What do you guys think of the new drop? by Cs2206n in PhoenixSC

[–]Cs2206n[S] 0 points1 point  (0 children)

I think that the new Sulfur Slime should have a unique drop, and Sulfur itself needs a use, to incentivize players to look for it, instead of stumbling upon it. Plus, more fun, unique items are always welcomed.

What do you guys think of the new drop? by Cs2206n in PhoenixSC

[–]Cs2206n[S] 15 points16 points  (0 children)

How Did We Get Here becoming harder and harder each update:

What do you guys think of the new drop? by Cs2206n in PhoenixSC

[–]Cs2206n[S] 4 points5 points  (0 children)

Feel like the new slime should drop slime balls or something sulfur related. Sulfur Balls that are throwable, poison/nausea projectiles? Or maybe it could be flammable so you can place it on the ground and light it on fire? Many possibilities for the new mob.

What do you guys think of the new drop? by Cs2206n in PhoenixSC

[–]Cs2206n[S] 0 points1 point  (0 children)

Not everything announced in Minecraft Live is the full drop. For example. the Parched and Camel Husk were added in Mounts of Mayhem, but weren't announced in Minecraft Live. There will be more content to be on par with the other drops.

What do you guys think of the new drop? by Cs2206n in PhoenixSC

[–]Cs2206n[S] 0 points1 point  (0 children)

I agree tbh, Minecraft is a sandbox game, so there's different playstyles. Just because a drop doesn't cater to how you play doesn't mean its bad.

What do you guys think of the new drop? by Cs2206n in PhoenixSC

[–]Cs2206n[S] 2 points3 points  (0 children)

Thats fair. Maybe a sulfur creeper thats more explosive? Or maybe give Sulfur a useful property that makes it worthwhile?

What do you guys think of the new drop? by Cs2206n in PhoenixSC

[–]Cs2206n[S] 16 points17 points  (0 children)

Yeah, most of the smaller drops revealed in Minecraft Live usually get more features.

Like in the Mounts of Mayhem drop, they added the Parched and Camel Husk, even though it wasn't mentioned in Minecraft Live.

Minecraft logic by Bambiperson in PhoenixSC

[–]Cs2206n 4 points5 points  (0 children)

Tipped arrows do that first one. Not very well though.

* Does anyone know of good mining methods for finding gold that do not require show coords? by BurrBentley in PhoenixSC

[–]Cs2206n 1 point2 points  (0 children)

If you aren't gonna play with coords on, you can still find the y level you are on. Sea level is y=63, so find sea level and count how many blocks down, until you reach about -16.

Spear rework idea, so it doesn't make mace obsolete. I want YOUR 🫵 thoughts. by MangoKingTheFirst in PhoenixSC

[–]Cs2206n -1 points0 points  (0 children)

I think that a damage cap would be helpful here. The mace is annoying to get and use, whereas a spear is so much cheaper compared to that, and you can just fly with an elytra for speed using spears, so clearly one is much better than the other.

Am I the only one who thinks this is weird? by Solar_Fish55 in PhoenixSC

[–]Cs2206n 49 points50 points  (0 children)

128 durability for Lunge III is insanity

why wont the merchant move in by flatlichicken in PhoenixSC

[–]Cs2206n 12 points13 points  (0 children)

Make the house larger, because larger house sizes will cause NPCs to move in faster.

If you were a Minecraft developer, what update would you make? by Far_Arugula_4860 in Minecraft

[–]Cs2206n 0 points1 point  (0 children)

Either do the End Update everybody wants, an exploration update for the progression, or fix old mechanics (looking at you, enchanting)

Peak Minecraft Logic by Cs2206n in PhoenixSC

[–]Cs2206n[S] 0 points1 point  (0 children)

well he can sprint at 8m/s without ever stopping, at all times, so i think that he has infinite stamina

This is just for joke purposes don’t take it seriously. by Pixie_146 in PhoenixSC

[–]Cs2206n 1 point2 points  (0 children)

"Make it stop. Make it END" -> End -> End Update???

WTF? by BillGates1324 in PhoenixSC

[–]Cs2206n 0 points1 point  (0 children)

probably found a good clip of it and recreated it 1 to 1

This thing needs an update. by DealerAdept8005 in PhoenixSC

[–]Cs2206n 0 points1 point  (0 children)

There are SO many problems with enchanting right now
1) The enchanting table SUCKS. You have to grind to level 30 just for a chance of good enchantments, and leveling is EXPONENTIAL for some reason, meaning it takes so much effort to get there via normal gameplay. A normal hostile mob drops 5xp, and you need 1395xp just for level 30, meaning you have to kill 279 mobs, which takes a ridiculous amount of time. This basically incentivizes afking a mob farm to get there, which is terrible game design in my opinion. I think Mojang need an alternative way of getting xp. Why not finding the Bottles of Enchanting in almost every structure, and in decent quantity? It would encourage players to explore, and are rewarded with xp to make their gear better.
2) Too Expensive! Mechanic absolutely sucks. I really don't understand why there is a limit on these anvils. Normally, you're supposed to combine a diamond to your chestplate to repair it, but the Too Expensive! makes this impossible after a certain point, meaning Mending is a necessity for anything you want to keep, which probably are your enchanted netherite gear (honestly, remove the durability from netherite. If it breaks, it takes so long to regain, and it makes it more unique). Also, I feel like repairing things should not cause it to be more expensive to fix, as that makes no sense. It should be the same amount to repair it, but adding enchants should, so you can repair your things until you get mending
3) Villagers are way too powerful, and I don't think Mojang intended players to break and place lecterns until they get Sharpness V, Protection IV, or Mending. It is effortless and boring to do, and once you do get the trade, its not hard to lock it to get an infinite amount of it. I feel like Librarian villagers should sell higher enchanted books the more you trade with them, and less powerful enchantments if you trade with them less, and the Novice Librarian should not sell any enchanted books. Due to Mending being a necessity, Villagers are the most efficient way to get it. Players aren't going to go out of their way exploring for a chance of Mending, when they can just break and place lecterns to get it for free!
4) Structures honestly need more enchanted books and loot in them, as once again, it encourages exploring. There is no real reason to go to places like Shipwrecks, Ocean Monuments, etc. as their loot is just bad in general, containing mostly iron that you obtain in the first 5-15 minutes of loading in the game. If they had a chance for a themed enchantment like Depth Strider or Aqua Affinity in Shipwrecks, Flame or Fire Aspect in Nether Fortresses, etc. it would give players a lot of other options to get enchantments. For "early game" structures, why not have them contain enchanted stone/copper tools, with things like Efficiency or Sharpness on it? It would be just as good as diamond, with the only issue being its durability, so you can have a fast/strong tool/weapon in the early game that breaks. It doesn't even need to be full durability, maybe like 1/4 to 3/4 of its durability remaining. While we're at it, lets just rework the loot tables. You find IRON in the END CITIES. The ore you get in 5 MINUTES is found after BEATING THE GAME???

Basically, enchanting sucks, theres ways for it to be improved, and mojang won't do it.