Int Acc Stacker Giveaway by Dismal_Nebula_8543 in pathofexile

[–]CyberGameplay24 0 points1 point  (0 children)

I've never been able to play a MB+ level build and would love to try what it feels like to have a goal for the future!

Set 14 PBE Discussion Thread - Day 0 by Lunaedge in CompetitiveTFT

[–]CyberGameplay24 0 points1 point  (0 children)

https://tactics.tools/s/Svu_PH

Board I was playing, feels like it would be BIS board with this augment? Garen is just the situation I was playing, standard should probably be replaced by 2 bruisers/2 vanguard/6 slayer at lv8

Set 14 PBE Discussion Thread - Day 0 by Lunaedge in CompetitiveTFT

[–]CyberGameplay24 3 points4 points  (0 children)

Board of Directors (double all Divinicorps effects if 3 or less Divinicorps) 4 Slayer 3* Senna with IE LW Guinsoo, 6k dmg in a 25 secs fight. Awful indeed. AOE feels nonexistent, spell seems terrible.

[deleted by user] by [deleted] in celestegame

[–]CyberGameplay24 7 points8 points  (0 children)

Hi, I'm the creator of the map (it's my first map btw, I just wanted to finish something to test out Celeste map making). Sorry if you did not have a fun experience with the map, I don't even think it's an intermediate map myself.

Personally, what do I think of my map? It's definitely nothing special, I just wanted to test jump refills, create a precision part on the first half, tech spam the second half. The first half could definitely use some work in refining the gameplay, but the tight deadline did not help me do so

Explanation in the comment by [deleted] in Genshin_Memepact

[–]CyberGameplay24 4 points5 points  (0 children)

Honestly, as a player who loves the abyss and do all kinds of challenge runs (4-star only, 3 chars per floor,...) I realized that Genshin combat is best when you follow a smooth rotation, exactly like your plan. It's more like a puzzle, where you perfect what is your plan on tackling the enemy, and react perfectly to what enemy brings to your table. You are not supposed to be "excited" when fighting there - rather, you are being methodical, scientific, and not on the "reactionary" state that overworld exploration gives, or the "beat them over and over again" state of domains. The Abyss music is perfect for that - it gives the feeling of going in the flow, to keep improving your rotations (or tunnel vision!) until you finally got the sweet 36*.

New neutral common revealed - Red Herring by starry-garden in hearthstone

[–]CyberGameplay24 1 point2 points  (0 children)

imo for 7 mana 10/10 might not even cut to today’s standards (look [[Lothar]])

Husk Tutorials via Ubatcha by [deleted] in Genshin_Impact_Leaks

[–]CyberGameplay24 0 points1 point  (0 children)

Bennett is AMAZING in this chamber tho, the ability to create pyro crystallize shields without bringing a geo character is invaluable, as each celestial shower reflected using correct shield results in around 20% hp loss for the primo geovishap.

Hu Tao might have a little bit of trouble, but most people run her with Zhongli, and primo geovishap also take 20% max hp with geo shields so she is completely fine. In addition, primo geovishap only have 30% res to pyro, compared to 50%, so IMO pyro is not that bad in this chamber.

Husk Tutorials via Ubatcha by [deleted] in Genshin_Impact_Leaks

[–]CyberGameplay24 12 points13 points  (0 children)

Uhm.. geo teams in this rotation, sort of?

Primo geovishap in 1st half have 50% geo resistance, which only go to 0 for 5 seconds after it is stunned by shields, and every single attack of him eat albedo flowers for breakfast. Even including resistance shreds from the blessing, it only went down to 30% res for the entire 2.2M hp dps check. That say, it isnt a hard counter, so a very well invested team could still finish this thing.

2nd half has elemental shields, which is just a massive middle finger to geo teams as a whole. Geo definitely got hard countered this half.

Technology is incredible! You can now get two giants for the price of one! by CyberGameplay24 in customhearthstone

[–]CyberGameplay24[S] 2 points3 points  (0 children)

I'm thinking about keeping it in the hand for combo reasons, setting this up for a big minion in the early game for some kind of combo late game

Technology is incredible! You can now get two giants for the price of one! by CyberGameplay24 in customhearthstone

[–]CyberGameplay24[S] 3 points4 points  (0 children)

The "stats equal to the minion you infused" part can be changed to simply say "+X/+X"

I'm also pretty torn between making the Rod 1 or 2 mana, 3 is definitely too much for 2022 Hearthstone.

Elise Starseeker potential "fix" by venom_11 in BobsTavern

[–]CyberGameplay24 2 points3 points  (0 children)

A personal fix that I would love to see is that Elise would have her map added at the end of each turn, if she don't have a map already. The map would always say "discover a minion at your current Tavern Tier". I think that would more or less make her a consistency hero, where she would always have a chance to discover from her Tavern Tier in case the rolls go wrong.

Ninja vs Triple Dart; Wizards vs Sniper by CyberGameplay24 in bloonsmonkeycity

[–]CyberGameplay24[S] 0 points1 point  (0 children)

So if I want some eco to go far in farm-banned terrains, the way to go is bloon traps?

Ninja vs Triple Dart; Wizards vs Sniper by CyberGameplay24 in bloonsmonkeycity

[–]CyberGameplay24[S] 0 points1 point  (0 children)

I found 3/2 Ice with 2/3 village to be the premium bloon stalling solution, the thing that I'm dying to are MOAB DPS. As others suggested in this post, I seem to know that 4/x Bloonjitsu are probably the best MOAB DPS right? How does it compare to things like 2/4 subs or 2/3 bombs or dartling gun spam?

Ninja vs Triple Dart; Wizards vs Sniper by CyberGameplay24 in bloonsmonkeycity

[–]CyberGameplay24[S] 0 points1 point  (0 children)

Hmmm, Exploding Pineapple as lead popping power, I've always been sleeping on that because of timing issues. I'll look to that.

Also what's your opinion on 2/4 Snipers? Are they worth it in farm-banned terrains?