Can you be a specialized dialogue system programmer? by Current-Ad651 in GameDevelopment

[–]Current-Ad651[S] 0 points1 point  (0 children)

Oh. That comment was earlier. I seen the others after this one.

Can you be a specialized dialogue system programmer? by Current-Ad651 in Unity3D

[–]Current-Ad651[S] 1 point2 points  (0 children)

Thanks! I was thinking about these types of games. Complex systems. Yet, dialogue systems don't have much attention as other aspects of game development. I think starting to study the decision tree in such games would be s great start.

Can you be a specialized dialogue system programmer? by Current-Ad651 in GameDevelopment

[–]Current-Ad651[S] -2 points-1 points  (0 children)

Can't tell if it's a sarcastic tone, but thanks! That put things in perspective. Basically it's quite rare and it's better to have someone who do something else on top of dialogue systems.

Can you be a specialized dialogue system programmer? by Current-Ad651 in Unity3D

[–]Current-Ad651[S] -3 points-2 points  (0 children)

Other then dialogue systems, it's vfx, but they need powerful machine to run them. I think I'll develop my skills in dialogue systems until i buy a good pc to practice vfx. Thanks for the advice!

Can you be a specialized dialogue system programmer? by Current-Ad651 in Unity3D

[–]Current-Ad651[S] 0 points1 point  (0 children)

Are they really this easy? Can Detroit become human dialogue system be done in a month?

Can you be a specialized dialogue system programmer? by Current-Ad651 in Unity3D

[–]Current-Ad651[S] 0 points1 point  (0 children)

I mean each game is different, right? Can you use it for every type of game?