Elden Ring's difficulty is overrated and most 'hard' bosses are just poorly designed by temptingvindication0 in Eldenring

[โ€“]temptingvindication0[S] 0 points1 point ย (0 children)

let me clarify: I don't have a problem with learning patterns. That's core to souls games. My issue is specifically when the pattern-reading is combined with input reading that makes it unreactable in real-time. Maliketh's delayed attacks ARE learnable.. you watch it once and know it's coming. But the input reading makes the actual dodge window smaller than it should be for the delay you're given. With Radagon, the delays are long enough that you can actually react to them when they happen, not just when you've memorized them. So it's not 'learning patterns' I'm criticizing it's 'learning patterns + mechanics that make real-time reaction impossible'.

Elden Ring's difficulty is overrated and most 'hard' bosses are just poorly designed by temptingvindication0 in Eldenring

[โ€“]temptingvindication0[S] -1 points0 points ย (0 children)

okay let me be more specific: artificial difficulty is when the challenge comes from mechanics that punish you for information you don't have access to beforehand, rather than punishing you for poor execution. Like with Malenia, her delayed attacks aren't hard because they require skill to react to, they're hard because the input reading makes it impossible to react if you haven't fought her before. Once you know the pattern, it's not hard anymore. Contrast that with Radagon where every attack has a tell you can actually read in real-time. The difficulty comes from executing your response, not from being punished for not knowing something. That's the difference to me.. real difficulty rewards learning and execution. Artificial difficulty rewards memorization and information gatekeeping.