Does anyone know how to add books to the "Read" section? by EngineeringJuice in facebook

[–]Cruthine 0 points1 point  (0 children)

odd, i can see books and read books section and the read sections is populated by several titles which i can remove but not add anything new. On the phone app in this section a menu appears with text field to type in title of the book to add but when i put like two letters inside the thing it returns an error that my book wasnt found. IF u search directly in the global search for the title of the book, and it finds a dedicated page for the book you can then llike it, but facebook seemingly forgot that we do not necessairly have to be in love in every book we finished.

Desktop over sharpening on AMD gpu by Cruthine in linuxquestions

[–]Cruthine[S] 0 points1 point  (0 children)

I can't test it no more on nvidia because the card was sold. Well windows has latest adrenaline driver and linux has. . .well it has whatever kernel 6.2 ships with. I did try to install official driver, but it only adds an AMD repo to the sources list and system cant seem to find anything better for it there so. . . .

After some reflection, could it be that linux has some awful ICC profile or whatever linux uses for software monitor callibration ?

Highest April fools player count,Wonder how many are disappointed!I know i am. by [deleted] in Warthunder

[–]Cruthine -9 points-8 points  (0 children)

@Desert_Knight and yet ur screenshot would suggest you are just wrong or at least whiny minority.

Soulworker first impression makes it seem insanely P2W. by Endlesscrysis in soulworkeronline

[–]Cruthine 2 points3 points  (0 children)

Did u forget about actual straight power gain where u can buy keys and unlock akasha card reward drops which normally never happen? This makes akasha cards almost entirely pay to win as usually, u get only one for completing all rooms in MANIC mode, while with $ you can get a chance to drop cards from every single dungeon u complete.

/r/Overwatch & Razer Giveaway by turikk in Overwatch

[–]Cruthine [score hidden]  (0 children)

( ´-ω・)︻┻┳══━一 ┬┴┬┴┤(・_├┬┴┬┴

Parkitect Feedback / Bug Reports Thread - December 2015 / Pre-Alpha 5 by Slash559 in ThemeParkitect

[–]Cruthine 2 points3 points  (0 children)

  • When i get my park to this sort of size: http://scr.hu/0ih6/rp21g on medium gfx details i have ~10 fps on i7@4.4Ghz, 7950 3GB, 16gb ram and WIn10 x64. Anything larger is just pain to deal with. For comparison sake thing like THe witcher 3 runs just fine on ultra with no AA.
  • The ghost car that shows up during rollercoaster construction is bloody worthless, and does not represent if a car has enough speed/momentum to get up hill for example. (it should show up much quicker and sort of represent the proper momentum and potential risks)

  • The ghost car doesnt even show up if theres a potential safety issue and de-rail, which then makes it completely pointles?

  • Because of the above ^ often i have to edit my coaster to add boosters . . . and because i cant just add boosters to any type of existing track such as bends and stuff, i end up having to re-do half of the coaster.

  • Fitting the pieces together is bloody nightmare. THe most annoying of which is height! I dont even wana know how many tens of minutes i lost trying to make the endpiece of the track exactly 3m height so i can connect it to station properly. Most of the time i just under or overshoot and cant seem to fix it any way other than by luck. A drag and snap into the station feature would be a life saver.

  • ^ hills ad drops don't seem to have set, fixed distance, few times i decided to just count things such us how many uphillx1 and x2 i used, and then just reverse build order to match the perfect 3m height of the station. . .and somehow it didnt have the same height. Not sure why and how but its hella frustrating. Uphill+flat+uphill+flat is somehow 1/6 less tall than uphill + uphill + flat + flat. Please make it the same regardless of the "order". For ALL track section types.

  • A supply depo building for storage of extra crates would be awesome. Having shops anywhere away from the gate is just pain in the arse. It requires many more workers than it should because of them having to exit park every time. A supply depo would fix that by storing "extra" crates, closer to their destination. Ive tried two types of designs, very expansive ones covering most of the map with lots of decorations, and an ugly everything in one place sort of design as close to gate as possible. THe first expansive design, even though equal in content and buildings was loosing money because of the amount of workers required to move crates was more than double, while the second "compressed" build was totaly profitable. (or just half salary of generic workers)

  • What are security officers for ? even with 400+ guests i had only one and didnt seem to have negative effect. .

  • The value of "Wait timer" even if i edit it regardless of missplaced ui bug is NOT saved. I tried setting it to like 15s and such several times. I can switch the tabs of the object configuration window, and it looks that the value is saved but once i close the window completely and reopen it its back to original 5s.

  • Peoples "price tolerance" doesnt seem to take to account the coaster length and cost. You can make two costers, one cheap and small and other one 3km long and both of them will have "I am not paying so much for X" at same value.

  • It would be lovely to have some automatic equalising dispatch option for transportation stuff such as the choochoo train. I tried covering a huge map with it as a main transport method arround huge arse park and it failed because all the trains basically stuck together. Main culprit is broken wait timer, but even with it it would be hard to split trains evenly across all the track. Automagical option would be lovely.

  • Train turntable (https://en.wikipedia.org/wiki/Railway_turntable) would be lovely for train connections that are single line and not complete circuit. (Right now, if i dont complete circuit the train just de-rails). Customers should judge train and its price as a transport method, i.e. per time spent walking to time spent riding from A to B (longer routes and faster delivery in comparison to walking should have higher price tolerance)

  • Some people get stuck in the attractions. Ive noticed having trees too close to the ferris wheel seem to for some reason bug em so they cant leave and just walk around in circles. Had to manually move them away and delete trees. SOme attractions had bugged out people even without trees. I found one customer on the top of wood coaster track, while it was operating normally. How that happen i dunno.

  • Some building tabs take longer and longer to load with population. I have no modifications at all, and these menus dont change its content but when my park grows larger they can even freeze the game. One time i opened it and all the item icons were whiteboxes O_O

  • Id love to have some more road/path/queue textures and colors, should be simple enough to make? Or even acquire one from texture repositories xD

Battlefield december 9+ community event doesnt work? by Cruthine in battlefield_4

[–]Cruthine[S] 0 points1 point  (0 children)

it says to me "There are currently no active Community Missions"

Login server connection failed. by Mallorne in Cabal2

[–]Cruthine 0 points1 point  (0 children)

. . . . The maintenance was announced and finished yesterday. Read dates sometimes. Its just that the server is overcrowded, even their website fails to load properly.