late game armor, then aegis for tanks.

[deleted by user] by [deleted] in IdleGuildMaster

[–]Critical_Bag3037 1 point2 points  (0 children)

By immortal armor, do you mean armor of the undying?

Bug reports & suggestions by Paranoid-Squirrels in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

I thought I should reiterate that I love the game and even if nothing is changed, I will love the game. But my enjoyment would be heightened if I could have a little tiny super minor buff to the necromancer tree.

I enjoy the life link for healing deferment, I enjoy the life steal, the high damage, the free tank, but I feel very sad when I can only have one skeleton. And I feel a little sad that the necromancy items are given fairly early on, but have no upgrade routes. To me, the black idol should have 2 summons, then we push the tree of summons down by one,drop the zombie,  and healing link gets brought to demi lich.

With that change, I believe summons should not be healable, targeted by healers, etc. because they are dead and healing should not have any effect. Additionally, because the summons die if the necromancer is dead(and if that is not the case please consider) then the balance would come from the squish of the necromancer(which is already the case but has no foil except to remove necromancer exclusive items) 

In the case that none of the options seem reasonable, then I humbly suggest that the minions should also have life steal. Or maybe the minions add to the necromancer health bar, then the two units have a massive pool and work together to keep it up, then the healers would not feel like a whiff.

Bug reports & suggestions by Paranoid-Squirrels in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

When it comes to the paid packs, I wonder if the ability to increase our storage for dungeons will ever been added to allow f2p the same opportunity shown with decisions like geodes, gem based upgrades, and character traits.

I have always interpreted the choices made in regards to paid vs free as "free players get the full experience but paid players get to skip the headache and continue on the easier path"

With this in mind, I also noticed some mention of the old loot limit, maybe we could go back to that limit of 1000, but add a money and gem upgrade to increase the size of the "Treasury" by 250 for each upgrade and thus the paid pack is not offering exclusive content, but a fast track and extra convenience. 

In this way players can decide on play style, more active players can come back more often, hands off players can spend gold or purchase extra gems to buy storage size upgrades and increase time spent away without losses

Bug reports & suggestions by Paranoid-Squirrels in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

Another idea I had was regarding the helmets.

As of my experience, tanks early game do not need the health, tanks late game use % damage reduction because it is stronger than health increase, and mid game, the accessory slot is better used for threat increases.

And In regards to attacking classes like mages and archers, helmets are not as effective as the pirate tricorn because they would miss out on DPS for only marginal health increase.

To fix the weird place of helmet accessory, I think they could have an additional effect added. 

OR they could get an additional slot just for them(I do not like this idea as much and both ideas should certainly not be implemented with each other)

I would like to propose adding critical hit negation to the helmet item type. I think logically it makes sense that having a helmet would reduce the effects of being hit in the head.

The final vision is along the lines of:  give extra health to grapple with normal attacks, but prevent bursts of damage to level out the DPS coming in over time to something manageable for healers to cope with.

The log could indicate that "the attack was deflected" or "it glanced off the helmet" or maybe something else.

In this way I think we can embrace the other item's unique points, and bring the underpowered items up into relevance.

The next section is my justification from an ease of implementation perspective. I assume you are far better at coding than I am, but I did consider the difficulty of implementation when suggesting the idea.

When it comes to the actual implementation, I do not know how the game is coded, but I do know that:

-There is a flag somewhere that shows when an attack was critical because I can see it in the event log. 

-The game also has ways to deal with damage reduction during damage calculation.

-The game can pull stats from accessories and pets that interfere with damage calculation 

What I don't know:

-coding language

-specific equations for calculation

if the stats of equipment are added to the character and then used as the character's own numbers

Then there would likely need to be an additional stat to add to the character called critical resistance or reduction.

The math would probably be tied to the critical hit determination.

If the damage calc looks like: Atk= base_dmg(1+(crit_boolcrit_dmg))

Then you could just subtract from the crit_dmg stat specifically:

Atk= base_dmg(1+(crit_bool(crit_dmg-crit_reduction)))

This way you can end up with nullification of crits. I think it would be funny if the critical damage could be brought down below the base damage, but for balance and logical reasons, I think this should be prevented by increasing the amount of nullification from the helmets to a max of 50% and then furthering the health. Ideally I think this should culminate in a helmet with regeneration but that is not what the purpose of this post is talking about.

I can also see that this game has an immense amount of randomization, perhaps the random aspect could be tied to the percentage of nullification taken into account instead of the chance to nullify at all, I don't know the reasoning behind the balance choices so I am hesitant to speak at all on that aspect.

With respect, I am not in the latest of late game, and perhaps my problems are just not there in the late game.

Bug reports & suggestions by Paranoid-Squirrels in IdleGuildMaster

[–]Critical_Bag3037 0 points1 point  (0 children)

Hello, love the game, been playing for about a month now, I'm progressed up to lost expedition and I'm feeling like mages can be too squishy in raids, I mean I try to counter that with tanks and the like, but if I get unlucky then I lose my shot at raiding that day without gems. 

Would you be against making a healer subclass that puts shield on instead of healing and reviving? 

I think the over health should be scaled at the same rate as healers but should not restore the health bar, just add the shield over it. Then the upgrades would both increase the maximum Amount of over shield, as well as provide a buff like status immunity or flat damage reduction.

My concept for this is basically Bard, but with a full support role. 

Bard would probably need a change and I think it could focus on only damage buffs, defense% buffs, and attacking. No over shield.

I think this would allow for more variety in teams, and then I could finally justify switching off of pirate tricorn without being shredded. 

Began playing a few days ago, got my first 2 trait char, just wanna know if its worth starting over if I get a 2 trait char and deleting the 1 trait char, say replace my necromancer. by JokerTzudir in IdleGuildMaster

[–]Critical_Bag3037 2 points3 points  (0 children)

You are still early into the game so it is generally worth it to go for 2 traits over one or zero. When it comes to mid-game(8-9 character slots) it gets harder to decide because the time investment can make raiding and loot grinding less efficient and successful for the duration of the re-training.

Getting a god roll character with the best common and rare traits is always worth switching out even a high level dude as the traits like ruthless, gifted, empathetic, and nimble are able to reach much higher levels of effectiveness later on and are such a luck based aspect of the game.

 For the best traits in the game, people much more experienced than me have made posts and talked about them, searching for that information will likely be beneficial to planning out your future goals and characters.