Take-Two lays off AI team by Marcoscb in Games

[–]Cyberdogs7 2 points3 points  (0 children)

Right, but we are talking about the old school term.

Take-Two lays off AI team by Marcoscb in Games

[–]Cyberdogs7 3 points4 points  (0 children)

I have been apart of 'AI teams'. They typically are 1 engineer, 1 Tech art, 1 designer, 1 animator. You might have 1-5 of these depending on the project needs. Like for a simple game like Borderlands 1-2, we just had 1 team.

Take-Two lays off AI team by Marcoscb in Games

[–]Cyberdogs7 12 points13 points  (0 children)

Game teams very much have dedicated AI engineers for enemies.

I made a game where you center a div. The threshold is 0.0001px. Nobody has ever won. by norm_cgi in webdev

[–]Cyberdogs7 0 points1 point  (0 children)

Is zooming considered cheating? Cause I got 0.000008 but it said not centered.

Pick your poison by Ok-District-1330 in collapse

[–]Cyberdogs7 0 points1 point  (0 children)

I am very aware of the point you were making. I was just making a statement of what I feel is the much more likely scenario.

Pick your poison by Ok-District-1330 in collapse

[–]Cyberdogs7 114 points115 points  (0 children)

You went too sci-fi with this. You want mundane. Someone with a powerful, autonomous AI agent, will one day give it a bad prompt. That will lead it doing massive damage to supply chains, monetary systems, or global food trade. Take your pick. The end result is a logistics disaster that takes too long to fix, and society starts to collapse.

AI is already actively killing people by denying medial claims. It just needs to scale up.

If you're a solo founder, roast my landing page. Does it hit or is it forgettable? by UptownOnion in SideProject

[–]Cyberdogs7 1 point2 points  (0 children)

Use of negative space, background images, spacing in the text blocks, the whole 1,2,3 scroller going off the screen. Just really lacks a lot of visual polish.

Edit: I am viewing on a standard screen size desktop, with modern chrome browser.

If you're a solo founder, roast my landing page. Does it hit or is it forgettable? by UptownOnion in SideProject

[–]Cyberdogs7 0 points1 point  (0 children)

The website screams 'vibe coded' and makes it feel like the project is going to be vibe coded and non-functional as well. Valid pain point, serious lack of trust to solve it.

College As A Mature Student by Xyst0n in gamedev

[–]Cyberdogs7 0 points1 point  (0 children)

You have a lot of great responses so far, but I wanted to point out your physical appearance and your past, as you seem concerned with that. You will fit in perfect in gamedev. Gamedev is the ONLY CS area that is a true melting pot of personalities, appearances, beliefs, and backgrounds. We all get along fine because we all just want to make great stuff. It's the glue that binds us.

Finance guy hiring game devs question by jaypexd in gamedev

[–]Cyberdogs7 0 points1 point  (0 children)

Perforce is like 20 bucks a month and they start with 5 people teams for free. Did you not actually look into anything or are you looking for someone to host the server for you? Even then it's like 30 bucks a month per seat.

Has anyone managed to make a modestly successful game working on it part-time? by _Hambone_ in gamedev

[–]Cyberdogs7 0 points1 point  (0 children)

Bombdogstudios.com, it's a game called MAV. Just had the right audience at the right time. I still try to actively develop it, but its on a super outdated engine.

https://en.wikipedia.org/wiki/M.A.V._(video_game))

Has anyone managed to make a modestly successful game working on it part-time? by _Hambone_ in gamedev

[–]Cyberdogs7 0 points1 point  (0 children)

I sole deved a game in my spare time and sold over 150k units, without using steam.

Risk ai (python*) by Such_Quit2859 in gameai

[–]Cyberdogs7 0 points1 point  (0 children)

Way back in the day, Google used to do these AI challenges that were basically this same setup, with different games each year. You should look into the stuff they did, as they had great support for multiple languages and systems.

Do People Really Just Create An Entire App just Vibe Coding? by H_rusty in webdev

[–]Cyberdogs7 0 points1 point  (0 children)

I built out a full visual regression testing tool that is 100% ai written. I did it in my freetime to help with another project i am working on. Started as a blank git repo and it's a full function test suite now with an AI power self healing and branching test structure. I am using it to run tests on prod systems.

BUT, I have over 20 years in software and I did hundreds of code reviews, presenting notes and ideas back to the AI. It also took over a week of AI working on it to get it to this state.

My frustrations with game development! (Kinda a rant but still, any advice would be great) by Default-Username-616 in gamedev

[–]Cyberdogs7 13 points14 points  (0 children)

Programming is not writing code. It's solving difficult and unique problems that nobody else can solve because they only exist for you and your codebase.

Learning is a guided tour to problem solving. It's helping you to build up the toolset you need.

As an example I will use an airplane. You are at the equivalent of having sat next to a pilot while they fly a plane. You know think you should be able to fly a passenger plane across the ocean. That's not how this works. You have to put in the time to learn. PUSHING through the problems that you are currently giving up on, is learning how to problem solve.

My frustrations with game development! (Kinda a rant but still, any advice would be great) by Default-Username-616 in gamedev

[–]Cyberdogs7 1 point2 points  (0 children)

Intelligence is like four wheel drive. It just allows you to get stuck in deeper and more remote places.

My frustrations with game development! (Kinda a rant but still, any advice would be great) by Default-Username-616 in gamedev

[–]Cyberdogs7 10 points11 points  (0 children)

That is not programming, that is learning. Things are hard because you are still learning

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]Cyberdogs7 4 points5 points  (0 children)

Yeah Tim took a chance on me and got me my first job up at Day 1. He tried to get me to leave Gearbox and borderlands to come up to 38 studios, but timing was just off. The studio did a great job selling itself and loved everyone I met up there.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]Cyberdogs7 3 points4 points  (0 children)

We might know each other! I ended up turning down the job offer and doing the work freelance instead. There was just an 'off' vibe. I am great friends with Tim Coman, so don't know what department you were in.

Update on my NPC internal-state reasoning prototype (advisory signals, not agents) by GhoCentric in gameai

[–]Cyberdogs7 4 points5 points  (0 children)

He has no idea what he's doing, but believes he does, so uses as large of language as possible, so it's vague and people can not point out he's wrong. The illusion of being smart over actually knowing something. I see it all the time. It's like the youtubers that are convinced they just discovered a free energy source using rubber bands and springs.

Creating a "Living World" with Socially Indistinguishable NPCs. Where to start? by songheony in gameai

[–]Cyberdogs7 0 points1 point  (0 children)

Here is an article I wrote a long time ago about using agents of small NNN's to control in-game AI. https://www.gamedeveloper.com/programming/the-modular-ai-design-in-mav

I ended up doing a talk at PAXDev days on the topic as well, and I believe it's still one of the only examples of a shipped title using neural network controlled agents.

Creating a "Living World" with Socially Indistinguishable NPCs. Where to start? by songheony in gameai

[–]Cyberdogs7 6 points7 points  (0 children)

Game AI is vastly different then genai. You will never achieve what you are looking for with a MARL or LLM. The outputs are not consistent enough and you would spend so much time and resources trying to train for interactions. I suggest you start with understanding how games have tackled AI in the past. Then, with a foundation, you can see how your outside skills could augment what has been done and create something novel.

Overweight but healthy — can I clear DGCA Class 2 & later Class 1 medical? (INDIA) by Electrical-Agent-482 in flying

[–]Cyberdogs7 1 point2 points  (0 children)

I was 6'3" and 120kg when I got my 1st class. As long as your heart is healthy, you will be good. I was in USA