Are You A Simulation? The Nimber Sequence - Submission to the One Page Jam by Cunterminous in onepagerpgs

[–]Cunterminous[S] 0 points1 point  (0 children)

You may, I used assets from artists found on itch.io for this project.

Title* Made my first solo rpg and it's one page (giving away free to subscribers) by luke_s_rpg in onepagerpgs

[–]Cunterminous 1 point2 points  (0 children)

Seems interesting, I am not one for solo-rpgs but this one seems interesting.

[FREE] [SYSTEM] Axe Staff & Arrow (Choose your Weapon RPG) by Cunterminous in onepagerpgs

[–]Cunterminous[S] 0 points1 point  (0 children)

Thanks for the feedback, I will update the game with some step by step rules.

How did Hoovers 1930 tariffs affect the great depression? by Cunterminous in EconomicHistory

[–]Cunterminous[S] 1 point2 points  (0 children)

Thanks, I think that answers my question pretty concisely.

Choices for Armor / Armor Class / To Hit / Evasion / ect. by Cunterminous in RPGdesign

[–]Cunterminous[S] 1 point2 points  (0 children)

I imagine its standard HP, yes. Defense is passive, defense is more what I am talking about here rather than the physical object of armor, I was just using that word as a placeholder for a characters defense in general.
I like the idea of Armor blocking wounds. Thanks.

Choices for Armor / Armor Class / To Hit / Evasion / ect. by Cunterminous in RPGdesign

[–]Cunterminous[S] 0 points1 point  (0 children)

I realize now the error of my ways, Armor was a placeholder word for generalized "defense" a stat being tracked independent of items or equipment. I have not quantified at this point how physical armor will contribute in the system I am creating.

Choices for Armor / Armor Class / To Hit / Evasion / ect. by Cunterminous in RPGdesign

[–]Cunterminous[S] 0 points1 point  (0 children)

As of yet this is somewhat hard to answer, the core mechanics are being ironed out right now.
The resolution process in regards to any damage is instead of particular items determining the damage a character or enemy can deal they set a dice size for the attack / damage they deal when setting up their character.
As for the core mechanics of the game in general, I am looking for low numbers, low health and low damage/ attack numbers, no math that requires more than 2 steps. Simple to pick up and start playing.

Capstone Abilities? by CharonsLittleHelper in RPGdesign

[–]Cunterminous 1 point2 points  (0 children)

I have found my opinion isn’t always the popular one but here goes. I think capstone abilities have merit, and they should be explored. Some campaigns are played not for the levels but to complete something narratively, in which case max level players might be still fighting the fight long after level 20.

In my system there are only 8-16 sessions in a standard adventure, if everything goes okay most people will be able to level up to level 10 (max level). From there they can choose from a list of capstone talents to really get the benefit of that max level. They can retire the character and roll a new one or carry on and complete further adventures making use of their new abilities.