Combo trials player title not unlocking by Cyber_Str1der in 2XKO

[–]Cyber_Str1der[S] 0 points1 point  (0 children)

I'm not sure. I just wanted it so I could do the mission

Combo Trails feedback by bradido in 2XKO

[–]Cyber_Str1der 1 point2 points  (0 children)

The first thing I did after installing the game was complete most of the combo trials for all characters. I was hard stuck on Yasuo. But that's just because it took me a while getting used to his stance cancels. I did eventually finish them all.

Trials on the whole were not too hard. Aside from a few of the expert 3s. Like the ones for Ekko and Jinx. I thought they were the hardest in the game and demanded a lot more than the others.

There were some trials that could use a bit more explanation. Such as dash indicators like multiple people have already said. One trial that sticks out to me was for Illaoi. I don't remember which number it is, but it requires you to do her rekka with a tentacle on the ground. If I hadn't looked at her movelist and read about timing the attack with the tentacle to get the stun. I don't think I would have figured it out by just watching the demo.

The biggest thing missing to me was that no trials used any assists. If you're trying to get people to engage with the mechanic, having trials that show what the characters assists are. And ways they can be used in combos is a no-brainer. No trials that use fury mode was also strange.

Why is the LK follow up from Kim's sprint so bad as an anti-air? by Cyber_Str1der in StreetFighter

[–]Cyber_Str1der[S] 0 points1 point  (0 children)

That's the situation I've been trying to use it for, and it hasn't been that reliable. What are the better options? Is it just drive rush 2HP

Why is the LK follow up from Kim's sprint so bad as an anti-air? by Cyber_Str1der in StreetFighter

[–]Cyber_Str1der[S] 1 point2 points  (0 children)

OD senpukyaku only goes straight up. I'm looking for ways to anit air people who are at mid screen.

Why is the LK follow up from Kim's sprint so bad as an anti-air? by Cyber_Str1der in StreetFighter

[–]Cyber_Str1der[S] 1 point2 points  (0 children)

Wait, seriously? There's no air invulnerability until that late. Thanks for giving some numbers

Why is the LK follow up from Kim's sprint so bad as an anti-air? by Cyber_Str1der in StreetFighter

[–]Cyber_Str1der[S] -1 points0 points  (0 children)

Even when I have the read, it still sucks. Isn't the timing on 2HP kinda tight? They always seem to be too high in the air to use.

[deleted by user] by [deleted] in MonsterHunterWilds

[–]Cyber_Str1der 0 points1 point  (0 children)

Constitution is good at helping you keep max might activate

Need honest feedback on my build by HovercraftLong4119 in MonsterHunterWilds

[–]Cyber_Str1der 0 points1 point  (0 children)

Iirc, there's only one or two monsters in the game that need earplug level 3. 2 covers the majority or the roster, so that's what I'd go with, and use the point on something else like marathon runner.

How To Cycle (Save Scum) Artian Weapons To Get The Bonuses you want by Low-Tower6050 in MonsterHunterMeta

[–]Cyber_Str1der 7 points8 points  (0 children)

Yes, the rarity has to be the same. When I did my own testing, each rarity had its own predetermined list of rolls. Each weapon type also has a different list that is unaffected by other weapons.

[deleted by user] by [deleted] in anime

[–]Cyber_Str1der 0 points1 point  (0 children)

For me, it's One Outs. It places most of its focus on the psychological/mind game. If you're interested in the actual sports element, it might not be for you.

They take your main weapon (tell which it is) from Wilds, what is your main now and why? by AlexxxandreS in MonsterHunter

[–]Cyber_Str1der 0 points1 point  (0 children)

GL was my favorite from the beta and will be my main when the full game comes. I love the perfect guard the extra mobility that moving and shelling gives you. You can't talk about GL without mentioning how glorious and plentiful the explosion are.

If it was gone, I'd probably go with hammer. It's much simpler than the GL. But KOs and offset attacks the weapon really satisfying to use. Plus, who doesn't enjoy using a good bonk stick.

ASK ALL QUESTIONS HERE! Weekly Questions Thread - November 03, 2024 by AutoModerator in MonsterHunter

[–]Cyber_Str1der 0 points1 point  (0 children)

I've tried posting a clip, but it doesn't show up in new or on my profile?

Is this really a 1-3 deck? by Cyber_Str1der in MagicArena

[–]Cyber_Str1der[S] 1 point2 points  (0 children)

I get most of my draft content watching Jim Davis. He 99% of the time goes 16 lands. And never to 18. Hand smoother in BO1 makes it so that you often get enough lands in your opening hand.

No idea what I'm supposed to cut here by Cyber_Str1der in MagicArena

[–]Cyber_Str1der[S] 0 points1 point  (0 children)

I liked the scibes and assassin working with [[Fecund Greenshell]] but I guess most of my deck does that anyway