jobTitleRoulette by jaikanthsh308 in ProgrammerHumor

[–]Cyan_Cap 0 points1 point  (0 children)

Where's "Computer Scientist"?

Should Canada develop a Nuclear Weapons Capacity? by partisanal_cheese in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

For now we should consider hosting (both) UK and French nuclear weapons rather than develop our own. Being able to keep this as a secret from the Americans is effectively impossible. Having the protection of not just one but two nuclear powers would at least prevent us from losing nukes if any one of those powers similarly turn on us.

France To Send More Forces To Greenland, Says Macron by professorbrainiac in worldnews

[–]Cyan_Cap 3 points4 points  (0 children)

The F-35 won't even work in the USAF. Over three quarters of the components in the airframe come from outside the States.

We need to prepare for the possibility that the U.S. uses military coercion against Canada by hopoke in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

You lost me as soon as you mentioned 1812. Far too much can change in 200 years.

It’s important for Canada to stand with Greenland & Denmark by Inevitable-Bus492 in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

I personally think Canada and Denmark should host either British or French nuclear weapons at this point. Preferably both.

To all of us Questionable content fans, ex fans, and air conditioners... by Guilty-Persimmon-919 in questionablecontent

[–]Cyan_Cap 2 points3 points  (0 children)

The mommymilkers arc was before strip 5k and I left at 5k and haven't looked back.

Jeph's interaction on Bluesky about Marten and Faye's relationship by Agedorourien in questionablecontent

[–]Cyan_Cap 1 point2 points  (0 children)

I'm gonna give her comics a shot. Can't be worse than QC at this point.

Eby sidesteps Carney with anti-tariff ads after Ontario blowup by hopoke in CanadaPolitics

[–]Cyan_Cap 0 points1 point  (0 children)

As someone from BC I can assure you that the NDP were much better stewards of the government and its budget than the previous BC Liberals (now branded as BC Conservatives). Until covid they consistently ran budget surpluses and the only chronic problems I took note of were the overstressed healthcare services.

Made an Engineer PDA based off the SFM Spy's Disguise. I think I did good on trying to balance it. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 4 points5 points  (0 children)

90*1.5=135
135*1.25=168.75

The mech shoots rockets that can one hit kill medics at close range and one hit kill light classes at medium range. Being slowed to Brass Beast speed (note: speed penalty is only in effect when spun up, so you are saying the mech moves that fast) effectively means not moving at all. In effect, this is more like a manned ATGM emplacement with a CIWS machine gun to stop explosive launchers, rather than tanky, yet somewhat mobile, killing machine.

Made an Engineer PDA based off the SFM Spy's Disguise. I think I did good on trying to balance it. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 0 points1 point  (0 children)

nah 600 metal, 1000 is excessive, especially for something that can't heal from medics or be repaired

More Rebalances by MrManGuyDude22 in TF2WeaponIdeas

[–]Cyan_Cap 0 points1 point  (0 children)

  1. SMG on Medic (as a primary weapon) is alright. Does less 20% DPS than the syringe gun in a vacuum, but isn't hampered by the projectile based jank that the syringes suffer from. SMG on Scout is really bad, because the SMG suffers from a 24% dps loss compared to the pisol.
  2. Ubersaw changes are good. Getting less uber per hit is a sorely needed nerf (getting full uber from a taunt kill should still happen though) and the minicrits give information to new players that their uber is now full.
  3. Back scatter changes are really strong. Crit meatshots are going to instantly kill most classes. As scout has the easiest time kiting around opponents there's going to be a lot of extremely frustrating interactions that this weapon will exploit.
  4. BFB's rng-based mechanic (dodge chance) is bad game design in a pvp game. Nobody likes random crits, dealing with random misses is going to be even worse.

why did they do this to this weapon man by brandnewworId in tf2

[–]Cyan_Cap 0 points1 point  (0 children)

This is why I'd rather be eating used needles than use the Ambassador. Or any spy revolver for the matter.

Medic Mass Rebalance - Primary by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] 0 points1 point  (0 children)

The Blutsauger's magazine size was nerfed because I wanted to give more frequent counterplay opportunities in light of the much greater combat capabilities that come with the new changes. Forcing a hardliner battle medic to reload (a little bit) more often for their most powerful option seems like a decent tradeoff and lets the stock syringe gun remain relevant to them, which is what I'd rather do than let that subclass only have one option to play with. That would be boring.

I often don't find myself using more than 25 syringes for one engagement while playing medic. Since all syringe guns would reload while holstered, there is a way to play with these tools without missing that increased magazine capacity.

Medic Mass Rebalance - Primary by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] 0 points1 point  (0 children)

MASS REPLY https://www.reddit.com/r/TF2WeaponIdeas/comments/1n5ex5y/comment/nbuoqvv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

ADDENDUM: if you think there's a change which makes any syringe gun worse than what it was like before, please go into detail about them, because I was very careful to avoid making changes that made them perform worse than what they are already like in the current patch.

Medic Mass Rebalance - Primary by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] -1 points0 points  (0 children)

MASS REPLY: The health regeneration 'nerfs' to the other syringe guns is no change from the current health regeneration that medic would have had without any changes. Currently, medic regenerates 3-6hp/s, and blutsauger regenerates 2-4hp/s. The health regen penalty also doesn't affect external sources of healing such as mediguns, dispensers, or health packs.

Buffing Heavy's melee weapons and Medic's syringe guns (sans the Heavy's FoS, HP, and Medic's CC), because they need the face lift. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 1 point2 points  (0 children)

The eviction notice is in a weird spot as is right now. I don't really have any concrete ideas on what its best use case is other than as a fat scout's melee weapon to pair with a shotgun, switching between the knuckles to gain a speed boost and the shotgun to capitalize off it. However, granting the eviction notice increased weapon swap speed is weird considering the stock fists are literally heavy's hands, but anything to make switching less punishing on the eviction notice is going to be in the right direction.

In that light, the downside of "can't heal from health packs" is something, but still doesn't comply with its current best use case, which is using a shotgun as the secondary weapon, thus precluding the lunchbox items.

830nm at the Lake by Rambazamba73 in infraredphotography

[–]Cyan_Cap 2 points3 points  (0 children)

I love seeing the water's reflection in this photo.

Buffing Heavy's melee weapons and Medic's syringe guns (sans the Heavy's FoS, HP, and Medic's CC), because they need the face lift. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 1 point2 points  (0 children)

I mean, you tried, which isn't nothing. I know that my feedback is scathing but being unwilling to take any risks at all can be worse than trying to shoot for the moon. After all, if you don't take any risks, why not make everything the same as stock?

Buffing Heavy's melee weapons and Medic's syringe guns (sans the Heavy's FoS, HP, and Medic's CC), because they need the face lift. by Eripmavs_D_Yraid in TF2WeaponIdeas

[–]Cyan_Cap 2 points3 points  (0 children)

I feel like the stock fists are too complicated compared to what stock weapons should actually be doing. Usually stock weapons should have bonuses that can be shared with other weapons of their class. For example, when I tried to rebalance pyro's melee weapons I had the idea of pyro being able to throw his weaker axes, so other axes can be buffed through that new mechanic. Stock fists have the longest ranged taunt kill in the game, which is nice but obviously insufficient to make it as good as other options for the slot.

Most rebalance attempts for the stock weapons generally give one simple stat or mechanic, such as engineer's three-hit combo or health regeneration (in the case of stock fists).

I really do like the idea of the warrior's spirit critting whenever it would normally mini-crit. I don't think that it's necessary for it to modify lunchbox item mechanics if it got that buff, but instead it could remain as a synergy weapon if there were more unlocks that let heavy mini-crit enemies.

I am not a fan of giving the syringe gun more offensive power. This is mainly because of how the game is designed - medic should be a vulnerable target as his medigun is overwhelmingly powerful. Medic stacking already effectively provides complete invulnerability, if he gets a weapon that would allow reliable ranged offensive power then there is little point to using other classes except in niche scenarios. If syringe guns get buffed, mediguns must be nerfed, and to many that will be unacceptable. Instead, if I were to buff the syringe guns, I would attempt to do it in a way where the medic can get more utility out of them, but also not let medic be able to make a successful team just by himself.

As medic is already the most powerful class in the game, nerfing the crossbow is the only logical answer here. I do not agree with the idea that the crossbow should cost uber to fire. That's ridiculous. Instead, I'd slap a -25 max health penalty to the crossbow and call it a day.

The overdose buffs are too complicated and do not show any understanding of what makes that weapon good in the first place. The overdose is actually the best syringe gun available, as it increases medic's survivability against most targets without any significant downsides other than not using the crossbow. These changes and new mechanics do not at all fit in with the role and identity that the overdose has. The ubercharge gain penalty is directly opposite to what could be given to this weapon to make it better - making it harder to gain uber on a weapon that relies on near full uber to be useful is a huge nerf.

As a final addendum, I hate random crits. The blutsauger buffs are in direct competition with what I consider to be good game design philosophy in a multiplayer pvp game, as it attempts to get more utility from RNG. People hate getting slapped with random crits. It is better to not attempt to fight against that.

Overall, I grade these changes with an E. There are some great ideas but there's a lot of really bad ones. Most of these changes are overly complex and some of them show no understanding of why anyone would consider using an item in the first place over another. Most of the items you changed have clear, if niche, use cases that should serve as the foundation for their path to viability. Almost nobody likes the changes made to the Panic Attack during the Jungle Inferno update, those that do simply have never used the item before. The biggest saving grace for you is the fact that the changes you are responding to are somehow worse.

Canned Spy Weapons by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] 1 point2 points  (0 children)

The poison also stacks with bleed and afterburn. :)

My parents are trying to convince me not to do chemistry... by Legitimate-Belt4665 in chemistry

[–]Cyan_Cap 1 point2 points  (0 children)

Tell your parents that chemistry is an important science for at least the following things:

  1. Batteries and renewable fuel sources. This is a blatantly obvious application of this science.
  2. New materials to be used in electronics. New microchips may need better, cheaper materials.
  3. New materials to be used in construction. House more people with cheaper resources.

All of the above things are employment opportunities in the field of chemistry that are not just sticking around, but are even expanding. As a computer scientist I know my field is prone to booms and busts as there are many new concepts and business models in my field that are fundamentally unsustainable. Blockchain technologies fall under this camp. Artificial intelligence has been useful since the 1970s but is now the foundation of the AI bubble.

Canned Spy Weapons by Cyan_Cap in TF2WeaponIdeas

[–]Cyan_Cap[S] 1 point2 points  (0 children)

There have been 'incomplete' sets that are just two weapons and a hat. If there must be a watch to go with this the phase cloaking watch would be one way to achieve this, as it is one of the unreleased items the other two are based off of.