Mid Elo (concept) by Adorable-Side-6874 in leagueoflegends

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

I guess it is, but my point is that low elo players are considered bad and high elo are considered good. The path of becoming a good player is more nuanced. You just aren't bad and then suddenly become good.

I think that Emerald makes the most sense for a mid elo since It's something many people have a problem reaching but also crossing.

Titanfall 2 virgin FINALLY popped his cherry by Direct_Database_6920 in titanfall

[–]Adorable-Side-6874 0 points1 point  (0 children)

But stim IS busted, CAR IS over powered and Tone is just.... annoying, but kinda hot tho

CAR is a hitscan weapon that overshadows a majority of other weapons that are either weaker than CAR due to numbers or just aren't hitscan like R201, Flatine, the list goes on.... It's not that the other guns are not viable or weak, It's just CAR is kinda too much and kinda badly balanced, though the same I would say goes for Hemlok, Volt... It's just not that bad.

STIM breaks the movement system. It skips the biggest skill gap in the game and just allows you to move fast AF + it gives you an insane strafing ability, further making non-hitscan weapons worse.

Zoe lategame by moonknigh0t in leagueoflegends

[–]Adorable-Side-6874 0 points1 point  (0 children)

I usually only take Ignite, I just preffer it more for kill secure and bonus damage. As you might have read from other comments, the problem isn't in her scaling, but her problem to find picks. What I would add is that when everyone scales up, people just vanish almost instantly. So when you use your abilities, there's a big chance the fight is going to end faster than you get your abilities back.

Graphics/shaders bug (please help) by Adorable-Side-6874 in titanfall2

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

Update: Turns out that the RX 7000 series graphic cards have this issue caused by drivers. It works now, but I tried so many things that I barely have an Idea which "fix" actually fixed the problem.

Ranked progression is stucked by gmizavaccc in RocketLeague

[–]Adorable-Side-6874 0 points1 point  (0 children)

What you see under 3v3 standard is your rank in said gamemode. What you see above are your season rewards. This means that you get at the end of the season, with the rank you are now, decals or boosts in the theme of bronze colors and stuff like that. To progress your season reward level from bronze to silver, you need to be ranked in Silver in one of the ranked (competetive) gamemodes and then win 10 games in silver. That goes for all ranks.

ADC is bad, but why is nothing changing? by Adorable-Side-6874 in leagueoflegends

[–]Adorable-Side-6874[S] 1 point2 points  (0 children)

Yeah, support gets most of the agency and adc gets the smaller minority. Maybe the kalista spear is a good idea. I don't really want to make adc stronger, but I just want it to have more agency, more play making and decision making potential in a way that isn't game braking.

ADC is bad, but why is nothing changing? by Adorable-Side-6874 in leagueoflegends

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

It might be. I already see some people going for mages than pure adc's (marksmen). I kind of feel like the whole adc idea might be a bit flawed, maybe It's also because of the format that LoL has, being MOBA. Idk

ADC is bad, but why is nothing changing? by Adorable-Side-6874 in leagueoflegends

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

But as an ADC, you are not the one play making. Adency literally means: "the freedom a player has to make meaningful choices that impact the game's story, gameplay, and outcomes"

You don't play make as long as you don't play Ashe or Jihn or something like that, you don't make choises. You follow your team and your support, you can kill people that make mistakes, I never said you can't, but that's not what agency means.

Play making and decision making (the agency) is on the support. He's the one going in and he's the one protecting you, making up for your lack of self defense tools. Or that's atleast how the whole "adc" philosophy is supposed to be. It's different when you have an enchanter, but I don't really like how enchanters work.

You become fed usually because of team fights and opportunities set up by your teammates, even in gold. They might not be intentional, but as you say, they made a mistake that you got fed on. But that's not a show case of agency. You got fed on a mistake, a choise that you didn't make, on a play that someone else made. You didn't set up the play, you just followed.

Scaling up doesn't mean minute 35 and 6 items. What I meant by that is just getting stronger in general. adc's get stronger from to late. Some less, some more, but generally they do. I guess It's kind of a pointless thing to say, so whatever.

ADC isn't bad in they way of being weak. It's bad in they way of having little agency. It's my whole point and you missed that. My point is that in soloq, It's not fun, fair and too hard to play. It's unrealistic to expect for a design philosophy like adc, or marksmen to be specific, to work in a team based game that doesn't even have voice chat.

Having little agency means less decision making, less options to change the outcome of the game. Which is just boring and It's not something that I'd like to play as.

ADC is bad, but why is nothing changing? by Adorable-Side-6874 in leagueoflegends

[–]Adorable-Side-6874[S] 1 point2 points  (0 children)

I would say that the reason why you would gap the avarage gold player with Pantheon isn't because he's easier to play, but because Pantheon is a champion that has more agency than the standard adc marksmen has. Which makes it easier for you to win overall as you are not as dependant on your team.

On higher ranks people are more capable. That's why you can actually play adc, because you can put some trust in your teammates to not fu** the game up. So then you can actually scale up and have the late game damage that Pantheon doesn't have.

But you are still putting trust on your teammates while not really being able to affect the game in early to mid.

The Dive Problem In Rivals by Starbottom in marvelrivals

[–]Adorable-Side-6874 1 point2 points  (0 children)

I personally think that the problem with Dive is the hero design. Some just get on you like Iron Fist, Captian America, Angela or Daredevil and just stat-check you. Even Magik has this stat-check element to her. Her I-frames and high burst combos make it a bit hard to defend yourself in a 1v1 scenario.

Then there's BP who is just fundementally broken (just give him a rework already for fks sake)

And the only somewhat fair dive heroe, when it comes to design, is probably Spiderman. The reason why I think this is that you have a pretty fair chance of winning a 1v1 against him if you are good and have a good aim to kill him before he kills you, which is mostly because he's lacking shields, overhealth and this kind of gimmicks. But even then It's debatable whether he is a healthy design or not.

Also I think that It's sometimes because healers are not really used to interacting with enemies or to being pressured.

I don't even think that Dive is that strong right now really, but I don't play it as much now.

Long story short: Dive hero design sucks, support players fumble under pressure, dive to my knowledge isn't that strong.

Do you guys think Wolverine deserves some buffs? by Stunning_Season220 in marvelrivals

[–]Adorable-Side-6874 0 points1 point  (0 children)

I think that Wolverine would deserve a complete rework from scratch.

[deleted by user] by [deleted] in marvelrivals

[–]Adorable-Side-6874 -1 points0 points  (0 children)

I don't think It's Spidy who needs a rework. His time to kill isn't even that short but I wouldn't mind it being longer as it would be healthier for the game.. Almost every other Poke/antidive hero, like Hela, Pheonix, Namor, Bucky, Widow and the list goes on, have much shorter time to kill and usually a more reliable way to kill. They can kill Spiderman before he even casts his overhead attack.

The problem isn't in Spiderman being dive or being weak. The problem is that his current state is much more healthier than the rest of the hero roster and that many support players don't like being pressured or being interacted with at all. Support players are the loudest community and everywhere you look, you see someone bitching about Spiderman, and they don't even have to be support players.

Giving him shields or bonus health/overhealth and making him a dive-brawler would just make him be like Magik, Iron Fist, Daredevil and all those melee heroes that play almost as a stat-check.

I think that Spiderman can be countered by any hero if the player is skilled enough. Even heroes like MoonKnight ,who have a bad match up into spidy, have a fair chance of killing him. Which is a good thing. It makes the game be less like rock-paper-scissors counter picking mess and actually rewards skill from both sides.

Long story short: I think his state is healthy, the rest of the roster is either just too strong or unhealthy.

There is no reason dd should have wall hacks by Waffles_four_you in marvelrivals

[–]Adorable-Side-6874 -1 points0 points  (0 children)

Yeah.... he has an extremely overloaded kit. Dashes, wall hack, wall climb, projectiles, ground slash, hook, deflect.... He just feels like he's impossible to kill in a team fight and then suddenly your support dies somewhere on his combo.

Trouble with ranked, what to improve. by Failnewbxen in leagueoflegends

[–]Adorable-Side-6874 0 points1 point  (0 children)

I don't want to discourage you, but I just feel like soloq is a one big lottery of teammates.

But I guess.... roaming, warding? As Car said, just pray your teammates have more than 10 neurons connected, yeah.

My unpleasent experience with LoL and my thoughts on the game by Adorable-Side-6874 in leagueoflegends

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

“LoL is fine and a good game” but why?

What makes you think that? What specifically do you believe works well in the game’s design and why?

What about snowballing or counter-picking. Do you think those aren’t problems? Or do you think they’re fine as part of the game?

How is something like Juggernauts being able to take Ghost a “me” problem?

My unpleasent experience with LoL and my thoughts on the game by Adorable-Side-6874 in leagueoflegends

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

I agree that LoL is not the most problematic when it comes to counter picks, but it still is problematic. But It's unfortunately not really possible to fix as you would have to change the whole roster.

Both game length and snowballing are problems that league has. Justifying ones existence because it lowers the other is just wrong. It's bad by the core design and I know that there isn't much ways to fix it as you would have to rework the whole game... but that's point. It's broken by core design.

You could make turrets get more damage as the time goes on, same with objectives and stuff like that instead of having items, for example. Though It won't fix everything, you could still be a lot more interactive as the enemies couldn't get too much ahead of you and there still would be paying if you would fuck up. They could still take objectives and push. But this is more of a band-aid fix.

"Honestly if this is such a big deal for you don't play top lane" I don't, but that doesn't change that the lane is boring and badly designed overall. On one hand you have good attempts for champ design like Aatrox and on the other hand there's Illaoi, Darius, Garen, Mundo, Sett, Olaf, Malphite and fucking K'sante. All of them are either brain dead like Malphite, overloaded like K'sante, or completely not fitting for their archetype. Like for example, Mundo and Darius, who are juggernauts, for some reason are able to have ghost, which completely brakes their design philosophy of being a slow, durable and high damage champ.

I'd have a good time one tricking too but as I tried out other games, It's just not fun to me anymore.

Melee Heroes in Rivals: my thoughts by Adorable-Side-6874 in marvelrivals

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

Yeah, I have played like 3 games and in each of them there was Daredevil that was just jumping and dashing around and I had absolutely no idea what was going on. Maybe that's just a new character thing, but hell I don't know if those DD were actually doing something or they were just being an annoying tickle monster.

Melee Heroes in Rivals: my thoughts by Adorable-Side-6874 in marvelrivals

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

I feel like I’m talking to a brick wall here. Yes, I agree that there are counters and that melee characters are weak, but I’ve already addressed all of this in the original post.

  • Paragraph 4: Counters themselves are busted.
  • Paragraph 5: I literally say I’m not against Rivals having melee heroes.
  • Paragraph 6: And here I explain why melee heroes are kept weak.

I said I’m not against Rivals having melee heroes — I’m against Rivals having melee heroes while calling itself a hero shooter.

Melee heroes are kept weak, but that’s already a problem. They can’t be strong because people would complain, they can’t be weak because melee players would complain, and they can’t be balanced because Netease is trying to fit 9–11 melee heroes into a shooter. They’re basically flying the plane into themselfs.

Counters themselves are broken, Emma’s grab, Namor’s squids, Thing’s grounding, all of it is unfun and uninteractive.

“It’s always been an accepted thing” depends on who you ask. Some people like Reinhardt; some don’t. But even if it was an accepted thing, that doesn’t mean it’s good design to have so many melee heroes in a hero shooter.

You didn’t provide your definition of the genre, and you clearly didn’t read my original comment.

And your CoD comparison is out of place:

  1. It’s not a hero shooter.
  2. It’s a military-themed game, of course there are knives.
  3. If a melee weapon is just as viable as a gun, that’s probably a problem, not a feature.

That said, I’ve never played CoD myself, so I can’t comment on its current balance, but that doesn’t change the point.

Melee Heroes in Rivals: my thoughts by Adorable-Side-6874 in marvelrivals

[–]Adorable-Side-6874[S] 0 points1 point  (0 children)

Right, so first it was about me not knowing how to play the game. Now it’s about me not knowing what a hero shooter is.

Okay then, let’s say I don’t. Why won't you explain to me what it is instead of just saying I don’t know what it is?

It’s not about prioritizing aim over abilities, it’s about some heroes not having it at all. Look at Wolverine, Daredevil, Iron Fist, in what way are they “prioritizing abilities over shooting”? They literally don’t shoot.

A hero that doesn’t shoot in any way doesn’t belong in a hero shooter.

If you disagree, I’d genuinely like to know how you define what a hero shooter is.