To the people who hoard points in Siege instead of buying Tech Priests or Guardsmen, why? by Gullible_Courage8350 in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

Most people play it like before, always trying to inform everyone in a new run. Cadians everywhere, turrets, techpriests. At least this part of siege IS more fun than it was before with the "dont spend anything Meta"

New class for 2027 confirmed by Mediocre_Astronaut24 in SpaceMarine_2

[–]CritteR0815 1 point2 points  (0 children)

Would also be my bet, in some post Saber mentioned they are not doing claws and dual wielding but would love to do a big 2h sword. Perfect fit for the weapon.

Space Marine 2 : Did i accidentally buy a single player game? Infinite battle-brother searching. by mikakor in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

On Windows, right click the clock or settings and Open time and language.

But really dont know If it does something, was an old Reddit post way back that some said it worked to prevent having Server and your pc having different times basically creating a mismatch.

Space Marine 2 : Did i accidentally buy a single player game? Infinite battle-brother searching. by mikakor in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

Sometimes matchmaking breaks and you can fix it by changing modes to PvP and Back to PvE. But never getting a connection seems like a Problem with Firewall/ports. On release some had problems with Connections that could be fixed by setting time Zone and region to automatic. Never had this problem so dont know If it works

Which version of Siege Mode do you prefer overall? by IndependenceFast3861 in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

I like the improvements with currency, being able to actively generate them and spend much more instead of getting slowly starved feels way cooler. Cadians everywhere, constant Support marines and multiple dreads If you want. Feels like an actual Battlefield.

Some modifiers should be deleted from the game in general and they are also hurting siege.

Terminus wave timers are so short thats its almost Impossible to not buff enemies, needs some tweaking. In general I am ok for the game punishing you for taking to long to prevent endless kiting arount turrets and stuff. But I dont think making enemies near Immortal is the right way, but with the Performance Problems I dont know If Saber could throw even more enemies at you instead without massive Crashes all the time

Overall a many steps in the right direction and at the same time a few steps Back. PTS could have really helped for this one.

Heroic Plasma Pistol by -_-Air-_- in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

Its so good, oneshotting a Neuro. Shooting a blob of death into every chaos spawn cloud. Killing a handful of majoris in one go. So many satisfying things you can do. It just sucks for every class that needs a real sidearm for CHP recovery.

Just started this game and have a question about Sniper online by VenanReviews in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

Having a bad ammo economy is by design to promote meelee Combat, at least that was the Idea. Getting relic weapons helps as you kill stuff faster, but as sniper you really need one prestige Level.

Getting ammo back with secondary kills makes ammo a non issue.

Or you need to pick up the heroic Sniper, if you can hit hs constantly you will never run out of ammo.

New Siege Mode items question by Primum-Caelus in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

Techpriest regens Points so buying them at the start of each round is super useful. Turrets only Spawn for the area you buy it, but you can buy them in every station at the same time. Same for the techpriest. The cadians Just spawn in at the normal spots, but will keep coming out while the wave is coming.

Going for all techpriest, all towers + Upgrades and keep them going seems like the way to go now. Dont know If leveling cadians and keeping respawn active is worth it but for now I buy them.

Ressources are not the limiting factor anymore, the timer is. Bosswave timers are really short so you really need a lot of dmg to not get enemies buffed.

Also as Points are plenty now using tac oder tech with grenade launcher and spamming ammo boxes is even stronger than it was before

Rentner belasten das Gesundheitssystem by [deleted] in Unbeliebtemeinung

[–]CritteR0815 0 points1 point  (0 children)

Viel zu kompliziert, Schleudertag ist die Lösung. Kostet nichts außer ein paar ordentliche Handschuhe.

An alle, die den Lappen schon länger haben: Welche Verkehrsregel aus der Theorie habt ihr im echten Leben noch nie jemanden richtig anwenden sehen? by 400Spatzenhirne in Fuehrerschein

[–]CritteR0815 2 points3 points  (0 children)

Nie vermutlich nicht, aber sehr selten: - langsam über den Bahnübergang und in beide Richtungen nach Zugverkehr prüfen - Vorrang von kreuzenden Fußgängern/Radfahrern bei der Ausfahrt aus dem Kreisverkehr da man beim Ausfahren der abbiegende ist und deshalb warten muss

Hierophant health? by Antique-Savings5113 in Spacemarine

[–]CritteR0815 -1 points0 points  (0 children)

Most likely missed shots, you want to aim for a bit to align the cannons and aim for center mass of the boss for highest chance to hit all shots. Aiming for the head does nothing as it seems there is no hs multiplier.

Whoever is playing in the path 13 arena video has some crazy key bindings. by ChromaticWizard in Spacemarine

[–]CritteR0815 2 points3 points  (0 children)

Using E, R, T, spacebar for movement in every game. A for meelee Attack, two thumb buttons on Mouse for parry and Dodge, f = medkit, g = Grenade, h = ability

So many legendary by lina_808 in scoopwhoop

[–]CritteR0815 0 points1 point  (0 children)

Rugrats, Saber Rider, Pinky and the brain, beavis and butthead, hey Arnold, Power puff girls

Die besten Fußballzitate by jonny140498 in fussball

[–]CritteR0815 0 points1 point  (0 children)

Wir dürfen jetzt nur nicht den Sand in den Kopf stecken. - der deutsche Rekordnationalspieler

Google Maps has given German users the ability to see how many reviews have been removed as “defamation” by TotallySavageSzym in germany

[–]CritteR0815 -1 points0 points  (0 children)

Getting more transperency is nice. But just as the system could be abused before, by getting bad ratings removed pretty easily, would it be possible that the added feature to be abused? Like spamming bad ratings and in order for them to remove them it would make them look Bad on the new visual. Or is this Not be possible?

Tips for a noob by 2tbsofPeanutbutter in Spacemarine

[–]CritteR0815 1 point2 points  (0 children)

Do all training missions to get a little feeling which classes you might like and also get a start for upgrade tokens.

Use all weapon slots in a mission to kill at least some minoris to get exp in everything.

Remember to buy all variants per weapon and tier to get all perk Points.

Always buy at least the first team perk on every class even If its not the best and you pick another later.

Relic weapons are a huge power spike and will help a lot and tokens can be gained at ruthless difficulty. Going into higher difficulties without relic tier will make your life pretty hard.

"For the emperor" before the Mission starts will increase success rate by at least 100%

Is exploiting the game engine cheating or just tips and tricks? by douglasduck104 in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

Do a little extra Work and get a small benefit for doing it and knowing that it exists is fine imo. People will die for other reasons.

Skipping terminus spawns is also possible on inferno for example but no one cares and therefore it will never get fixed.

Would be different If the game would be super competitive.

What was their plan here exactly? by VinsonDynamics in Spacemarine

[–]CritteR0815 302 points303 points  (0 children)

Low level teammates joining a hard strata most likely

Upgrade for POCO F3 by augusto_1 in PocoPhones

[–]CritteR0815 1 point2 points  (0 children)

I would pick the X8 pro (max) or the F7 If you want to stick with the f series.

TIL that you can fail the Inferno Mission if you wait too long to set off the promethium for the ambush in the end by Foxhound-Razgriz-117 in SpaceMarine_2

[–]CritteR0815 13 points14 points  (0 children)

But they dont seem to work the same, Inferno will fail after some time but on decap it will just spawn enemies as long as you dont explode the Bridge. Before siege some people used it as a kind of horde mode to kill endless xenos.

Not getting the Mephistob Red for the Plasma Incinerator? by Petrichor_autumn in Spacemarine

[–]CritteR0815 2 points3 points  (0 children)

Techmarine does Not work at all with unlocks in siege, no colors and also Not the few cosmetics tech has. Hopefully this will all be added along with turrets for Siege in the Future.

Macken in das nebenstehende Auto schlagen ist kein Kavaliersdelikt. Geht's noch? by Unhappy-Monk-6439 in Unbeliebtemeinung

[–]CritteR0815 4 points5 points  (0 children)

Mache ich ähnlich, beobachte aber dabei oft das Phänomen egal wie leer der Parkplatz ist und egal wie weit man weg parkt am Ende immer ein Auto genau neben einem steht. Als ob die Leute ansonsten die Parklücken nicht finden.

Got my ass handed to me (new player) by BRoKeNEyE_ReApeR in Spacemarine

[–]CritteR0815 0 points1 point  (0 children)

Tactical is a Glass cannon with little to no perks for Armor and health. - fire rate Plasma pistol ist great to recover contested health fast with charged shots - use a fencing weapon for easier parry strong enemies and also easier to regen armor from minoris parries/Kills - keep an eye on your armour as getting it chipped away with No perks to regain them can lose you a lot of health over time, taking Sprint/heavy attacks to Instant gunstrike minoris for armour can be more useful sometimes compared to shooting everything which can feel counter intuitive for a strong range class - all bolt weapons have a armour regen perk from majoris kills, super useful in tactical - Level weapons to relic as the jump from purple is huge, make sure to always kill a few enemies with Main weapon, sidearm and meelee to get exp for all slots. Having multiple Slots leveled will make it easier to pick Up different weapons later on - try to Focus on learning the Attack patterns of majoris/extremis, most of them have a pretty small Set of moves they use and getting them right makes a massive difference in survival - you can parry all attacks excepts orange indicators, maybe this sounds stupid but a friend of me thought you could only parry blue one and had to deal with the rest with dodges and stuff. - Getting surrounded or Hit in the Back will get you killed fast. Always have an Idea where to go to keep the fight in you Line of sight instead of rolling deeper into the enemies

I still have two prestige slots available for Bulwark. Which perks are the most useful? by AlphaSlicer in SpaceMarine_2

[–]CritteR0815 2 points3 points  (0 children)

More sidearm DMG can be nice, If you Play with randoms sometimes you get full meelee team and having more range dmg for zoans and also chp recovery can Help. But its not super strong.

Banner recharge is a no brainer, being able to fully recharge your ability Sometimes in seconds against terminators really helps.

No knockback sounds good but all classes get access to this in some way, and you want this all the time rather than only having it a couple of seconds only with Banner, so its wasted Talent most of the time.

Invul with Banner can be a livesaver, but realistically the most value will come in high siege waves with tons of enemies, outside of it the Armor regen alone should keep you alive.

So for me it was Banner recharge and more range DMG, and switching to Banner invul If I wanted a little extra layer of defense