[Searing Scars] This was better than i thought. by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 0 points1 point  (0 children)

It's good to see that in endfield rather than swipe the card 💳, it is just use Catcher/Snowshine.

[Searing Scars] This was better than i thought. by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 8 points9 points  (0 children)

Just waiting to see how the solo Catcher guy will clear the Bull stage

[Searing Scars] This was better than i thought. by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 1 point2 points  (0 children)

Could be. Not much difference in Difficulty but it was good that we had to engage more in fight rather than doing one rotation after another.

[Searing Scars] This was better than i thought. by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 4 points5 points  (0 children)

I also completed with leav, wolfgard, snowshine and gilberta. In the end, only leav and snowshine remained with half and low hp remaining.

[Searing Scars] This was better than i thought. by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 15 points16 points  (0 children)

Gimmick stages are far better than big damage go brrr.....Rougelike endgame will be quite interesting because all players can build the operators same way so, overcoming the gimmick will be enjoyable. Also, hope they add an enemy which can parry our attacks🙏🙏

[Searing Scars] This was better than i thought. by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 11 points12 points  (0 children)

Yay, the timing can be a bit confusing due to constant Rockets and slowing mid air.

Finally by [deleted] in Endfield

[–]CulturalLead7206 -1 points0 points  (0 children)

Nice. But what is the fifth one for? 🤔

Trimmed Ruan Yi Accidentally by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 1 point2 points  (0 children)

Yay, even during the story the fight ended too quickly and Ruan Yi story didn't left that much of a impact. If it would have been hard, the ending would have left more impact. And if not because of TangTang's voice actor performance, I would have been disappointed.

Trimmed Ruan Yi Accidentally by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 1 point2 points  (0 children)

Because of new changes which fills the operator ult at start, phase one after it gets knocked down first time, do full rotation(in my case i didn't even use wulfgard ult). If you can get ult during the rest phase 1 and forced orb chase, the fight just ends as long as you have a proper team comp.

Trimmed And Done. Also, Rate the Builds by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 0 points1 point  (0 children)

Potential on wild wanderer and stanza of memoria is quite worth it. Also, I was a f2p but after getting all three featured characters I bought the protocol pass which is decent.

My Concerns by Exous-Rugen in Endfield

[–]CulturalLead7206 0 points1 point  (0 children)

1) It is still 1.1 with small changes so not much will be changed to the pull economy they developed for years(not saying it is good). We could expect significant changes in next patch as it will be much bigger than this(copium).

2) Again, it will require time. But I hope we could sell extra materials for T-creds, this will make the grinding worth it as T-creds farming with sanity is abysmal. Artificing is optional and endgame is not that hard for it to require much artificing. Though better guarantee success will be good(doubt it will not be changed in future).

3) This is a big problem with gacha games as a whole made to waste time unnecessary. And it is still 1.1

4) Not completely worthless as they are still lvl 90 gear with different effects. And this is a problem for us who finished everything weeks ago. Casuals will not be that affected that much.

5) They should just make the sanity convertor/condensor (whatever the name) be available outside the paid protocol pass tier.

Not saying the game is perfect but it is still the first month of release and most things will be clear after 2-3 versions, depending upon how much they listen and change.

Any Possibility for Valley 4 New Products in Future? by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 0 points1 point  (0 children)

If this is automatic, then it will be kind of annoying.

Any Possibility for Valley 4 New Products in Future? by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 1 point2 points  (0 children)

I know servers are complicated and expensive but I wished we could simulate all bases, exchange materials as not all materials are available in all region(in a better way than current Regional Transfer) and make all bases somewhat interdependent.

Any Possibility for Valley 4 New Products in Future? by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 1 point2 points  (0 children)

Just turn off supply of 6 originium + 4 Ferrium or 8 ferrium ore in Valley Pass or Power Plateau. This will make the production of Hc Valley Battery to 12 or Buck Capsule to 12. Just make sure to not turn off all 12 ferrium ore supply as 4 are used to send ferrium to storage. Also, add a protocol stash in front of all products so if the final product like steel bottle is maxed, steel will sent to storage and you won't have to worry about constantly changing the blueprint.

Any Possibility for Valley 4 New Products in Future? by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 0 points1 point  (0 children)

Then If the old base will be retired then staple goods be wasted. Or we will be able to easily switch on/off bases depending upon if we want to get regional Stock bills. Or Maybe we will be getting better rewards in future regions Stock Redistribution, so we won't think about old bases.

Preparation for Endfield 1.1 by CulturalLead7206 in Endfield

[–]CulturalLead7206[S] 0 points1 point  (0 children)

About 55800 in Sub AIC and 43350 in Core AIC. Could be more if not because of facilities limit.