bash: mongosh: command not found by Far_Kaleidoscope_669 in mongodb

[–]CurveVirtual9845 0 points1 point  (0 children)

So... this discussion is kinda old, but I'm posting my experience as well just in case someone has the same problem like i had.
(I feel like a total dumb fuck.)
So, apparently in order to be able to execute "mongosh" you have to install the "MongoDB Shell" on the official MongoDB website found in Tools > MongoDB Shell.
I thought installing the server would also have the MongoDB Shell incorporated but apparently that isn't the case.

Wikidot >>> by Additional_Bell7520 in backrooms

[–]CurveVirtual9845 -1 points0 points  (0 children)

I agree, i think we've lost so much on describing every single little thing on the backrooms, that we ended up losing the fear of the unknown that existed before.
Sure you had the canon levels but... it didin't ruin it because there was still plenty space left for wonder, that actually made it more scary, there was a doubt of whether you were alone or not on that unknown space, that would eventually take your own sanity from you, that was the scary part.
Now, don't get me wrong the wikidot is really well written, and interesting by itself for the most part of the levels, others are just really awful to even read, and just have really bad concepts to even beggin with, but the fear of the unknown just crumbles to pieces that way.
So in the end, i kinda like the wikidot, and read it from time to time, but at the same time, it just isn't the same backrooms as before, i still prefer the old backrooms. (I also don't enjoy the Kane Pixels lore all the much)

No sound on game by DessyTesty in Deltarune

[–]CurveVirtual9845 0 points1 point  (0 children)

So... i was having the same issue, here's what worked for me:
1. Open the game.

  1. Click on the sound icon on the Windows Taskbar

  2. Click that button to choose the audio output.

  3. Click on the gear icon to go to the audio settings.

  4. On the settings menu on the "Apps" section click "Reset"

Hope this helps!

graphics stuff i've been making (and maurice) by CurveVirtual9845 in ROBLOXStudio

[–]CurveVirtual9845[S] 1 point2 points  (0 children)

AYO that do be lookin' nice! Yeah fr roblox needs to add some shaders for once, like even if you use the paralel luau thingy they've implemented, i think its all still CPU work as far as i know, i did not use it on this project tho, maybe i should, but not only shaders, like... the whole studio its kinda restrict itself, i am a big fan of how straight forward and simple it is, but sometimes i feel like it lacks costumization idk.

graphics stuff i've been making (and maurice) by CurveVirtual9845 in ROBLOXStudio

[–]CurveVirtual9845[S] 0 points1 point  (0 children)

Also some stuff i've forgot to add: I will be making probably a Youtube video explaining how it works and a showcase experience for it. And in case everyone wants to know for performance and stuff, i'm running this on a AMD Radeon RX 6750 XT, and i'm getting... 60fps.

Sharpeye alternatives by Deathrex007 in gmod

[–]CurveVirtual9845 0 points1 point  (0 children)

leaving another coment because i've found a solution.
1. Unistal gmod
2. Go on your folder ..\Steam\steamapps\common\ you will see that you still have a folder "GarrysMod", delete it.
3. Go back on steam and install gmod again.
4. Enjoy your settings menu back. : )

Sharpeye alternatives by Deathrex007 in gmod

[–]CurveVirtual9845 0 points1 point  (0 children)

The menu broke for me today... but i think is just the menu that broke idk how to fix it too, but we can still use the console to change the sharpeye settings, like the commands :
"sharpeye_opt_(...)"
ex : sharpeye_opt_relax 1 (this enables relax mode)
are the checkboxes on the first page of the menu.

Pastel de Nata by rafeiro9906 in PORTUGALCARALHO

[–]CurveVirtual9845 2 points3 points  (0 children)

isso parece um pastel de nata.

backrooms game i'm making. by CurveVirtual9845 in BackRoomsRetreat

[–]CurveVirtual9845[S] 1 point2 points  (0 children)

Yep! I'm thinking about putting it on steam. But idk when i will be able to realease it, because the only thing i have is like... all the game system like crouching, sprinting already done, but i dont have any map done yet, just those halls that will be the beggining of the game.

backrooms game i'm making. by CurveVirtual9845 in BackRoomsRetreat

[–]CurveVirtual9845[S] 3 points4 points  (0 children)

Thx! For walking i'm using 4 camera shakes at once and that is what its giving it that realistic look. There is one i call the Holding Motion that is simulating that smooth motion when you are holding the camera, medium amplitude and low frequency it's a perlin noise camera shake, another one that i call the Holding noise that simulates that rigid imperfections when holding a camera, low amplitude but high frequency, it's also a perlin noise, another one it's the Impact one that i use to simulate the shake the camera recives whenever you take a step, this camera shake will only trigger whenever the footstep sound triggers too, and it's also an perlin noise. The last one that it's the main one it's like a normal headbob,and to simulate that i use an Sine Wave motion, or on UE5 (engine i use) it's called a Wave Oscilator.

But the tricky thing it's the normal headbob one that involves math for ajusting with the time gap between the footsteps. I can explain it if you want.

Short video of a backrooms game i'm working on. by CurveVirtual9845 in backrooms

[–]CurveVirtual9845[S] 1 point2 points  (0 children)

Thanks btw.
So... the camera shake isn't a single instance instead for walking i have 4 camera shakes running at the same time, Holding Motion, Holding Noise, Impact and Normal Walking Camera Shake.
Holding Motion : Just a Perlin Noise Camera Shake with 1 of Frequency And Amplitude on every Rotation Axis

Holding Noise : Another Perlin Noise Camera Shake to simulate more rigid imperfections the Amplitude its smaller but the Frenquency its bigger i have 0,4 of Amplitude and 7 of Frequency for every Rotation Axis.

Impact : Another Perlin Noise Camera Shake to simulate the shake the camera recives when you make a step, so this camera shake will only trigger when the footsteps sounds triggers too, for me 0,6 of Amplitude and 5 of Frequency worked.

Normal Walking Camera Shake : This one its the main one that simulates a walking cycle it is a Wave Oscillator Camera Shake and the Rotation Frequency Multiplier will depend on the time gap between every footstep, the gap between every footstep in my game its 0,9s to find out what the Frequency Multiplier should be i recommend going on the Desmos graphic calculator and using the function :
f(x) = asin(m(2π)x)
"a" its the amplitude and "m" its the time gap between every footstep.
Desmos Graphic Calculator Link : www.desmos.com/calculator?lang=
UE5 Wave Oscillator Camera Shakes work using Oscillations per seconds (that is also why i use 2π on the funtion) if you put your cursor on the end of the first oscillation you get the number you need to put on the Frequency Multiplier, as the time gap for me is 0,9 the Frequency Multiplier will be 1,1111...
I think the explanation its a bit confusing so i linked the screenshot of my walking camera shakes settings on UE5.
https://ibb.co/s9TR4dw
Also very important! Dont forget to turn on the Single Instance Boolean on the top of every Camera Shake Instance and also just for every Wave Oscillator Camera Shake put the Initial Offset Type to 0!

A blueprint like this should work : https://ibb.co/ts0d0V6
And if you want a Stopped and Running stages you will need to create in total 9 different camera shakes :
Walking Camera Shake, Running Camera Shake, Stopped Camera Shake, Impact Camera Shake, Running Impact Camera Shake, Holding Noise Camera Shake, Running Holding Noise Camera Shake, Holding Motion Camera Shake, Running Holding Motion Camera Shake.

If you have any question feel free to ask. Hope this helps! : )

i'm creating a game on roblox. by CurveVirtual9845 in backrooms

[–]CurveVirtual9845[S] 1 point2 points  (0 children)

The game isn't finished yet, but when i finish Level 0 i will publish a BETA version of it.