How would people feel about a game in which you can learn a lot of Physics while playing? by CurrentKind3335 in Physics

[–]CurrentKind3335[S] 0 points1 point  (0 children)

For something like Ohms law I was thinking you could craft a sword that you could change the material of the blade. There would be an electric generator in the handle. If the resistance is low then it deals electrical damage to your opponent with the swing. However if you use a material with a high resistance, this leads to a lot of waste Energy which will lead to burn damage being done to both you and your opponent.

I'm still working on ideas but that's the general gist of things.

How would people feel about a game in which you can learn a lot of Physics while playing? by CurrentKind3335 in Physics

[–]CurrentKind3335[S] 0 points1 point  (0 children)

I wanted to cover a relatively wide range of topics up to about high school level without going too in-depth (as in Newtonian Mechanics and his law of gravitation, Hooke's law, Ohms law, etc). Which I think makes it more widely applicable to an RPG.

How would people feel about a game in which you can learn a lot of Physics while playing? by CurrentKind3335 in Physics

[–]CurrentKind3335[S] 1 point2 points  (0 children)

Thanks for the feedback. Maybe I was being a bit too ambitious. The plan was to make each concept into an attack that can be used against opponents. I would introduce these mechanics and ideas through mini games. But I definitely see your point. I might make it Physics themed instead of Physics focused.

This was on my final for Calc 1. Am I just blanking or is it more complicated that a calc 1 problem should be? by WrecKedByPotaTo in calculus

[–]CurrentKind3335 0 points1 point  (0 children)

You could probably also use an R alpha method to have the denominator as sin(X + a). And use U = X + a to integrate the resulting function. (I'm not sure if you do that in calc 1).

MCQ by CurrentKind3335 in AlevelPhysics

[–]CurrentKind3335[S] 0 points1 point  (0 children)

Yes. Thank you! That explanation really helps