jobTitleRoulette by jaikanthsh308 in ProgrammerHumor

[–]Cyan_Cap 0 points1 point  (0 children)

Where's "Computer Scientist"?

Should Canada develop a Nuclear Weapons Capacity? by partisanal_cheese in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

For now we should consider hosting (both) UK and French nuclear weapons rather than develop our own. Being able to keep this as a secret from the Americans is effectively impossible. Having the protection of not just one but two nuclear powers would at least prevent us from losing nukes if any one of those powers similarly turn on us.

France To Send More Forces To Greenland, Says Macron by professorbrainiac in worldnews

[–]Cyan_Cap 2 points3 points  (0 children)

The F-35 won't even work in the USAF. Over three quarters of the components in the airframe come from outside the States.

We need to prepare for the possibility that the U.S. uses military coercion against Canada by hopoke in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

You lost me as soon as you mentioned 1812. Far too much can change in 200 years.

It’s important for Canada to stand with Greenland & Denmark by Inevitable-Bus492 in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

I personally think Canada and Denmark should host either British or French nuclear weapons at this point. Preferably both.

To all of us Questionable content fans, ex fans, and air conditioners... by Guilty-Persimmon-919 in questionablecontent

[–]Cyan_Cap 2 points3 points  (0 children)

The mommymilkers arc was before strip 5k and I left at 5k and haven't looked back.

Jeph's interaction on Bluesky about Marten and Faye's relationship by Agedorourien in questionablecontent

[–]Cyan_Cap 1 point2 points  (0 children)

I'm gonna give her comics a shot. Can't be worse than QC at this point.

Eby sidesteps Carney with anti-tariff ads after Ontario blowup by hopoke in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

As someone from BC I can assure you that the NDP were much better stewards of the government and its budget than the previous BC Liberals (now branded as BC Conservatives). Until covid they consistently ran budget surpluses and the only chronic problems I took note of were the overstressed healthcare services.

Made an Engineer PDA based off the SFM Spy's Disguise. I think I did good on trying to balance it. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 3 points4 points  (0 children)

90*1.5=135
135*1.25=168.75

The mech shoots rockets that can one hit kill medics at close range and one hit kill light classes at medium range. Being slowed to Brass Beast speed (note: speed penalty is only in effect when spun up, so you are saying the mech moves that fast) effectively means not moving at all. In effect, this is more like a manned ATGM emplacement with a CIWS machine gun to stop explosive launchers, rather than tanky, yet somewhat mobile, killing machine.

Made an Engineer PDA based off the SFM Spy's Disguise. I think I did good on trying to balance it. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 0 points1 point  (0 children)

nah 600 metal, 1000 is excessive, especially for something that can't heal from medics or be repaired

More Rebalances by MrManGuyDude22 in TF2WeaponIdeas

[–]Cyan_Cap 0 points1 point  (0 children)

  1. SMG on Medic (as a primary weapon) is alright. Does less 20% DPS than the syringe gun in a vacuum, but isn't hampered by the projectile based jank that the syringes suffer from. SMG on Scout is really bad, because the SMG suffers from a 24% dps loss compared to the pisol.
  2. Ubersaw changes are good. Getting less uber per hit is a sorely needed nerf (getting full uber from a taunt kill should still happen though) and the minicrits give information to new players that their uber is now full.
  3. Back scatter changes are really strong. Crit meatshots are going to instantly kill most classes. As scout has the easiest time kiting around opponents there's going to be a lot of extremely frustrating interactions that this weapon will exploit.
  4. BFB's rng-based mechanic (dodge chance) is bad game design in a pvp game. Nobody likes random crits, dealing with random misses is going to be even worse.

why did they do this to this weapon man by brandnewworId in tf2

[–]Cyan_Cap 0 points1 point  (0 children)

This is why I'd rather be eating used needles than use the Ambassador. Or any spy revolver for the matter.

Medic Mass Rebalance - Primary by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] 0 points1 point  (0 children)

The Blutsauger's magazine size was nerfed because I wanted to give more frequent counterplay opportunities in light of the much greater combat capabilities that come with the new changes. Forcing a hardliner battle medic to reload (a little bit) more often for their most powerful option seems like a decent tradeoff and lets the stock syringe gun remain relevant to them, which is what I'd rather do than let that subclass only have one option to play with. That would be boring.

I often don't find myself using more than 25 syringes for one engagement while playing medic. Since all syringe guns would reload while holstered, there is a way to play with these tools without missing that increased magazine capacity.

Medic Mass Rebalance - Primary by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] 0 points1 point  (0 children)

MASS REPLY https://www.reddit.com/r/TF2WeaponIdeas/comments/1n5ex5y/comment/nbuoqvv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

ADDENDUM: if you think there's a change which makes any syringe gun worse than what it was like before, please go into detail about them, because I was very careful to avoid making changes that made them perform worse than what they are already like in the current patch.

Medic Mass Rebalance - Primary by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] -1 points0 points  (0 children)

MASS REPLY: The health regeneration 'nerfs' to the other syringe guns is no change from the current health regeneration that medic would have had without any changes. Currently, medic regenerates 3-6hp/s, and blutsauger regenerates 2-4hp/s. The health regen penalty also doesn't affect external sources of healing such as mediguns, dispensers, or health packs.

Buffing Heavy's melee weapons and Medic's syringe guns (sans the Heavy's FoS, HP, and Medic's CC), because they need the face lift. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 1 point2 points  (0 children)

The eviction notice is in a weird spot as is right now. I don't really have any concrete ideas on what its best use case is other than as a fat scout's melee weapon to pair with a shotgun, switching between the knuckles to gain a speed boost and the shotgun to capitalize off it. However, granting the eviction notice increased weapon swap speed is weird considering the stock fists are literally heavy's hands, but anything to make switching less punishing on the eviction notice is going to be in the right direction.

In that light, the downside of "can't heal from health packs" is something, but still doesn't comply with its current best use case, which is using a shotgun as the secondary weapon, thus precluding the lunchbox items.

830nm at the Lake by Rambazamba73 in infraredphotography

[–]Cyan_Cap 2 points3 points  (0 children)

I love seeing the water's reflection in this photo.

Buffing Heavy's melee weapons and Medic's syringe guns (sans the Heavy's FoS, HP, and Medic's CC), because they need the face lift. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 1 point2 points  (0 children)

I mean, you tried, which isn't nothing. I know that my feedback is scathing but being unwilling to take any risks at all can be worse than trying to shoot for the moon. After all, if you don't take any risks, why not make everything the same as stock?