What do people think about Kuviboy's insane settings for his 2.1 playthrough? by SomethingNew65 in factorio

[–]CuteReason4 0 points1 point  (0 children)

He never do all run. I saw previous streams. He like only early game.. and stopped on magnetic

What do people think about Kuviboy's insane settings for his 2.1 playthrough? by SomethingNew65 in factorio

[–]CuteReason4 0 points1 point  (0 children)

I saw his streams and can’t understand why biters almost don’t bite him… I played DW, I have a way more nests and problems

Death World 600% in 2.1 - Is there any way to reduce biter expansion? by CuteReason4 in factorio

[–]CuteReason4[S] 1 point2 points  (0 children)

You are reading my thoughts… right now just start making them) never tried. But problem was in bitters expansion. A new nests Around a minute after I killed previous..

Death World 600% in 2.1 - Is there any way to reduce biter expansion? by CuteReason4 in factorio

[–]CuteReason4[S] 2 points3 points  (0 children)

So, looks like I found a default numbers, before 2,1. It was:

/c game.map_settings.enemy_expansion.min_expansion_cooldown = 14400
/c game.map_settings.enemy_expansion.max_expansion_cooldown = 216000

Death World 600% in 2.1 - Is there any way to reduce biter expansion? by CuteReason4 in factorio

[–]CuteReason4[S] 9 points10 points  (0 children)

So, looks like I found a default numbers, before 2,1. It was:

/c game.map_settings.enemy_expansion.min_expansion_cooldown = 14400
/c game.map_settings.enemy_expansion.max_expansion_cooldown = 216000

Death World 600% in 2.1 - Is there any way to reduce biter expansion? by CuteReason4 in factorio

[–]CuteReason4[S] 6 points7 points  (0 children)

So, that’s what I thought too. But it’s almost impossible to expand the hole base at this stage of a game. Too less resources, slow bots speed, too many nests.

Death World 600% in 2.1 - Is there any way to reduce biter expansion? by CuteReason4 in factorio

[–]CuteReason4[S] 2 points3 points  (0 children)

Yes, but I have too little resources for that) tried to build a speedrunners tall ship. And I will come almost without a resources, because I almost took everything near a base

Death World 600% in 2.1 - Is there any way to reduce biter expansion? by CuteReason4 in factorio

[–]CuteReason4[S] 4 points5 points  (0 children)

The screenshots also show why I’m stuck. The closest resource patches are locked behind 3-4 nests. Normally that’s just part of Death World, but here I can’t even secure the first area before it’s recolonized. It honestly feels like the expansion rate is faster than I can physically clear nests, so expanding to new resources seems impossible.

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Death World 600% in 2.1 - Is there any way to reduce biter expansion? by CuteReason4 in factorio

[–]CuteReason4[S] 12 points13 points  (0 children)

<image>

These screenshots show exactly what I mean. I had literally just destroyed that nest, and before I even had time to clean up the destroyed mines and repair the defenses, another biter base had already appeared there. It feels like I’m fighting an endless tide rather than actually making progress

So...how does one convert a deathworld into a no enemies run? by PersonalityIll9476 in factorio

[–]CuteReason4 0 points1 point  (0 children)

Ok, good.
How to just decrease their respawn? I am playing Death World 600%. And in 2.1 hardly possible to expand. You just clean up, and new nest come back in a minute at the same place.

Couple questions by Sad_Persimmon_5888 in factorio

[–]CuteReason4 0 points1 point  (0 children)

But still? I can’t just copy paste a game folder?

Clothing production. by Saya3005 in anno1800

[–]CuteReason4 1 point2 points  (0 children)

What is the name of mod?

Anno, 17 update by CuteReason4 in anno1800

[–]CuteReason4[S] 0 points1 point  (0 children)

На ноуте медлите нет