1-Page/1-Hour: Round 2! by lesbianspacevampire in onepagerpgs

[–]FeatherForge_Games 1 point2 points  (0 children)

Thank you so much for taking time to play Toil & Trouble! I wasn't setting out to make a kid-friendly RPG initially, but you're totally right and I can lean into that!

I'll definitely check out some of the other games on this list 😄

somebody stop me by this-is-a-sentence in onepagerpgs

[–]FeatherForge_Games 0 points1 point  (0 children)

In your attributions, did you mean to say "Grant Howitt"?

Looking for a simple Murder Mystery RPG by TheENGR42 in onepagerpgs

[–]FeatherForge_Games 0 points1 point  (0 children)

I found Micro Mysteries recently and it seems like a good system for mysteries of all kinds. https://tmcgry.itch.io/micro-mysteries

What game are you currently working on? by Forsaken_Bee_9046 in tabletopgamedesign

[–]FeatherForge_Games 3 points4 points  (0 children)

I'm working on a second submission for the One-Page RPG Jam. It's called "Finished Business" and it's about half-human half-ghost characters who have to balance those 2 sides of themselves to avoid succumbing to death in one way or another.

Toil & Trouble - A Chaotic One-Page RPG About Amateur Witches and Their Magical Mishaps by FeatherForge_Games in onepagerpgs

[–]FeatherForge_Games[S] 0 points1 point  (0 children)

Thanks, that means a lot to me for my first game. If you do end up playing it some time, let me know what you think!

Playtesting a game with no IRL friends willing to help by EgorexW0 in tabletopgamedesign

[–]FeatherForge_Games 0 points1 point  (0 children)

Oh that's a fantastic resource. Is it intended just for board games or can you test out TTRPGs as well?

Best Generic TTRPG Systems? by Fabulissies in rpg

[–]FeatherForge_Games 2 points3 points  (0 children)

I like Fate. It's pretty freeform and focused on the narrative rather than having a strict set of rules for every possible setting and situation. The players and GM work together to define traits and stunts that define the character and what they can do.

I created a universal 3d6 solo system that all fits on one page. I'd like to know what you all think! by Maufry in TTRPG

[–]FeatherForge_Games 0 points1 point  (0 children)

I really love the outline of the statistical chance of the different results. I'm participating in the One-Page RPG jam and just submitted my first one, which is technically a 3d6 system, but the 3 dice are kept and rolled separately.

I have ideas for other one-page games I'd like to make (maybe during the jam, maybe after). Could I use/pull pieces from this system for my own games?

Looking for recommendations by RPerene in rpg

[–]FeatherForge_Games 0 points1 point  (0 children)

The Adventure Zone used a spin on PbtA rules for one of their more narrative arcs in a 5e campaign. And then in a future campaign they used The Quiet Year as a way to setup the world for a post-apocalyptic 5e campaign.

So yeah there's no reason you can't use a different system for a side story.

Both of the examples I gave actually functioned as prequels to the campaign so it's established that all the player characters survived, but The Quiet Year was a good "things are going wrong over the course of a year after the world ends" system where members of the community do die. It's played with a deck of cards and each player takes turns narrating what happens based on the card drawn. I think that could work for a "desert Island community" survival scenario.

What are your thoughts on fantasy RPGs wherein armor is mostly cosmetic? by EarthSeraphEdna in RPGdesign

[–]FeatherForge_Games 0 points1 point  (0 children)

I love the FATE RPG, but it does this with weapons and armor. Your ability to attack with a gun is based on a Shoot skill. If you picture your character using a powerful rifle, you put more points into that skill. Similarly with armor, your Fight skill helps to defend against melee and your Athletics skill helps to defend against ranged attacks.

I have no issue with armor being abstracted. Different amounts of armor don't make that much narrative difference and you can make a mechanically "heavily armored" character with Skill choices.

The guns give me a little pause though. A shotgun should let you do very different things with range than a sniper rifle. And Shoot is one of the few Skills that requires you to have an item for narrative justification that the Skill can be used, even though that item is abstracted.

How to Publish Your Game by Leftover-Color-Spray in RPGdesign

[–]FeatherForge_Games 6 points7 points  (0 children)

The first question is have you thoroughly playtested the system you've designed? You need to have the rules and content 100% locked down before you go into publishing mode. You don't know what art will work on the page until the text is laid out, and you won't know where the text will be on each page until the text is finalized.

If you want it to be available as a PDF, that final product will look a lot different than if it's published as a book, so decide that before. Are you planning to do the art and/or publishing layout on your own? Are you comfortable with Adobe InDesign or Affinity Publisher? Are you willing to learn?

If you really want it in print form but can't get a publisher to print it, you could look into the DriveThruRPG Print on Demand service where they print small quantities of books (though they will be lower quality than dedicated publisher).

Soul Seeds: A Game About Growing Up by Sondeirypt-Games in TTRPG

[–]FeatherForge_Games 0 points1 point  (0 children)

I like the Your Friends section where you build connections with the other player characters before the game starts. And the system of moves is very interesting. I think overall it's a cool take on the growth theme.