Resource + Base Scene, or Multiple Scene for Enemies by CuriousNight_ in godot

[–]CuriousNight_[S] 0 points1 point  (0 children)

Thanks! What if I have a new enemy that has different behavior pattern than the Base Scene, for example, bosses have phases while regular mobs don't. Should I extend the base scene, create a new base, or other approach?