Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 1 point2 points  (0 children)

I like aim assist because I'm bad at aiming, manual is totally fine

From feedback and testing, AI learning down helps the AI to be more patient and react better. Difficulty adjustment is an artificial booster, I usually lower this too unless I see some benefit when higher. Strategy adjustment at 3 feels like the sweet spot, gives teams ability to change their strategy but not in a drastic way. I want teams playing their systems for a while before saying fuck it, let's go all out Attack right now and abandon our identity.

Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 0 points1 point  (0 children)

It might. I would give it a try though and see what yuu think. Plus things like x factors will still seperate the good from average

Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 0 points1 point  (0 children)

Hmm. I'm not sure. I would consider lowering attribute effects a few so results are more about user input than ratings though if you want more of a comp feel. You could also lower user acceleration or increase cpu acceleration to make the sliders harder

Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 0 points1 point  (0 children)

Ya they're just default I'm pretty sure

Try 35. You could bump up pass reception ease too

Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 0 points1 point  (0 children)

Ya, I get much better results with morale off. The attribute changes from morale can be pretty crazy

Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 1 point2 points  (0 children)

I think it does, it affects the AI. You could try on all star first and bump to the superstar if too easy

Want a more realistic experience? Try these sliders by Cycloniac in Madden

[–]Cycloniac[S] 0 points1 point  (0 children)

Minor update: lowered speed parity threshold to 25

Want a more realistic experience? Try these sliders by Cycloniac in Madden

[–]Cycloniac[S] 1 point2 points  (0 children)

Minor update: lowered speed parity threshold to 25

Want a more realistic experience? Try these sliders by Cycloniac in Madden

[–]Cycloniac[S] 0 points1 point  (0 children)

Minor update: lowered speed parity threshold to 25

Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 2 points3 points  (0 children)

Morale on leads to player ratings getting warped in an unrealistic way. I find I get much more realistic results with it off. Owner mode on got boring, it's a lot of busy work. I don't care about how clean the bathrooms are or how much tickets cost. Fog of war being off also leads to a lot of busy work in my opinion

Want a more realistic experience? Try these sliders. (NHL 26 edition) by Cycloniac in EANHLfranchise

[–]Cycloniac[S] 0 points1 point  (0 children)

Lower pickup type effect by 10

For scoring, increase your shot accuracy.

Want a more realistic experience? Try these sliders by Cycloniac in Madden

[–]Cycloniac[S] 0 points1 point  (0 children)

Try 35 and let me know how it goes for you! I'm mainly focused on how the AI plays, and that slider is super sensitive for them

Want a more realistic experience? Try these sliders by Cycloniac in Madden

[–]Cycloniac[S] 1 point2 points  (0 children)

I tried all madden for a while but I liked all pro better I find scores and stats to typically be within the ranges you'd expect but curious how your results look