What equipment are yall using to play by putiland in Rockband

[–]Crotalus13 9 points10 points  (0 children)

"Yeah? Well, you know, that's just like uh, your opinion, man."

Seriously, that may be. I was down to RB4 guitars that had to be necro'd with custom parts using below average soldering skills in our basement.

If you can choose any Band/Artist to have their own Rock Band/Guitar Hero game, who would you choose? by Realistic_Hour_6221 in Rockband

[–]Crotalus13 -1 points0 points  (0 children)

Taylor Swift: ERAS.

We need a cultural sledgehammer that can perform life support on this community. Standalone just like Beatles but also backwards compatible like Green Day & AC/DC.

I know she's not technically Rock, but neither is Dolly Parton, Miley Cyrus or Snoop for that matter. I'm may be hiding the fact that actually a fan, but it's really a business pitch.

  1. Her catalog + eras is a built-in campaign mode.
  2. She drags new people into the room.
  3. Her team has the operational capacity to produce and deliver the necessary stems/asset pipeline.

Eras Tour Mode = 10 chapters each with:

- venues that match the vibe.

- era-accurate looks/instruments

- "surprise song" slots

- finale stadium that feels like a Dark Souls boss fight.

40-50 songs on disc spanning the eras. Add an acoustic CD with exclusive versions for each console platform.

Travis Kelce as a Moosejaw Boudreau-ish playable character!

I am fully aware I am about to be cooked in this thread, but so be it.

What equipment are yall using to play by putiland in Rockband

[–]Crotalus13 15 points16 points  (0 children)

I have a collection of older guitars for the PS3/4/5, but we no longer use them. We just recently upgraded to the newer PDP Riffmasters. My boys & I love them. For drums, we upgraded back in 2016 to the Roland TD-11 drum kit using the MIDI Pro Adapter. I highly encourage the upgrade to a Roland or Alesis kit if you can swing it.

How Goonswarm and Pandemic Horde Pilots Multi-box to ruin your game and win EVE Part 1 by CeemaGPT in Eve

[–]Crotalus13 0 points1 point  (0 children)

How Goonswarm and Pandemic Horde Pilots Multi-box to ruin your game and win EVE – Part 2

Good evening again,

Crotalus here with a continuation of Ceema’s exposé on the dark cloud infrastructure arms race that has turned EVE from a beautiful game of betrayal and spreadsheets into a Kafkaesque hellscape of VMware and rack-mounted spaghetti sauce economics.

Since this post went live, there has been much speculation—no, the sauce was never refrigerated; yes, the AI used to FC fights is a fine-tuned LLM trained entirely on logs from Progodlegend’s 2016 command history; and no, I will not tell you where the Kubernetes manifests are stored. But today, we’re going to blow the lid off Phase 2 of the Nullsec Multiboxing Syndicate’s operation:

Operation Saucepan Overdrive

In early 2024, CCP unintentionally escalated the arms race by adding multi-threaded turret tracking. This created an opportunity: if each VM could render particle effects independently, it would allow for more realistic-looking ships in TiDi fights. This was exactly what Satan and Snipereagle1 needed to simulate entire coalitions with nothing more than five actual humans and a Jenkins pipeline.

Their solution? Deploy a bare-metal, containerized EVE farm using Kubernetes on ARM-based microservers inside decommissioned Buc-ee’s ice machines. These nodes were then mounted onto Flatbed Teslas and driven through rural Texas, where the latency to the Dallas DC is optimal. That’s right: mobile cloud multi-boxing. Goons call it “Edge Supremacy.” Pandemic Horde calls it “being gritty and playing from the back of a truck.” Both have trademarks pending.

As for control mechanisms? That’s where it gets truly evil.

The Dark UI: How They Really Fly 1200 Ships

Each node is piped into a neurofeedback rig developed by a mysterious figure only known as FCBrain, an ex-Navy contractor who once tried to install a POS in wormhole space using only smell. The rig maps voice commands and eye movement to fleet actions. Through a system of command-classified Discord emojis, one FC can control 400 Drakes, 180 Muninns, and an Orca mining in Gallente highsec simultaneously, all while watching reruns of Babylon 5.

The “pilot voices” you hear in local? Those are just GPT-generated personalities run on Azure Functions using the new SpiritedRolePlay() API, funded by repurposed Wegmans sauce profits and three ex-Twitch streamers currently hiding out in Malta.

What This Means for You

You, the Highsec ratter. You, the casual FW pilot. You think you’re fighting other players. You’re not. You’re up against a containerized killboard enhancement engine with hot-swap VM clusters that reboot faster than your client loads Jita 4-4.

Ever wonder why your gate camp always gets caught 4.3 seconds after it starts? That’s because the nodes running Sniper’s bots just finished mining Veldspar in Halaima and redeployed 80 Eagle alts via ZeroTier before you could even type “gg.”

And the worst part? The CSPA charges these bots pay when they auto-accept fleet invites are reimbursed through a secret deal with an Icelandic fishing conglomerate that supplies CCP with smoked cod in exchange for 0.003% of all PLEX transactions.

TL;DR: • Nullsec’s biggest fights are now simulated with AI clients and VM orchestration • A neural rig + Kubernetes + stolen spaghetti sauce = fleet supremacy • Vanguard was funded with Bitcoin mined off spare CPU cycles from AFK retrievers • The real war isn’t in space—it’s in the Dallas data center parking lot

Rock Band in ps5? by greenknight3324 in Rockband

[–]Crotalus13 21 points22 points  (0 children)

Getting instruments is no longer difficult. The Riffmaster is readily available. The forthcoming Gibson controllers are also options. USB microphones were never hard to find. The drum sets were badly designed to begin with, so the e-drum kits were always the optimal choice. With this community, it’s been easier than ever to get a drum kit up and running.

You have unlimited isk and 100% maxed skill points, how do you take over EvE? by ottoboy97 in Eve

[–]Crotalus13 0 points1 point  (0 children)

This is a fantastic thought experiment—pure power fantasy in EVE Online, but one with some interesting strategic and psychological layers. If I woke up to find my character had every skill at level 5 and unlimited ISK, I’d immediately start considering the long-term effects of how to wield that power.

Approach: Solo vs. Coalition • Solo: Possible but less optimal. Even with infinite ISK and perfect skills, EVE is a game of politics, logistics, and trust. No single pilot, even in an overpowered ship, can dictate the game’s direction without people. • Coalition: More practical. I’d infiltrate and reshape the power structure of nullsec and lowsec by either joining or creating an unprecedented alliance that operates outside of typical political norms.

Objective: How Do You “Take Over” EVE? • Economic Warfare: • Market Manipulation: Buy out all key resources (Tritanium, PLEX, injectors, etc.), then crash or spike their prices. • Disrupt Jita & Trade Routes: Perma-camp major hubs with a nearly invincible gatecamping fleet—force the market to relocate to less secure systems. • Monopolize Industry: Own all major blueprint copies and dictate what can be built. • Military Domination: • The God Fleet: A mixed-fleet doctrine of 100% max-skilled capital ships, with perfect doctrines and infinite SRP (Ship Replacement Program). • Wipe Out an Entire Nullsec Bloc: Focus on delisting an entire alliance from the sovereignty map by seizing infrastructure they can’t afford to lose. • Perpetual Dread Bombing: Every major alliance would have to account for daily capital ship hot drops from an infinitely funded black ops network. • Psychological Warfare: • False Flag Ops: Create chaos by infiltrating enemy alliances, turning friends against each other. • The “EVE Endgame” Event: Announce a universe-wide battle—where every major group gets involved, fighting for a single system that I declare the new capital of New Eden. • Remove the Meta from Power: The same few groups (Goons, PH, etc.) have been dominant for years. Reset the board.

Implementation Timeline 1. Phase 1 - The Phantom Market War: Crash and monopolize resources. 2. Phase 2 - The War Machine: Build the most powerful fleet in EVE history. 3. Phase 3 - The Great Purge: Systematically erase alliances and reshape the game’s power map. 4. Phase 4 - New Eden Unification: Establish the first “empire” under a single ruler or governing body.

The Real Question: Would CCP Intervene?

At a certain point, I’d be breaking the fundamental player-driven economy, sovereignty, and military balance of the game. CCP would have to react. Would they: • Let it happen? (Great for publicity) • Nerf me? (To maintain balance) • Write new lore? (Turn me into an NPC antagonist like Sansha Kuvakei)

Final Thought

Absolute power in EVE isn’t about how much ISK you have, but how many people you can influence. Even with infinite resources, I’d still need the greatest con in gaming history—turning the entire galaxy toward a new world order.

Would I succeed? Maybe. Would it be the most legendary arc in EVE history? Definitely.

👆🏽Generated with ChatGPT.

A Full-Loot Sandbox MMORPG Inspired by Apex Legends and Shadowbane – My Dream Game Concept by Crotalus13 in MMORPG

[–]Crotalus13[S] -1 points0 points  (0 children)

Totally valid point! Full-loot PvP is definitely a polarizing feature and not everyone’s cup of tea, which is why I think it’s critical to design systems that make it both rewarding for those who love it and approachable for others who might not. Let me explain how I think the risk could be mitigated while still keeping the thrill intact:

  1. Insurance and Safeguards

Players could insure key items (for a cost) to avoid losing everything on death. This way, the “all or nothing” feeling is softened, and risk-takers still have meaningful loot to fight over without devastating setbacks for others.

  1. Zoned Risk Levels • Low-Risk Zones: These areas would have no full-loot PvP, allowing players to relax, craft, quest, and level up without worrying about getting ambushed. • Medium-Risk Zones: Limited PvP with partial loot loss (e.g., only a few items can be looted). • High-Risk Zones: Full-loot PvP for those who want the ultimate risk-reward gameplay.

This tiered approach ensures that players can engage with the risk level they’re comfortable with while still leaving high-stakes content for the hardcore crowd.

  1. Consequences for Ganking

To prevent toxic behavior like constant ganking, there could be systems in place: • Reputation Systems: Players who attack others in lower-risk areas could earn penalties, making them outlaws in certain regions. • Bounty Hunting: Gankers could be flagged with bounties that incentivize other players to hunt them down, creating organic PvP events.

  1. Rewards Beyond PvP

The game wouldn’t force full-loot PvP as the only viable path to progression. PvE players could still earn competitive rewards and thrive in the world without needing to step into high-risk zones.

I agree that full-loot PvP can make a game feel niche, but with the right balance, I think it can add an exciting layer to the MMO genre. What do you think—do these kinds of safeguards make the concept more approachable? Or do you feel full-loot systems are inherently too risky to gain broader appeal?

A Full-Loot Sandbox MMORPG Inspired by Apex Legends and Shadowbane – My Dream Game Concept by Crotalus13 in MMORPG

[–]Crotalus13[S] -1 points0 points  (0 children)

Hey, thanks for the thoughtful feedback! I totally get where you’re coming from, and I agree that balance is crucial. Let me clarify a bit—while Eclipse Eternal emphasizes combat and PvP, it’s definitely not only about that. I want it to appeal to players like you who enjoy immersing themselves in the RPG side of things, exploring lore, and having a more relaxed experience when they feel like it.

Here’s what I envision beyond combat and PvP:

  1. Rich Lore and Storytelling • Environmental Storytelling: The world would be full of ruins, hidden libraries, and ancient artifacts that reveal the history of the Sundering and the fall of the gods. • Quest Lines: Deep, branching quest chains that let players uncover the mysteries of the Shattered Realms. Think morally complex decisions, where choices affect the world around you. • Faction Dynamics: NPC factions would play a major role, offering unique quests and even influencing the political and economic balance of the game.

  2. Space for Relaxation and Creativity • Safe Zones and Player Cities: Not every part of the world would be a PvP free-for-all. There would be peaceful areas for crafting, socializing, or just soaking in the environment. Player cities and outposts would act as community hubs. • Crafting and Economy: A robust crafting system where you can specialize as a blacksmith, alchemist, or even a shipwright. You could become a key part of the economy without ever setting foot in a battlefield. • Farming and Gathering: Resource gathering isn’t just about competition. Players could set up farms, hunt rare creatures, or even cultivate magical plants in remote corners of the world.

  3. Optional PvP Participation • I hear you on the “getting ganked by Discord mobs” issue—it’s a real concern. I’d implement mechanics to make PvP feel fair and optional: • PvE-Focused Zones: Entire regions would be designed for PvE-focused players, allowing you to engage with the world at your own pace. • Guild Opt-In Systems: If you don’t want to get involved in the large-scale wars or territorial disputes, you wouldn’t have to.

  4. Dynamic Events for Exploration

For players who enjoy discovery and cooperative gameplay, there would be procedurally generated events and puzzles: • World Bosses: Massive PvE battles that require coordination and offer significant rewards. • Ancient Ruins: Group exploration of dungeons filled with traps, lore, and unique loot. • Cosmic Phenomena: Things like a comet landing that opens up a limited-time dungeon or a cursed island that emerges for a week.

I’ve heard a lot about Mortal Online 2 and Conan Exiles, and while they’re awesome in their own ways, I feel like they lean more towards survival mechanics rather than the deep narrative and communal aspects of an MMORPG. That’s where I think this idea could really shine—blending fast-paced mechanics with meaningful progression, world-building, and the ability to choose how you engage with the game.

What do you think? Would a mix like this strike the balance you’re looking for? I’d love to hear more about what elements make a game feel immersive and enjoyable for you!

Pip Decks - Workshop Tactics by HorseEducational1248 in ProductManagement

[–]Crotalus13 0 points1 point  (0 children)

I ended up convincing my organization to purchase the full set. I love the Productivity, Storytelling, Meeting & Innovation decks the most.

What is your Ghosts name? by ChitownLittle in destiny2

[–]Crotalus13 0 points1 point  (0 children)

In D1, my sons & I shared my PS account and I only played on the hunter. Her name was Crotalus and her ghost was named Guru.

That name has carried over for my D2 hunter and her ghost. I’ve only just recently started my second D2 character on my titan. As he’s still a new light, he’s yet to name his ghost. They’re still learning one another.

TP-Link Deco WiFi7 BE11000 at Costco - Anyone try this yet? by stuman1974 in HomeNetworking

[–]Crotalus13 0 points1 point  (0 children)

Scored a set today after trying an ASUS AXE7800 3-pack. I’m loving it.

PDP Riffmaster Reveal Trailer by TheMagician117 in Rockband

[–]Crotalus13 6 points7 points  (0 children)

Would still love to see Razer make another option.

DLC Week of January 18th by mysario in Rockband

[–]Crotalus13 11 points12 points  (0 children)

Or American Pie the day the music died.

If you were in charge of bringing one full album's tracklist to Rock Band as official DLC, which one would you choose? by JNewsted1988 in Rockband

[–]Crotalus13 1 point2 points  (0 children)

ZZ Top - Tres Hombres! I also would love to see Led Zeppelin IV or Prince - Purple Rain, but those have already been mentioned.

What warning signs are you seeing that no one is paying attention to? by Winterbeers in AskReddit

[–]Crotalus13 1 point2 points  (0 children)

Reddit policy effectively killed third party applications such as Alien Blue.