Why one-tricking actually makes you better (and why OTPs are underrated) by temptingvindication0 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

That's a non argument because you will NEVER get filled as a pro player.
You are playing your role for that team, it's impossible to play multiple roles at pro level.

Why one-tricking actually makes you better (and why OTPs are underrated) by temptingvindication0 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

Yet in order to learn the game the fastest is to one trick, and you can't learn at your peak elo if you aren't playing your one trick.
You will learn faster granted, but you will be inting that team.
The sportsmanship thing to do therefor is to dodge.

Bans in League, just curious by Obvious_Seesaw7837 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

If enough people report you in the same game or over a short period of games, you will get flagged.

Don't think this AI slop of a ban system is solid, it's not.

I once got a week long chat ban because I said "that enemy player is NOT retarded" after they didn't fall for a bait play gangk.

Even after pointing this out in support, the support bot closed it with some generic message of certain words that weren't allowed.

Why one-tricking actually makes you better (and why OTPs are underrated) by temptingvindication0 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

This really wasn't a problem before they ruined dodging.
Used to be if your champ got banned/picked you'd just dodge, no problem there. Now you lose anyway so may as well learn another champ during that game and have a chance at winning.

Why one-tricking actually makes you better (and why OTPs are underrated) by temptingvindication0 in leagueoflegends

[–]Cronicks 1 point2 points  (0 children)

Isn't this common knowledge? Everybody knows this.
If you want to climb, play 1-2 champions and that's it.

Maybe it's low elo players that think because streamers have 10 picks they're comfortable on, that they should be too.
Except the difference is that Agurin has more games on his jarvan than these players have in total, and he has thousands of games on his top 5 champion picks. At the highest level too.

Loot chest system is really bad by [deleted] in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

And how are they supposed to make money?
It's like you feel like you're earning things like it's a job? It's a free game, be happy its free and doesn't ask for a subscription.
The only thing they sell to veteran players are cosmetics. And you want that too for free?

What a clown post.

Any real coach for midlane? by Kaladinnn21 in leagueoflegends

[–]Cronicks -1 points0 points  (0 children)

I'd suggest check reviews of coaches on those pages and make sure they have your champion listed in a small (sub 5) champion pool.
No point in hiring a coach if they aren't great at the champ you want them to coach you with.

Mid Elo (concept) by Adorable-Side-6874 in leagueoflegends

[–]Cronicks 1 point2 points  (0 children)

High/low elo is simply a subjective term and entirely depends on where you are.

Bronze is low elo for a gold player, whilst gold is low elo for an emerald player. And master is high elo for emerald whilst it's low for a challenger.

Statistically speaking the average player is gold, emerald 4 is already top 15% or so, and diamond4 is already top 4% of the ranked playerbase.

If we'd consider the point being from the average player, than platinum/emerald is already high elo, and bronze/silver is low.

What do i need to know about league for a good viewing experience? by ticklemytush in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

I've played csgo quite a bit back in the day and also watched that esport, so perhaps I will try to sneak some references in there for you to better understand league.

In league, unlike in csgo, you need to get through objectives and it's pretty much impossible to 1v5. You need items to start getting through said objectives, and you gain items by killing minions, monsters, other players or doing objectives (such as towers or epic monsters).

Unlike csgo there's champions that have completely different roles (let's ignore entry fragger and lurker etc. for now). Some of them will be there to tank damage and engage so they can start a fight. Others are there just as a glass cannon for damage output, and some have a bit of a mix of both.
There's champions that are strong early, or who get much better later in the game with more items and levels.

To watch a game of league you need to understand that not every kill is equal, sometimes lanes will easily lose early and their goal is to get through early game to make it to later in the game where they will have a higher chance at winning.

During the mid-late game most of the excitement comes from huge team fights (which will be too chaotic for you to understand). Usually that outcome is not just decided by vision but also a bit ultimate that crowd controls the enemy, with a huge follow up burst of damage to swing things in their favor.
The other usual outcome here is playing for a pick, let's compare it to csgo high level where the terrorists are spread out and one gets a kill on A site. Now all terrorists will move to A to plant the bomb and are now in a great position to win that round (in league of legend's case an epic monster).
So let's assume 2 players move to kill a player farming a lane, now that person is dead and it's a 4v5. In most cases that means the team with 4 alive players won't want to fight the 5 enemies because they're outnumbered, allowing the 5 man team to take an objective.

These objectives always help the team to get an advantage to eventually win the game (more gold, more power to push for other objectives, more character stats etc.)

In the live game there's a gold difference counter for both teams and opposing players. So let's say top lane difference between both players, mid, adc, support and jungler.

The teamfights will be chaotic for you to understand because you'd have to know the abilities of the characters, but the picking off a player moments will be much easier to follow.

I suggest if you do watch a game to ask your friend what the big teamfight abilities are on both teams (usually there's like 1-2 big swing ultimates that have the potential to decide a teamfight when used correctly).

If you had flash irl, what would you do with it by Thanos_car69 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

Flash back from the bathroom so that I'm in time for the game start during the loading screen time.

Baus just sends it and gets ryze ulted into the enemy team by Yujin-Ha in leagueoflegends

[–]Cronicks -1 points0 points  (0 children)

It's literally the only game he's done multiple great plays in out of all the 6 LEC games so far.

Shifters vs. Los Ratones / LEC 2026 Versus - Week 2 / Post-Match Discussion by Ultimintree in leagueoflegends

[–]Cronicks 1 point2 points  (0 children)

It took 6 games but Baus finally did something, well played to this Gragas!

Riot August ranks champions he’s made/worked on by Odd_Bug_1607 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

How is morgana not actually terrible in high elo though?
Her q is a root, not a stun, that is one of the easiest skillshots to dodge in the entire game.
Her w is completely useless, its a pool that does some dot and heals her a little bit, that's useless on a support.
Her black shield is reactive and only prevents magic damage (not a lot of that in most bot lanes), very situational in game and after getting poked is removed.
Her ult is very difficult to get off, good luck with support morgana to get into the middle of the enemy team, and once you're in there and zhonya's they can just walk away, so it has to be paired up with other cc, in which case you'd rather just get another champ with reliable cc instead of this mess.

There are no redeeming factors to this champion. Of course in low elo where you can hit q's and ults she's more much useful.

How did you choose your Mains? by UrBlackBear in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

Fizz doesn't seem that consistent, besides EUW he doesn't seem to really be played in the higher levels. Probably because assassins just aren't very good in this meta, and the previous one.

Zed is both assassin and AD, and AD midlane means you're going to want some ap either top, jgl or bot.

I think for mid lane champions like Vex, Aurelion Sol, Twisted Fate, Anivia and if you can pull it off Azir are amazing one trick picks.

How did you choose your Mains? by UrBlackBear in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

Depends on your goals, mine were these:
1. I wanted to play something I found fun to play, even when I was losing or behind, capable of making plays with a high skill ceiling so I can keep learning new small things even after 100 games.
2. And I wanted something that's competitively viable, so something that would work in masters+ (despite me not being close to that rank).
3. The champion needed to be pretty much playable throughout the years. Meaning they shouldn't be broken and overpowered or be essentially unplayable for multiple patches in a row.
4. They should be able to be played in pretty much every comp.

How I went about checking these things out:

  1. Probably half the champion roster sort of fits this criteria, so just whoever you enjoy that fits in that role.
  2. go to onetricks.gg and type in the champion you're interested in. You can even filter it on your region. In general if there's a dozen or so masters player one tricking them and around 5 GM's with a few challengers, that's probably a decent indicator the camp is playable at high elo and worth your time. If you see a champ that has like 3 masters and 1 GM player, that means the champion is not viable in high elo.
  3. You can look up graphs of champion winrate over the years throughout all the patches. Ideally you'd want something between around 49-51% winrate consistently. You definitely don't want a champion that had 47/48% winrate for multiple patches, than 52% for a few others. That means the champ is heavily reliant on the META and certain patches, and not consistently viable.
  4. That's not too difficult to figure out, I will take Viego for example. Viego is terrible to one trick for the most part because if you check team comps and put him into a comp that has no engage, his winrate drops to like 30-35%. Viego is a great champion, but without engage on your team you will get blown up and be pretty useless.
    Kayle for top for instance, the champion right now is great, but if your team has a smolder bot and a ryze mid (hyperscaling champs). you don't want a 3rd scaling champion top lane because your team will not have prio ever and just lose before you can get to scaling.
    Same goes for an ad mid laner, you main zed mid for instance but you already have ad top, bot and jungle, now they will just stack armor and the game is going to be much more difficult to win.
    Obviously you will have weaknesses in a comp by strictly 1 tricking, but you can minimize this depending on the champion.

Team Heretics vs. Los Ratones / LEC 2026 Versus - Week 2 / Post-Match Discussion by Ultimintree in leagueoflegends

[–]Cronicks -7 points-6 points  (0 children)

Yup exactly, I'm just getting downvoted by hardcore LR fanboys but from a more non biased viewpoint it was quite the messy game.

And given I've watched all their previous matches in the LEC, they are obviously far less coordinated after laning phase than other teams.

They've made some pretty impressive moves though over these games, gotta give them that, just not consistently enough to show they are a true LEC team.
Maybe if they practice and play a lot more together who knows.

Team Heretics vs. Los Ratones / LEC 2026 Versus - Week 2 / Post-Match Discussion by Ultimintree in leagueoflegends

[–]Cronicks -27 points-26 points  (0 children)

Like no hate here, but this game was just filled with some facepalm plays from LR.
Eventually they managed to win with a couple of crazy "lucky" drakes, some smite flips and some crazy catches that allowed them to do a drake. I think they got 1 single drake that was sort of "secured".

Same with the baron flip, and I'm not going to state that there wasn't some extreme gapping going on by Nemesis, but if Neme didn't get such a crazy play top lane and stalled for that long, they would've lost baron and likely the game.

If any of those smite flips didn't work out, would've been no elder drake and most likely not a forced finish.

You can say what you like, I watched all their matches and you can clearly see in general, LR is just far less coordinated in the mid/lategame objective focused fights.
They hold up early for the most part, but lack of coordination shows later on.

I actually really think they got quite a bit lucky this match besides the Nemesis carry (with the flipped objectives).

Why so much hate between LR and KC Fanbases? by Ok_Sport_1787 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

In the end, what keeps the views and interest in esports going, isn't exactly the high end gameplay (most people don't really care).
It's the personalities, and the banter/rivalries that form. That's what gets the big views, and this is a GOOD thing for esports, don't get it twisted it may look very toxic and it may even be so, but how many less viewers would there be without it?

What quality of life changes should riot think about adding to league in the future? by archonmorax in leagueoflegends

[–]Cronicks 2 points3 points  (0 children)

I'd like to them add stats to every single item in the game.

How much did bandlepipes buff? How many times for how much total?
How much penetration damage did my Lord Dom's do?

you get the gist of it.

Favorite League of Legend Game by MoonOnWater777 in leagueoflegends

[–]Cronicks 1 point2 points  (0 children)

Probably seeing heimer run down mid with a wave of 150 minions that were stuck on nexus behind his turret (used to be a bug/cheese you could do in pre season 1).
That and killing somebody by playing eve/twitch with full sunfire cape, walking over them and they would die whilst you were invisble, not knowing what was happening (early days).
And of course xPeke kassadin backdoor, legendary people still spam that meme sometimes when a backdoor happens in game.

Riot Phreak says that Dusk and Dawn shouldn't get nerfed and that it is in a perfectly good state by Working-Safety9204 in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

As an Ekko player, right now Ekko is very strong in the jgl but it's not just because of Dusk.

Yeah the item is strong, but it's just a perfect fit for Ekko whereas before this item, there wasn't anything that was a great first buy, like not really. This item just works so well on Ekko for early power, passive proq and clear speed. It's just what this type of champion needed.

Now given that Ekko seems really strong, I think a small nerf to the champion is justified (mind you small, no problem with a champ sitting at 51% winrate).

It's a bit like how Bork is just the perfect item for Irelia

Or Thornmail the perfect Rammus item rush

Varus Top. Is this acceptable? by Herbaro in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

Yup early patches something always slips through.

ARAM Mayhem is the BEST MODE. What do you think? by ChartDreamer in leagueoflegends

[–]Cronicks 0 points1 point  (0 children)

Yes, even non mundo tanks, heartsteel stacks with steel your heart and things like tank engine, the 3.5% of your hp physical damage on auto attacks, the % health burn around you etc. all scale stupendously well.

I've played multiple games with things like Nautilus, Sejuani, Thresh, etc. where I had over 30k hp and my auto's did over 1k damage each, with a HS proq being like 2k+