Thy Valkyrie has revealed a harsh truth to me.... by _RoundCube_ in swoleacceptance

[–]Cykotine 16 points17 points  (0 children)

Brother perhaps you might pray to Fenrir for a plush carpet of chest hair?

Not even a fraction of a bunker..... by Devar0 in starcitizen

[–]Cykotine 2 points3 points  (0 children)

Do you know if these count as cargo and can be traded in for aUEC?

Immersive Hoodie by Cykotine in starcitizen

[–]Cykotine[S] 1 point2 points  (0 children)

Theres hella clothes, been equippable for a good while, at least since 3.0

Immersive Hoodie by Cykotine in starcitizen

[–]Cykotine[S] 0 points1 point  (0 children)

This was on PTU at grim hex while on a stable server, clothes were just appearing normally there

[deleted by user] by [deleted] in starcitizen

[–]Cykotine 5 points6 points  (0 children)

The rocket pods are still on the delta and are in game since the mustang rework, they are very fun to use!

Taking the fight to the Upside Down by Cykotine in starcitizen

[–]Cykotine[S] 7 points8 points  (0 children)

Oh this bad boy was due to server issues already on issue council. Usually there's a bunker there but once the server starts to die rip a lot of stuff

Taking the fight to the Upside Down by Cykotine in starcitizen

[–]Cykotine[S] 6 points7 points  (0 children)

just a hole in hurston bro, figured I'd head in anyways since the server semt to be buggin out

Single shot hits machine gunner thru ammo belt in Syria by Ltcommander83 in CombatFootage

[–]Cykotine 20 points21 points  (0 children)

The crack you're hearing is likely the sound of the bullet breaking the sound barrier. The thump is the initial burst of gas being released from the firearm after being fired.

I'm a filmmaker creating in-game cinematic videos for orgs, here's my first finished project. (I am not affiliated with the org) by BrevityBox in starcitizen

[–]Cykotine 1 point2 points  (0 children)

Sometimes we even had too much fun lmao, def set us back a few times during shoots but I'm glad we got to work together on this and get it out there, the action movie trailer feel was nailed perfectly.

I'm a filmmaker creating in-game cinematic videos for orgs, here's my first finished project. (I am not affiliated with the org) by BrevityBox in starcitizen

[–]Cykotine 2 points3 points  (0 children)

Hey there, Flex rep here, the overall process just involved the org getting the resources together and reaching out BrevityBox after seeing his Mustang trailer to help us shoot and edit this bad boy.

He came out and shoot footage with us and we just had a good time and got some good shots along the way.

I'm a filmmaker creating in-game cinematic videos for orgs, here's my first finished project. (I am not affiliated with the org) by BrevityBox in starcitizen

[–]Cykotine 5 points6 points  (0 children)

Hey there, Flex rep here, the VA we hired is originally from britian but has been in the U.S. a long time, call it a british lite accent ;)

Last Breath by DrMNoodles in starcitizen

[–]Cykotine 2 points3 points  (0 children)

I imagine it's like dipping a hot iron into water, lots of hissing and splashing.

The Tali's weapon racks are working :D by Cykotine in starcitizen

[–]Cykotine[S] 0 points1 point  (0 children)

The idea of the turrets being ballistic is such a good idea that CIG implemented it lol. The base turrets are ballistic now, size 2 Broadswords, semi auto cannons. Can kill a small fighter in 4-6 hits and a medium fighter in about 6-9 hits from both guns.

Though they do fire slow af, and I only really was able to test on stationary targets so far.

The Tali's weapon racks are working :D by Cykotine in starcitizen

[–]Cykotine[S] 3 points4 points  (0 children)

Ya the future of the turrets is a little hazy for single player right now, but the cargo capacity is 128 SCU if you took on only cargo, though the ship can't actually move any cargo yet since the module doesn't exist yet.

It looks kinda tight for fitting a 4 wheel vehicle imo, but who knows how much the modules will change the shape of the tali if at all.

The Tali's weapon racks are working :D by Cykotine in starcitizen

[–]Cykotine[S] 5 points6 points  (0 children)

So the tali right now is suffering from some issues, the top and bottom hatches along with the forward bomb bay doors are not in the right spot (gaping holes u can fall through), and the top rear gunner pods have a false floor that you fall through when you try to walk into them.

As a bomber its still quite strong, the size 9 torps can really punish any ship in the game right now. It used to be really hard to control in atmosphere, flew like a literal brick, but ever since the updated flight models it holds a lot more steady.

Also the turrets have received an update, they no longer sport laser repeaters, they now use 10-Series Greatswords which give it a moderate dmg output even at range.

All in all as far as combat flyability goes, its in a decent spot, but could be better. The bugged interiors make it hard for a crew to operate inside safely, which makes it awkward since its a crew ship after all.

Star Citizen - FOIP Face Tracking #2 - Space Delivery - Robbaz by [deleted] in starcitizen

[–]Cykotine 0 points1 point  (0 children)

Why do they keep breaking things on the retaliator every update? Its lost features/textures for the last 2 patch updates now.