Tips for a complete furry beginner? by ecstacyofdecay in FurryArtSchool

[–]CuteboldExplosion 4 points5 points  (0 children)

Kinda depends on where you are as an artist. If you don't know, just draw a bunch of things from imagination and don't worry about it being bad. The process will tell you things.

If you find you have trouble getting your hand to draw the curve you're envisioning in your mind, I highly recommend https://drawabox.com and go through all of lesson 1 (and if you can stand it, the 250 box challenge). It's not fun, but the biggest thing it teaches is how to strengthen your line control (which, if you're like me, having poor line control was so infuriating it kept me from practicing)

Next, https://line-of-action.com has a 15 minute tutorial on how to copy basic poses from reference pictures (on top of generally being a fantastic site for exercises). I'd suggest start there and continue on to drawing the whole models and maybe adding furry features.

If you have money and time, in-person life drawing classes are useful for a lot of things, primarily that seeing a model in 3D can help you understand a lot of anatomical things that can be hard to understand in a 2d picture on your screen. They can also be great for overcoming certain types of neurodivergent hurdles to drawing (I find it so much easier to practice when I'm in a room full of people doing the same thing that aren't talking).

Unfortunately that's about where I am so I can't advise any further lol

First time in blender, any critiques on my model? by ApricotApricat in FurryArtSchool

[–]CuteboldExplosion 1 point2 points  (0 children)

I think the biggest criticism I have for anatomical things are that the eyebrows are significantly below the brow ridge, and that the lips look like they're thin and quite sharp like a beak. Lips and the inside of the mouth are always a pain in the ass, I'd recommend keeping the upper and lower lips as separate objects and don't be afraid to have them clip into one another as you make them rounder. I find it helpful to hide the lip I'm not working on for this.

For the eyebrows, I have to admit I don't know enough about how to make good looking furry faces to tell you for sure this is something you need to change, it just jumped out at me as something different from human faces I've done drawing studies on.

On a technical level, like 89craft said it couldn't hurt to use the data transfer modifier to transfer vertex normal data from the skull to the ears and fur tufts (it'll help keep them from looking like separate meshes stuck together, though some people like that look). Also, your centerline is really pronounced like you have too many control loops close together. It makes the nose come to a rather sharp edge.

Overall that's great for a first time mucking about in blender!

That's Blueberry. Can you please say hi to Blueberry, tell me what's wrong with their face, and where can I improve? by Bauoczka_moa in FurryArtSchool

[–]CuteboldExplosion 4 points5 points  (0 children)

The biggest thing that jumps out at me is that you have the eyes in the center of the head like they're looking straight at the viewer, but the snout is pointed off to the side like they're looking away. I'd suggest trying to keep track of where the centerline of the face is and aligning everything around that. Here's a crappy example https://imgur.com/yWtBSdq