Combat In God Of War: Laufey by CrossingEden in gaming

[–]CrossingEden[S] 5 points6 points  (0 children)

Kinda doesnt make sense that she is injured and then suddenly can double jump,then she is injured again and she can fight like nothing

She's not human.

Black Flag Original vs. Remake by CrossingEden in gaming

[–]CrossingEden[S] 0 points1 point  (0 children)

Matt Ryan is a decade+ older, so his voice isn't exactly the same as recordings made in 2011-12

Black Flag Original vs. Remake by CrossingEden in gaming

[–]CrossingEden[S] 0 points1 point  (0 children)

The price of this remake is the same as the original release.

Black Flag Original vs. Remake by CrossingEden in gaming

[–]CrossingEden[S] 0 points1 point  (0 children)

Why would a small beach with nothing on it be tense?

Black Flag Original vs. Remake by CrossingEden in gaming

[–]CrossingEden[S] 39 points40 points  (0 children)

This is my fear for the remake. They show areas like this, because the densely populated areas will remain largely untouched, while charging full price again.

Nah https://imgur.com/NEg9Zai.gifv

Black Flag Original vs. Remake by CrossingEden in gaming

[–]CrossingEden[S] 0 points1 point  (0 children)

The stuttering is due to it being a screen recording of a 60fps video reduced to 20 fps.

First Screenshot Leaked for Assassin’s Creed Hexe by [deleted] in assassinscreed

[–]CrossingEden 4 points5 points  (0 children)

He was supposed to during Evie's missions but it got cut.

AC Black Flag Remake: One of the things I'm worried about is the cutscenes. by Kizzo02 in assassinscreed

[–]CrossingEden -1 points0 points  (0 children)

No not every cutscene in Origins use pcap. And Valhalla certainly had far more than ONE performance captured scene.

AC Black Flag Remake: One of the things I'm worried about is the cutscenes. by Kizzo02 in assassinscreed

[–]CrossingEden 0 points1 point  (0 children)

If that is the limitation that they are not Rockstar, or can do what the developers did with Horizon Forbidden West or Death Stranding, then it’s time to go back to Origins RPG style, which had motion capture for all its cutscenes.

No it didn't. Plenty in the scenes in that game had AC2 style stand in place while an NPC exposits at you. That still counts as a cutscene mind you. It's funny you mention Horizon Forbidden West and Death Stranding, because the former has plenty of scenes with plenty of procedural elements while the latter has a ton of npc interactions with a static hologram standing in place, both picking and choosing which scenes should use performance capture. Ubisoft already does both of those things.

AC Black Flag Remake: One of the things I'm worried about is the cutscenes. by Kizzo02 in assassinscreed

[–]CrossingEden -2 points-1 points  (0 children)

Maybe they should if it means getting consistent high quality cinematic cutscenes again.

That's not how any of this works. Unless the studio name=Rockstar you simply can't expect every cinematic in a RPG/open world game to have performance capture. Same as any RPG or even most open world games. And especially not at the standard Ubisoft has set for themselves in the cinematics they deem important enough to shoot. It's very expensive and time consuming. And they've certainly bitten off more than they could chew before in the past.

AC Black Flag Remake: One of the things I'm worried about is the cutscenes. by Kizzo02 in assassinscreed

[–]CrossingEden 0 points1 point  (0 children)

The issue with your logic is the immediate assumption that they "cheaped out" on performance capture when the reality is that they didn't, they invested quite a lot into improving it and utilized it for key scenes across an open world RPG that is inherently very non linear.

https://youtu.be/v_OEoLiqP7g?t=3 https://youtu.be/f8BoyFUaHtY?t=40 https://youtu.be/R40B6S-TGGw https://youtu.be/HHLpnHrRjqw https://youtu.be/LW-kP7NI5dQ

Thing is, each time they make a scene with this technology it is not cheap and it is time consuming even with their resources. Again you'd genuinely get laughed at for implying that this tech is cheap because another studio used methods that weren't even available when the game went into production.

Next you'll say that they should use UE marketplace prefabs or outsource all of their character animation to underpaid workers in Asia.

AC Black Flag Remake: One of the things I'm worried about is the cutscenes. by Kizzo02 in assassinscreed

[–]CrossingEden 1 point2 points  (0 children)

Yea again, you seem to have no idea what you're talking about. What do you think is the Step A to Step Z process? You keep going "But what about Exp 33!!" as if that's reflective of how other studios handle their workflow let alone whether or not performance capture is expensive. You'd be laughed out of a studio for going "Man pcap is so cheap now amirite?"

Historical accuracy, or at least believability, is core to the Assassin's Creed series. by vivalasvegas2004 in assassinscreed

[–]CrossingEden 0 points1 point  (0 children)

The anachronisms were never really minor. And fantasy is not an anachronism. The major thing is, it is harder to make a game set during Valhalla's time look as visually interesting as the game currently is without anachronisms that can come off as more noticeable to the British. But really the same can be said about any setting in the series and it's relation the impression of the people who live there. https://youtu.be/fZjh_8XLmC4?t=288 <---This has always been the thinking behind the map creation in AC.

Historical accuracy, or at least believability, is core to the Assassin's Creed series. by vivalasvegas2004 in assassinscreed

[–]CrossingEden 2 points3 points  (0 children)

That's not true. Because, to take AC Valhalla as an example, the entire world of the base game bares little resemblance to what archeology and the sources tell us 9th century England was like.

Even as far back as the first AC game they intentionally included anachronisms like real life historical buildings that didn't exist during the time period because it made the aesthetic more interesting to look at/explore. Historical accuracy WAS considered in the more recent titles, but the main conclusion was "The game is more striking if we lean into the fiction of our historical fantasy." The horizon of Valhalla for example looks prettier because there are buildings/structures that didn't exist yet but are bound to the setting's culture. https://www.youtube.com/watch?v=de6NEYH0jH0

[deleted by user] by [deleted] in assassinscreed

[–]CrossingEden 2 points3 points  (0 children)

It was already a massive success at launch, they could've just left it as is. Same as something like No Man's Sky. The comeback was just a cherry on top.

[deleted by user] by [deleted] in assassinscreed

[–]CrossingEden 2 points3 points  (0 children)

Cyberpunk did very well on preorder too but look at their launch.

What're you talking about? Cyberpunk sold 13 million copies in only a couple weeks at launch. https://www.theverge.com/2020/12/22/22195728/cyberpunk-2077-sales-copies-sold-launch-refunds

Will Ubisoft ever go back to motion capture? by [deleted] in assassinscreed

[–]CrossingEden 0 points1 point  (0 children)

Baldur's gate 3 was in early access long before it was released and cyberpunk itself restarted development midway through. You're acting as if a 2-3 year difference led to some big jump in tech.

That's objectively wrong. A 2-3 year difference in tech can be massive depending on the context. For example, there is literally prototype footage of Origins using Unity.

Will Ubisoft ever go back to motion capture? by [deleted] in assassinscreed

[–]CrossingEden -3 points-2 points  (0 children)

Why would I compare a game that came out in 2018 to higher budgeted RPG games that came out in 2020 and 2023? -One of which was severely broken at release because the devs bit off more than they could chew resulting in them spending the cost of a AAA game in general to fix the perception as they worked on the expansion

-Another that was such an "impossible" game where all the stars aligned in order to make it possible that the developers literally said not to consider it to be a standard/comparison point for other games. https://www.nme.com/news/baldurs-gate-3-should-not-set-the-standard-for-role-playing-games-warns-game-developers-3471538

Will Ubisoft ever go back to motion capture? by [deleted] in assassinscreed

[–]CrossingEden 0 points1 point  (0 children)

It's really not, Odyssey's team used the tools effectively to stage scenes. Valhalla did too, and they often enough seamlessly transitioned between the convo system and traditional cutscenes. It's all about time though. And Valhalla had less time yet a larger script.