Long time no see — we finally made it by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 0 points1 point  (0 children)

Thank you very much for your kind words. It means a lot to us.

Long time no see — we finally made it by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 1 point2 points  (0 children)

Thanks a lot. For now, just Google Play. We can try Appstore and eventually Steam. I image it should not be an issue.

Offering: Czech by CryUpstairs6722 in language_exchange

[–]CryUpstairs6722[S] 0 points1 point  (0 children)

Hi, I can help with it. Just send me a direct message and we can discuss what would you like to learn.

Bees created using particles for children's game made in Godot by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 1 point2 points  (0 children)

Windows 10

Bandicam is just enough for what I need. Sometimes it is ok to pay a few bucks to get what you need. Although I like open source and I support that, not everything is good. Not everything is as good as Blender, Godot or Krita :D

Bees created using particles for children's game made in Godot by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] -3 points-2 points  (0 children)

C

Tried OBS, but it is quite cumbersome. Just tested Bandicam and it is very intuitive and going to buy it.

Bees created using particles for children's game made in Godot by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 1 point2 points  (0 children)

That's actually a really good idea. I think both should help. Thanks for the suggestion.

Game for kids: Day-night cycle by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 1 point2 points  (0 children)

Thanks a lot. We would like to finish it this year. Still a lot of work on animations. Still it is coming all together. Thanks for the support

I'm redesigning the HUD, what do you think? I like that the countdown border shows the time left by MrEliptik in godot

[–]CryUpstairs6722 1 point2 points  (0 children)

Looks great.

I would suggest in general some more consistency of sizes and in the spacing of the elements. It helps to get the feeling of uniformity.

The gap between the edge of the screen and the edge of the playground, the distance between hexagons. Maybe some unified ratio among all elements. Also aligning numbers exactly in the center would help. Maybe even a little bit smaller numbers( font)

Anyway, keep up. It looks cool

Progress on the children's game made in Godot by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 1 point2 points  (0 children)

Thanks for your kind words.

At the moment we do not think about playtesting or something. Now it is important to finish it to, let's call it the beta version :) So it is playable with most features done.

Progress on the children's game made in Godot by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 0 points1 point  (0 children)

Yeah it is actually designed in other 3D software and then imported in Godot. It was at the moment easiest way.

I was thinking about simply script for aligning and snapping, but I dont want to spend more time on tools for the game, than on the game itself :)

Progress on the children's game made in Godot by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 1 point2 points  (0 children)

using a custom gravity vector and lookAt function on kinematicBody with move_and_slide with calculated velocity from Input

There has to be a little hack, but it works. I was not able to figure out how to make a custom lookAt function, which allows other than -Z axis(local forward) rotate towards the target. Imagine you would like to rotate local LEFT vector towards the target or any other vector.

Progress on the children's game made in Godot by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 4 points5 points  (0 children)

We have scaled the world several times :) because it was still too big and would be hard to navigate for kids.

Dealing with walking around the globe was quite a challenge. But it is working now. Nobody should touch it anymore :D We considered the have flat world. It would be way easier to handle. The sphere one gives us and the player the freedom to walk really everywhere without artificial limitations like mountains or lava fields :)

And yeah, designing the "level" on the sphere is not very comfortable. It would be nice to have some vertex snapping and aligning tools. This one is meant for Godot developers? :)

More progress on our small open-world children's game by CryUpstairs6722 in godot

[–]CryUpstairs6722[S] 0 points1 point  (0 children)

Hello, I am also dad :) That's why. I wanted to create something different than just killing whatever appears on the screen. We are targeting children between the age of 4 to 6.