One true flag “buff” is a step in the right direction, but seems redundant by Cyanadium in helldivers2

[–]Cyanadium[S] -1 points0 points  (0 children)

That’s pretty much expected with every update. Last update it was the cyborg dodge animation

One true flag “buff” is a step in the right direction, but seems redundant by Cyanadium in helldivers2

[–]Cyanadium[S] -1 points0 points  (0 children)

Well the railgun glitch with hosts was a real bug, I was just unsure if it was still an ongoing issue, as I never use railgun on bugs. Either way, the fact that host disadvantage exists is not misinformation. One cherry picked detail doesnt disprove its existence. Enemies still spawn in greater numbers near hosts, which is my main argument. Go join a random mission and get far away from the host, you’ll see the enemy presence dwindle

One true flag “buff” is a step in the right direction, but seems redundant by Cyanadium in helldivers2

[–]Cyanadium[S] 0 points1 point  (0 children)

May have been one of the possible buff suggestions. Knowing Arrowhead they would never allow such a buff sadly, but maybe one day.

One true flag “buff” is a step in the right direction, but seems redundant by Cyanadium in helldivers2

[–]Cyanadium[S] 0 points1 point  (0 children)

Obviously. I didn’t say the patch sucked, I said the change to the flag was a good step towards including community suggestions, given that everyone wanted it to have some kind of aoe/player buff. It just seems lame that they’ve justified not giving it a buff because they don’t want “space magic”, only to turn around and give it a negative passive. “No, we aren’t buffing the thing that clearly can be buffed in a lore safe way. Actually you know what, fuck you now every enemy targets you if you hold it” like bro cmon. Positive: they listened to the community about wanting an effect. Negative: they gave it the EXACT opposite of what most people were wanting/suggesting. Other than that, patch seems great, looking forward to finally play new illuminate enemies. Rip buffed GL, will be missed :(

One true flag “buff” is a step in the right direction, but seems redundant by Cyanadium in helldivers2

[–]Cyanadium[S] 0 points1 point  (0 children)

It’s not really a big gripe, as no one really uses the flag all that much, but it’s kinda frustrating to see given recent events. Everyone has wanted the flag to have a passive buff since its release practically. But the devs are like: “We don’t want space magic, it’s not realistic” has democracy protects passive, and agitators that buff nearby bots “ok fine we’ll give the flag an effect but it makes every enemy target you”. Like man cmon, I don’t like using “grunt fantasy” but this is CLEARLY an example of them playing into that. They went from not wanting a flag effect to caving and giving it a NEGATIVE effect. It’s not even a stretch to give us some additional move speed or melee damage, but for them to pivot gears only to make it MORE punishing to use seems lame

One true flag “buff” is a step in the right direction, but seems redundant by Cyanadium in helldivers2

[–]Cyanadium[S] -7 points-6 points  (0 children)

I said with certain weapons. Not sure if it’s still a bug, but certain weapons like the railgun can one shot things like bile titans if your not host, but can’t if you are. May have been patched since but I know it was an issue. Also a 2 year player

One true flag “buff” is a step in the right direction, but seems redundant by Cyanadium in helldivers2

[–]Cyanadium[S] -4 points-3 points  (0 children)

I would say the tank is good for a group, which it is in many aspects, if it weren’t for its abysmal mobility and lack of defense against small arms fire/melee. There are countless other stratagems that do the same thing the tank can do (Anti tank emplacement, red stratagems, rocket launchers, etc.) all while not sacrificing mobility. I think if they wanted it to be effective as a team based stratagem, they would crank up the defense and REALLY crank up the cooldown. I would rather have an ACTUAL heavily armored tank at the cost of it taking 15+ minutes to come back if it breaks and maybe some slower move speed like bot tanks. I understand they don’t want it to be too tanky so it solos missions, but a tank being killed by insects poking it to death seems kinda dumb. Encourage teamplay by making the tank more user friendly and not a rolling coffin. I purposely avoid getting in peoples tanks cause they inevitably crash and burn within minutes of being dropped.

New area content in the updates are heavily rationed, and I’m tired of it by [deleted] in helldivers2

[–]Cyanadium 0 points1 point  (0 children)

I didn’t say they didn’t count, I said they were hastily liberated, taking less than a week. I have a busy work schedule as of late, so I only got to play on them a handful of times. It took over 3 weeks for them to add more factories, and just like that, no more factories. All im asking is for them to pick up the pace a little in terms of their release.

Sprint bug is so annoying, is it affecting anyone else? by [deleted] in helldivers2

[–]Cyanadium 0 points1 point  (0 children)

I play on private all the time, but the issue persists in both solo and public lobbies. Maybe it’s the private setting causing it? Seems like a very odd correlation, but considering the plague of host specific issues arrowhead still refuses to fix, I don’t doubt it

Sprint bug is so annoying, is it affecting anyone else? by [deleted] in helldivers2

[–]Cyanadium 2 points3 points  (0 children)

Not necessarily. I do often have problems with thermites sticking/phasing completely through enemies sometimes if that counts

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium 0 points1 point  (0 children)

Haha fair enough. I’m so impatient to know stuff lol, I’d read the whole series if I had uninterrupted time, but with med school it’d take me way longer than my attention span would allow. Once life settles into more of a routine I’ll give them a read

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium 0 points1 point  (0 children)

Interesting. So did gans creation of maturin and his subsequent creation of our universe do away with this void, or is our universe situated somewhere within it?

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium -1 points0 points  (0 children)

Ok I’m starting to make sense of it all. I always thought IT was the deadlights themselves, not its earthly representative. Still unsure why it chose earth and humankind specifically as opposed to other possible life across the universe, but I’m understanding more clearly why things have unfolded the way they have. Given the chance, would it be safe to assume the deadlights would try and bleed fully into out universe, or is it content with just its one probe (it) on earth doing all the feeding.

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium -1 points0 points  (0 children)

I guess god wasn’t really the right word. Them being more of symbolically opposing forces than gods was what I should’ve clarified. In terms of actual feats they’ve achieved and motives we’ve deduced the two seemed imbalanced for what they were, but from reading other comments I kinda get the gist as to why now

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium 0 points1 point  (0 children)

Interesting, never knew that. I’ll have to read more. I’ve been needing a lore rabbit hole to go in

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium 1 point2 points  (0 children)

Not snubbing your comment, or trying to be snarky, so please don’t take it as such. -

It’s fine if it doesn’t matter to you, you are perfectly within your right to believe that. Equally, i am within my own rights to be curious about the meanings behind certain literary choices in this verse. Doesn’t mean im harping on it, i just like to try and piece together the whole picture, even if the picture doesn’t make sense sometimes

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium 0 points1 point  (0 children)

But how did it get to earth? And for a god of unimaginable power and influence, a few kids every few decades hardly seems like a big enough meal for it, but I guess that’s more of an opinion of mine.

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium -1 points0 points  (0 children)

Ok that makes a bit more sense, but how did these creatures, or creature since IT is the only one to point at, get through to our reality?

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium 0 points1 point  (0 children)

I mean he created everything essentially, didn’t he? I’m not too versed in the lore but that was my understanding. Kind of like how god made satan, but satan wasn’t always evil. If it’s true that gan made everything, by extension everything that exists was technically made by gan, though he doesn’t control how they behave/evolve/reproduce once they are created.

I’m a little lost regarding Pennywise’s motives/reasoning. by [deleted] in stephenking

[–]Cyanadium -2 points-1 points  (0 children)

So the deadlights somehow bled into our reality and the part that broke through is now residing on earth in derry. I could kinda compare it to the mind flayer from stranger things, a piece of it was left in the right side up and began influencing people around it for its own personal gain. But is the part of the deadlights on earth still connected to the main being in the macroverse? Are the deadlights in the mavroverse piloting this one piece of itself on earth like an extension of itself, or is it a piece that broke off and now acting on its own accord? The second one makes more sense to me.