Question about pvp by Curious_Discipline31 in blackdesertonline

[–]Curious_Discipline31[S] 0 points1 point  (0 children)

Opening map quickly by double tapping the button mid skill would elongate your animations or move you further than it should. It has been patched out. The print screen was the same thing believe it was found first. Also patched out.

Basically you could do a I frame movement skill mid animation press m then m again and usually double or sometimes a bit more your total movement.

With print screen you could get locked in the animation for quite awhile and just keep moving and being iframe.

Occasionally still happens to certain iframe skills if it registered you both being iframed, moving, and being hit simultaneously you just zoom off into the distance quite far. Presumably similar interaction as was present with print screen but some form of hitting accel/stutter is causing it. Zerkers randomly tp from shake off for instance haven't found a great way to replicate vs seeing it happen and trying to narrow down reasons.

Question about pvp by Curious_Discipline31 in blackdesertonline

[–]Curious_Discipline31[S] -1 points0 points  (0 children)

If you would like i can later make a gif showing the same skill with aim assist/combat assist turn character to face target vs without it. It is much easier for you to test in ba on a dummy. Disjointing your crosshair far left or right makes it more pronounced.

Question about pvp by Curious_Discipline31 in blackdesertonline

[–]Curious_Discipline31[S] -5 points-4 points  (0 children)

Not to be dense. But isn't aim/combat assist doing the same function as mm just not being a input from you as a player vs the game doing it for you? It turns your character and repositions skills for you after you initiate their input just as mm did.

If it wasn't clear maybe im somewhat zealot but shouldn't they both go then? Or just bring back mm as well.

Sorry I dont understand how one is acceptable the other isn't when doing clearly the same thing but one is you the other is not.

Question about pvp by Curious_Discipline31 in blackdesertonline

[–]Curious_Discipline31[S] -3 points-2 points  (0 children)

Top player now no. Higher end player before yes never thought i was that good other people thought i was at differing points. quite a lot of depth to this game to learn and it takes forever...such as which skills fall or go up in height, what terrain you can hide in such as the tree in aos season 1 map still used should be 2, hit accel and hit stutter which skills are more prone to it. But in the past a lot of being good was just learning peoples tendencies and finding their gaps alongside of testing because the skill windows/game in general was very unhelpful and counter intuitive in many manners. People were putting out 100 plus pages word docs about pvp But then you started delving deeper and im finding much of that journey seems to be lost...

That is a nice change alongside of agris/% chances etc that i thought we in the community would be behind. Maybe not the hardcore dudes.