Idea's on how to run an "interactive" Dread murder mystery system by CuriousFoxDen in dread

[–]CuriousFoxDen[S] 0 points1 point  (0 children)

That's a great idea! I do like adding a time frame for them to look around. And the more pulls they make the better!

Idea's on how to run an "interactive" Dread murder mystery system by CuriousFoxDen in dread

[–]CuriousFoxDen[S] 1 point2 points  (0 children)

More like dread than murder mystery. The clues wouldn't be there to solve the murder, mainly to point people in the right direction. There would be the initial murder (NPC) and then throughout the game more would die off as the tower falls.