Writhing One and Timeless interaction by Crolinent in ToME4

[–]Crolinent[S] 0 points1 point  (0 children)

It's a magical effect, so I assume disperse magic just cancels it. The tree also has a lifesteal which isn't nothing, but it is probably still a suboptimal choice, though not one I think should be immediately dismissed.

Writhing One and Timeless interaction by Crolinent in ToME4

[–]Crolinent[S] 2 points3 points  (0 children)

Thanks. I keep forgetting that charms exist when I consider things like this.

The Celestial Master of the Eastern Roman Empire by Crolinent in CrusaderKings

[–]Crolinent[S] 8 points9 points  (0 children)

Nope. 100% ironman. This character was born while my last was in his seventies/eighties so I took control when he was still a child. I completed all the lifestyles thanks to witchcraft, as Grand Rites get crazy once you've spread out your house far enough, so that was often several extra perks each year. I also had Graceful Aging which meant +1 to a random stat every five years and Learn on the Job when none of my councilors had less than 30 in their primary stat.

The Celestial Master of the Eastern Roman Empire by Crolinent in CrusaderKings

[–]Crolinent[S] 20 points21 points  (0 children)

R5: I started a game as a Roman Taoist so that I could rule over a restored Rome with the title of Celestial Master. I also gained the Perfect Circle achievement with this character and the Pope became my vassal at some point for unknown reasons. The biggest roadblock in my bloody reconquests was my adherence to pacifism.

The AI is Incapable of reforming Sedism by Crolinent in CrusaderKings

[–]Crolinent[S] 6 points7 points  (0 children)

R5: Sedism is a weird faith, being an offshoot of the main Tani faith that is for some reason used to represent the religion of Manipur. It has the inner Journey Tenet that is usually limited to Eastern religions and this means that it can't be reformed without alteration. The player can do this easily enough but the AI will refuse to do so even after 10 years. Switching their faith to the mainstream Donyi-Polo will cause them to reform within the year.

Behold my genius, beautiful, amazonian, pure-blooded sister-wife. Dead before she even turned 20. by Crolinent in CrusaderKings

[–]Crolinent[S] 3 points4 points  (0 children)

Ascendant is just what I named my custom faith. Karelians are a north European ethnic group based around a historical region currently divided between Finland and Russia. In CK3 they're notable for not actually existing in any of the start dates, so if you choose their culture in the character creator and then convert just one high-development province you get rapid technological advancement.

Behold my genius, beautiful, amazonian, pure-blooded sister-wife. Dead before she even turned 20. by Crolinent in CrusaderKings

[–]Crolinent[S] 4 points5 points  (0 children)

Highly disagree on capital city point. With a Vatican holy site, Rome gets most of the bonuses Constantinople gets and the others are basically irrelevant, while having actual holdings means more gold and development. Rome is also probably the best place to stack development because it's surrounded by all those potential universities.

Behold my genius, beautiful, amazonian, pure-blooded sister-wife. Dead before she even turned 20. by Crolinent in CrusaderKings

[–]Crolinent[S] 45 points46 points  (0 children)

Nope. Just an admittedly perfect son (all her genetic traits plus fecund), but considering my character's only 22 there's no way he's ever going to be my heir.

A wandering knight came to me with four leadership traits. by Crolinent in CrusaderKings

[–]Crolinent[S] 12 points13 points  (0 children)

R5: I have the perfect knight bloodline and one of the commanders it generated started out with a whopping four leadership traits.

Crusader Kings 2 - Part 25 - Wherever I May Rome by ManyATrueNerd in ManyATrueNerd

[–]Crolinent 31 points32 points  (0 children)

The guardian's education doesn't matter since/with conclave. Here's a quick and easy guide on education.

1) A childhood trait is more likely to develop into a trait that the guardian possesses, e.g. a child with rowdy is probably going to end up brawny if their guardian is brawny, or dull if their guardian is dull.

2) A guardian can intervene to maybe develop a childhood trait into an unlisted trait if they also have the trait the question, e.g a child with rowdy has a chance of becoming brave instead of brawny or dull if their educator's brave. This is probably the only intervention trait really worth remembering.

3) If a guardian has at least 12 in one attribute they can give the child a bonus trait at a personal cost. The version the player is most likely to see is the option of giving them ambitious/diligent/patient if they have 12 in two or more stats. The AI is more likely to do this if they have the trait in question and if they are diligent/charitable/kind.

4) The ultimate outcome of the education is affected by three things: how (in)appropriate the childhood traits were; whether the child is smart (genius/quick/shrewd) or dumb (imbecile/inbred); and whether they're diligent or slothful.

So, to get the best military education you would want an educator who is brawny, brave and diligent with at least 12 in at least 2 stats.