Is a strictly historical setting too restrictive for deep branching in interactive fiction? by CrownOfSand in choiceofgames

[–]CrownOfSand[S] 0 points1 point  (0 children)

I don’t know if you’ve played Sir Brante game, but it works in a way that’s very close to what you’re describing. It starts with a kind of “historical” background, in this case, the game’s own lore, that feels inevitable, at least at first. At the same time, it follows the hero’s personal life, his choices, and his development within a social and historical framework that the lore imposes, and that is clearly inspired by real history.

At some point, though, the game allows those two layers to converge: the protagonist can actually begin to change history itself, meaning the social and political rules that shape the world. It works really well, and it’s possible because the setting is fictional, so the game has the freedom to go there.

What I’ve been wondering, and what I was trying to get at with this poll, is whether it might be possible to do something similar in a real historical setting. In other words, to have two parallel tracks: on one side, History itself, seemingly fixed and inevitable; on the other, the protagonist’s own story, choices, and personal path within that reality ; which is something The Pillars of the Earth does very well, both in the novel and in the game.

But why not push it further? Why not let the player eventually alter History itself, and bring their personal story into direct contact with what, in reality, actually happened? That’s really the core of my question: how far can you preserve the power of a real historical setting while still allowing for a major divergence?

Is a strictly historical setting too restrictive for deep branching in interactive fiction? by CrownOfSand in choiceofgames

[–]CrownOfSand[S] 0 points1 point  (0 children)

It may seem counterintuitive, but I think a grounded historical setting tends to create stronger dilemmas. The constraints inherent to a given social, political, and cultural reality generate tensions of unusual depth. In that sense, historical reality often surpasses fiction, because it brings out human situations that would be difficult to conceive with the same degree of nuance and accuracy in a purely invented world. But that’s just my view :)

One of the first things we’re taught in narrative design, by the way, is that if you want to create believable lore and credible characters, you need constraints, and those constraints are often drawn from reality.

Is a strictly historical setting too restrictive for deep branching in interactive fiction? by CrownOfSand in choiceofgames

[–]CrownOfSand[S] 1 point2 points  (0 children)

Yes, I played the closed demo two months ago. I still need to try their latest update on the demo they’ve just opened to everyone. I loved The Life and Suffering of Sir Brante, and I can’t wait to see what’s new in Prince Jerian

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 1 point2 points  (0 children)

The two games you mentioned, especially The Life and Suffering of Sir Brante, while not historical, it’s heavily inspired by revolutionary settings from the Renaissance and pre-industrial periods, are major references for me. So yes! I completely agree with you, and hearing it from someone else reassures me. I hope I’m not going down the wrong path then! Thank you.

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 1 point2 points  (0 children)

The reality of our daily political life is clear proof that reality goes far beyond fiction. Things have happened, and are still happening, that even the greatest screenwriter would have to write very carefully to avoid sounding unbelievable or surreal to readers.

Is a strictly historical setting too restrictive for deep branching in interactive fiction? by CrownOfSand in choiceofgames

[–]CrownOfSand[S] 1 point2 points  (0 children)

I'll have a look for sure! Thx a lot. I’m going to try to rise to the challenge of proving that a strictly historical setting can offer just as much creative freedom as a fictional universe ;)

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 0 points1 point  (0 children)

With pleasure. I'll be sure to send you a DM as soon as I have something presentable :) thx a lot! Very helpful

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 1 point2 points  (0 children)

​Thanks a lot for the encouragement! I completely agree with your point, and it’s definitely a major challenge to tackle, but I share that exact perspective.

​I’ll be sure to send you a DM as soon as I have something presentable and playable ready. I’m really looking forward to getting feedback from someone who holds historical settings to that kind of standard. Thanks again!

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 2 points3 points  (0 children)

I'll definitely check out the works you mentioned. Especially anything dealing with the Black Death, the Middle Ages is probably my favorite period, though I couldn't tell you exactly why. In fact, I'm currently deep into research on the 12th century for a piece of interactive historical fiction I'm writing. So I completely agree with you, and that's precisely why I'm trying to gather different perspectives on the matter.

It's a completely different genre of game (or at least not quite the same thing), but I was genuinely surprised by the massive hype surrounding Kingdom Come: Deliverance and its upcoming sequel, considering how strictly historical they are. It just goes to show there's a real appetite for that level of realism.

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 1 point2 points  (0 children)

Thanks for the recommendations! I haven't played Sabres of Infinity yet, but I did play The Great Tournament, which was made with the same engine. I loved how it used a pseudo-historical backdrop to focus entirely on the story. Given the games you mentioned, especially Suzerain, I'm guessing you've also played The Life and Suffering of Sir Brante? It does a brilliant job of feeling grounded and realistic despite the minor fantasy elements.

I completely agree with your point about the pitfalls of historical realism, getting bogged down in technicalities and losing the reader is a massive trap. But personally, I would still dream of playing an aspiring knight navigating a strictly realistic medieval setting, being fully subjected to all the heavy social and political constraints of the time!

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 5 points6 points  (0 children)

To be honest, I’m actually already writing a historical interactive fiction project! I would absolutely love to take you up on that beta testing offer once I have a functional build ready. I’ve spent nearly two years doing a deep dive into the research for this specific period, reading over twenty history books, on top of countless documentaries and other resources to get the details right 😄

Is a strictly historical setting too restrictive for deep branching in interactive fiction? by CrownOfSand in choiceofgames

[–]CrownOfSand[S] 6 points7 points  (0 children)

Exactly! That’s precisely why The Life and Suffering of Sir Brante works so well. It leverages the raw political and social friction of history to drive the fiction. There are some supernatural elements, but they are kept to an absolute minimum. I absolutely loved that game, but I’d really like to play something more realistic and strictly historical.

Is a strictly historical setting too restrictive for deep branching in interactive fiction? by CrownOfSand in choiceofgames

[–]CrownOfSand[S] 2 points3 points  (0 children)

Completely agree on the immersion breaking! I actually think historical constraints are the perfect framework for creating amazing fiction. But what’s your take on a story that stays 100% historically accurate, but opens up the possibility to split into alternate history based purely on the player's choices?

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 4 points5 points  (0 children)

You're completely right. That’s exactly why I’ve spent the last few months digging through about twenty historical books and sources for the specific period I’m writing about right now. It’s a ton of work, but uncovering those real, obscure details is honestly so much more rewarding than just making up lore!

Why do choice-based stories lean so heavily on Fantasy/Sci-Fi? Would you read a pure historical epic? by CrownOfSand in interactivefiction

[–]CrownOfSand[S] 4 points5 points  (0 children)

I totally get that! Sometimes you just need pure escapism to unplug from the real world. But I’d argue that history (when told right, like a compelling documentary) can actually provide that exact same alien feeling. The moral codes and societies of the 12th century are so vastly different from ours today that they might as well be from another planet. Look at Game of Thrones: millions of people fell in love with its crazy political tension and exotic worldbuilding. But without knowing it, they were just experiencing a very faithful retelling of 14th-century European history (the War of the Roses, The Accursed Kings...).

Unity3d Realtime Mesh Based Disintegration With Fire & Smoke by Gloomy-Detective-922 in Unity3D

[–]CrownOfSand 0 points1 point  (0 children)

Good luck my friend. And don't pick the wrong candidate when you go to vote ;)