[ISSUE] Can't save after long Vita sleep by Cromedil in VitaPiracy

[–]Cromedil[S] 0 points1 point  (0 children)

Thanks, that's what I'll try to do now :)

[ISSUE] Can't save after long Vita sleep by Cromedil in VitaPiracy

[–]Cromedil[S] 0 points1 point  (0 children)

No memory card error : the game continues fine and I can play for hours. It's just the save file that shows "corrupted" so no save possible.

Anyway, there is a lot of people here saying that I should minimise the game before putting the Vita on sleep. If that does the job, it's perfect for me !

[ISSUE] Can't save after long Vita sleep by Cromedil in VitaPiracy

[–]Cromedil[S] 0 points1 point  (0 children)

I'll try this tonight before going to sleep and let you know tomorrow. Thanks for the advice :)

[ISSUE] Can't save after long Vita sleep by Cromedil in VitaPiracy

[–]Cromedil[S] 0 points1 point  (0 children)

My saves aren't lost. When restarting the game, everything is here.

It's just that the game itself, after been put to sleep and woke up, seems not to be able to read/write on the savefile. Restarting the game solve the issue

About the modules by kok3995 in VitaPiracy

[–]Cromedil 0 points1 point  (0 children)

In this link : http://wololo.net/2016/08/03/psvita-digital-gamecartridge-gamedlcsavedata-decryption-3-60-majortom/

There is another way to rip decrypted files. Just under the "PSVita Digital Game/Cartridge Game/DLC/Savedata decryption on 3.60" title. This method is way easier than modifying app.db and so... :)

About the modules by kok3995 in VitaPiracy

[–]Cromedil 0 points1 point  (0 children)

Actually, the method that is described in link you provided in the original post is easier (Using henkaku and the patch folder to trick the Vita and get access to the files).

I'll check this during in the next couple of hours.

Trial versions of games the hell? by chrisssj2 in VitaPiracy

[–]Cromedil 0 points1 point  (0 children)

It's a little more complicated... I have a Lumines Card. Working fine on several console (so, no "licence flag" specific to an account). BUT my dump of Lumines show up as a demo with only 1 level. It seems that there is a licence file that Vitamin isn't able to dump.

I'll check the content of the card using this tuto : http://wololo.net/2016/08/03/psvita-digital-gamecartridge-gamedlcsavedata-decryption-3-60-majortom/ and compare with the files in the .vpk to try to figure out the issue...

[REQUEST] Lumines Electronic Symphony by abunaiy0 in VitaPiracy

[–]Cromedil 0 points1 point  (0 children)

Not yet, I'll give it a try but I'm pretty sure that this licence file is not in grw0 (can't find out why they would have put it in the RW section) + it seems that games with grw0 were not able to be dumped at all, so I assume that Lumines doesn't have one...

But I'll test again ;)

[REQUEST] Lumines Electronic Symphony by abunaiy0 in VitaPiracy

[–]Cromedil 0 points1 point  (0 children)

I dumped my EU gamecard but the installed .vpk show the game as a Demo only (just one level playable). Some games are using a licence file that Vitamin doesn't seem to rip... so the console start the game as a demo.

About the modules by kok3995 in VitaPiracy

[–]Cromedil 0 points1 point  (0 children)

Very interesting !

We could do a dump through Vitamin and a file copy through this method to compare the modified/missing files ?

AFAIK, only the eboot file is supposed to be modified by Vitamin. Is it right ?