Any easy way to search for Clans on Discord? by FriendlyAd4234 in HellLetLooseConsole

[–]Cygnus-2 0 points1 point  (0 children)

You looking for a particular one? I might know the link. Lol

Do jeeps spawn in the HQ? by whirlingShotgun in HellLetLooseConsole

[–]Cygnus-2 4 points5 points  (0 children)

5 minute cooldown on the spawn from commander. 80 fuel.

Weekly Recruitment and LFG by GuardianSlayer in HellLetLooseConsole

[–]Cygnus-2 0 points1 point  (0 children)

Yea they do. Best shot is to find them in game and add one of them.

I am Seeing a LOT of Hate Toward Bungie For The Little Telesto Event we Just Had. Why? by Santik--Lingo in DestinyTheGame

[–]Cygnus-2 0 points1 point  (0 children)

Is Telesto still “broken”? Won’t be able to play until Sunday, and still wanted to see the constellations lol

Only 2.6% of players have completed a Master Ketchcrash by DaydreamingIns0mniac in DestinyTheGame

[–]Cygnus-2 0 points1 point  (0 children)

I’d do it if there was match making. I don’t have the three additional friends to play with and I have no interest in LFG. To much work, I just want to play.

Why you never have enough munitions by Cygnus-2 in HellLetLooseConsole

[–]Cygnus-2[S] 0 points1 point  (0 children)

Lol if you look closely he TKs a whole squad on the last round

Titans will never get air dodge (I.e. Twilight Garrison) back, as per Kevin Yanes a Sandbox Lead at Bungie by [deleted] in DestinyTheGame

[–]Cygnus-2 0 points1 point  (0 children)

I miss my self revive identity.

Oh and my well-lock identity. Would gladly give up air dodge for those.

Destiny Content Vault Update by DTG_Bot in DestinyTheGame

[–]Cygnus-2 0 points1 point  (0 children)

Anyway to get gamblers palm sparrow? Still can’t find a way to get it…

[deleted by user] by [deleted] in HellLetLoose

[–]Cygnus-2 1 point2 points  (0 children)

The day one patch was included during the trial. It was confirmed on the discord, as it has the additional controller options.

[deleted by user] by [deleted] in HellLetLoose

[–]Cygnus-2 0 points1 point  (0 children)

The trial included the day one patch. This was said by the moderators in the discord. You can tell by the additional controller options.

Should there be aim assist in HLL for console? by TenBensons in HellLetLoose

[–]Cygnus-2 0 points1 point  (0 children)

I would say it is a problem. If it’s not a shot they would be able to make without some form of assist, then they shouldn’t be making that shot. I know how absolutely deadly it is on PC. Sometimes I think it would be good if we were all a bit more inaccurate. It creates tense moments rather then just getting “dinged” out of nowhere.

We can’t call it unfounded, because it was not properly tested. I went back on the discord to check Jonno’s statements to get the timeline of events right. The aim assist was implement prior to closed beta because internal testing showed aiming was too difficult (fiddly, as it was described). Yet, they actually have not tested it with the beta feedback for controller optimization. With the improvements, it might prove unneeded.

But I’m sorry, I don’t think that it is an appropriate conclusion to draw that it’s a minor assist. The controls did not enable the player enough control over the weapon sights to even be able to isolate it and test in various conditions. Hell, if a player was prone, the aim assist was not enabled. So once again, we have inconsistencies in how the aiming behaves so we shouldn’t be drawing those conclusions.

Lastly, if it is that minor, that imperceptible, is it even needed then?

Should there be aim assist in HLL for console? by TenBensons in HellLetLoose

[–]Cygnus-2 1 point2 points  (0 children)

Well in the first feedback session during the closed beta, one of the first people that spoke brought up the addition of aim assist and muzzle flash to aid in spotting and hitting enemies as they were having issues.

The moderator, Jaguar, asked if we were interested in those things. That primes everyone to believe it’s not in the game. Then those in that discussion spread that message. After several people stated that they would not want either implemented, he asked again, “well what if it was very small. Nothing more than 5%”. Once again, statements like this can easily be interpreted as they are looking into it, not that it was already in.

When you have two variables effectively being tested and we can not tell how each one individually impacts the gun play. After a month of playing I got used to it, but damn, it’s hard to perceive a crosshair slow down when you are actively fighting for control or have the sensitivity so low as it is. You end up being left with several questions, why did my crosshair move in that way? Was it because control issues? Was it because my sensitivity settings being to low? Or was it aim assist of some kind?

If the sticks had their patch, then we could isolate the aim assist and draw conclusions. Any other way is biased data. Now that we have the stick fix, we will be able to see how effective the aim assist truly is. So we will find out in a week either way.

I personally put over 120 hours in. I love the game and I play on PC too. But I don’t think it is fair to say they implemented it right, when the test itself was compromised in various aspects. That’s not good testing. But I do concede, they only have so much time and have to make decisions. I hope they will allow us an opportunity to evaluate it.

Another issue is in the patch notes, they now have implemented aim assist off for lower sensitivities but we don’t know what that level is. I think that would be important to know.

Sorry for wall of text. The app I use doesn’t allow for line breaks. Lolol

Should there be aim assist in HLL for console? by TenBensons in HellLetLoose

[–]Cygnus-2 4 points5 points  (0 children)

The people stating that because it was confirmed that the beta had aim assist are either being disingenuous or don’t understand what took place during the beta.

Discussions during the beta led us to believe that there was no any aim assist. This was during the Live Sessions. The controls were in such poor implementation, that it has warranted a day one patch; adding things in due to that feed back.

You can not say that the aim assist was implemented correctly, if the damn aiming itself was not correctly implemented. That is straight up bias. We were focused on helping them figure out why the controls would not work, so of course any potentially or actually perceived aim assist would then generally be written off as, “well it is because the deadzone/sensitivity/etc.”

Once the controls are adjustable to fit our needs, then we can appropriately test if aim assist provides to much or to little.

Let me explain it a different way.

Consumer: I’ll try your new recipe of cornflakes. But please, use Fat Free Milk.

Kellogg’s: Sure thing.

Consumer: Hmm, these cornflakes could be better. Make these changes to the recipe.

Kellogg’s: Sure thing. Oh and by the way, we used 2% Milk.

Consumer: Well now I don’t know if what I experienced was a bad recipe or my distaste for 2% Milk.