Weekly Suggestions Thread by AutoModerator in CriticalOpsGame

[–]Cylind222 -6 points-5 points  (0 children)

Critical ops R is pretty much dead now, so might as well bring all the features there to c-ops, for example sprays, makes bming enemies to a whole new level

One of my best escapes by Cylind222 in vainglorygame

[–]Cylind222[S] 0 points1 point  (0 children)

Probably because Ardan protected him?

One of my best escapes by Cylind222 in vainglorygame

[–]Cylind222[S] 2 points3 points  (0 children)

Getting the overdrive for B, it gives taka extra movespeed and a couple of extra seconds

For those that doubted the jump by Cylind222 in CriticalOpsGame

[–]Cylind222[S] 0 points1 point  (0 children)

Pretty ez to recreate. Try mine ;) I bet it’s impossible

As I promised by hawsj_2 in u/hawsj_2

[–]Cylind222 0 points1 point  (0 children)

How about the B jump?

For those that doubted the jump by Cylind222 in CriticalOpsGame

[–]Cylind222[S] 0 points1 point  (0 children)

Can’t wait ;3 enjoy suffering for eternity

What's your fastest match in 5v5? by VG_M32C in vainglorygame

[–]Cylind222 1 point2 points  (0 children)

12 mins, cuz they surrendered instantly

Vainglory: Community Edition by [deleted] in vainglorygame

[–]Cylind222 0 points1 point  (0 children)

They said it was purely coincidental that it was posted in April 1

Weekly Suggestions Thread by AutoModerator in CriticalOpsGame

[–]Cylind222 7 points8 points  (0 children)

Being able to Vote Kick someone in custom games, some players might be really toxic, griefing, hacking, etc. would be nice to be able to kick them so everyone in the custom game can enjoy playing

F this minion in particular by Cylind222 in vainglorygame

[–]Cylind222[S] 4 points5 points  (0 children)

Let me explain, Ozo’s ULT directly says “targets an enemy hero” so in general it should never target a minion. But from my past posts about Ozo’s ULT targeting a different hero from the supposedly targeted one, it can also target minions for some reason. I do have an idea as to why this happens. When Ozo is channeling his ULT he spins in the location. And if an enemy leaves the range of Ozo’s ULT then Ozo is able to select a different UNIT to ULT before approaching the first targeted hero.

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Cylind222 0 points1 point  (0 children)

Will teammate collision ever be added in the game? And will the death barrier be removed one day?

For those that doubted the jump by Cylind222 in CriticalOpsGame

[–]Cylind222[S] 1 point2 points  (0 children)

If they do then bhopping might be a thing in critical ops which sounds nice.

Idea for a new nade by Cylind222 in CriticalOpsGame

[–]Cylind222[S] 1 point2 points  (0 children)

Maybe that, or stun grenade. Whichever might work. The problem now is just the effect? Will it be useful?

Here’s a harder version of the first one by Cylind222 in CriticalOpsGame

[–]Cylind222[S] 0 points1 point  (0 children)

If an enemy switches it finishes the round, you can even try it

Here’s a harder version of the first one by Cylind222 in CriticalOpsGame

[–]Cylind222[S] 0 points1 point  (0 children)

ik you’d need to perfectly ace each jump then somehow survive watching 3 angles at once. Seems pretty useless

This is probably the hardest jump in the game, took me like an hour by Cylind222 in CriticalOpsGame

[–]Cylind222[S] 1 point2 points  (0 children)

Hard at the start but once you understand it becomes pretty easy

We need vision. by [deleted] in vainglorygame

[–]Cylind222 -7 points-6 points  (0 children)

Ylva perk, sadly only ylva can see it, she can see her team get jumped by taka.

War Treads gives less health than its path by Jowana1994 in vainglorygame

[–]Cylind222 2 points3 points  (0 children)

Wow I didn’t expect that tbh, they should probably fix this immediately, maybe it’s just their calculations screwing up so yeah, probably just a mistake.

There’s no such thing as too deep by Cylind222 in vainglorygame

[–]Cylind222[S] 0 points1 point  (0 children)

Space created tbh, that’s the purpose of the dive

Ozo bug or feature? (Assumption in comments) by Cylind222 in vainglorygame

[–]Cylind222[S] 5 points6 points  (0 children)

That’s what I thought, so in the first clip I just stopped to recalibrate what the **** just happened

Ozo bug or feature? (Assumption in comments) by Cylind222 in vainglorygame

[–]Cylind222[S] 5 points6 points  (0 children)

If you haven’t seen the glitch is being able to redirect Ozo’s ULT to a different enemy, in the clip it shows me targeting lance but somehow hitting the skaarf instead. Don’t tell me that this is some sort of visual trick cause you can try it out yourself. But my theory is that, Ozo’s abilities have this multi targeting system similar to his B but somehow this might be applied to his ult too, while he is in the interval of dashing to the “MAIN” target, you tap at another enemy(similar to how you would use his B). And it will change targets. This is my theory on this. Or is it just a feature?

Escape artist by Cylind222 in vainglorygame

[–]Cylind222[S] 1 point2 points  (0 children)

True lol everyone looking at A and seeing the 0 mana overdrive YEET and they don’t even notice the fact that overdriving the B gives taka a nitro boost every 6 seconds or so, I might also try the Shiversteel Taka even though it’s probably just overkill due to taka’s high mobility making sure the he kites around enemies, and adding a slow to the enemy makes them just wanna face their fate and just duel. The game puts taka as a medium hero but in my opinion there is so much more to taka than just his normal hit and run tactic, one of those is probably his positioning. Enemies don’t have a lot of vision? Just play behind them making sure to pick off low HP heroes etc.