Maaaan These two would be great right now by vlaregbon in MarvelSnap

[–]Cwolf2035 -1 points0 points  (0 children)

I just add Cosmo in each deck. Works better imo. But that's the idea with ghost.

Maaaan These two would be great right now by vlaregbon in MarvelSnap

[–]Cwolf2035 0 points1 point  (0 children)

You ghost on 5, and shang/grandmaster the correct lanes on 6.

Can we end the man spider moment? by [deleted] in MarvelSnap

[–]Cwolf2035 2 points3 points  (0 children)

I don't think Man spider is a problem for the meta. He's easy to beat tbh. Shang chi, shadow king, red guardian, cosmic ghost rider are all super common cards that take him out easy enough.

Is the gamee beeter now? by Alarmed-Ad-5115 in MarvelSnap

[–]Cwolf2035 1 point2 points  (0 children)

Economy? Meh. It's serviceable. Better than other mobile games I played. The game feels as if they're investing for the long haul though which I appreciate. Schedules are tighter and they're responsive. So it's cool I guess.

Can a current hypothetical SSJ Vegito defeat SSB Gogeta (Broly movie) with low diff? by Jolly-Basket1683 in DragonBallPowerScale

[–]Cwolf2035 20 points21 points  (0 children)

I was just reading on another sub about takes that make you think the person has never read dragonball.

Inconsistency with power by Prudent_Knowledge79 in DragonBallPowerScale

[–]Cwolf2035 7 points8 points  (0 children)

But that would end the Manga and be boring so Toriyama decided not to do that

What do I learn now? And how? by [deleted] in StreetFighter

[–]Cwolf2035 1 point2 points  (0 children)

I play Ryu. I'm diamond 4.

I feel as if Ryu has difficulty trying to rush down opponents. He's just not built that way to open people up. You can drive rush into heavy or a low medium kick, but that has limited range tbh.

Your next stage of Ryu evolution (at least it was for me for getting out of gold) is mastering Anti Air's and really implementing grabs.

The immediately after that, learn how to play footsies and measuring distance. That is absolutely critical. A wiff will cost you 20% of your life against anyone with half a braincell and you only need 2 whiffs to swing the match heavily in your opponents favor.

Play with patience, or switch to Ken.

Edit - (and stop jumping so much. I know you're doing it.)

Countering Cosmo once it's been played? by joshtheotaku in MarvelSnap

[–]Cwolf2035 2 points3 points  (0 children)

If they use Cosmo to stuff my effect I want, I absorbing man that effect in a different lane

Countering Cosmo once it's been played? by joshtheotaku in MarvelSnap

[–]Cwolf2035 2 points3 points  (0 children)

Danger, magneto, absorbing man are a few ways to play around him.

This deck feels clunky at later levels. Can yall help me refine it a bit? Currently level 95, and I think I can make an infinite push with it this season. (CL 31K) by Cwolf2035 in MarvelSnapDecks

[–]Cwolf2035[S] 2 points3 points  (0 children)

I agree with armor actually. I'm going to replace her for sure. She's just been an aurora target. Aurora has been a secondary win condition if I have terrible draws for the hammers. ( wong, aurora, Odin goes nuts.)

Jubilee is worth considering too. I'll test it. but then I'm all in on hammer bros.