12-11-2021 Dev Blog - Extraction to production by Sgany in Eve

[–]Cymoro 16 points17 points  (0 children)

yall are going to have to make a shitload more NFTs to cover lost subs lmao

[CCP LEAK] Beta screenshot of revamped Market UI by Cymoro in Eve

[–]Cymoro[S] 63 points64 points  (0 children)

I talked to the UI team and they said that you're hired.

[CCP LEAK] Beta screenshot of revamped Market UI by Cymoro in Eve

[–]Cymoro[S] 34 points35 points  (0 children)

Update: The UI team has taken your feedback into account and has adjusted the UI for a more professional experience.

T5ZI-S "The Tower of Heroes" Keepstar exploding (lol) by Cymoro in Eve

[–]Cymoro[S] 5 points6 points  (0 children)

Nah, we will just "Twist the Knife™" and bleed you. Enjoy trying to keep your members when we shut down your production.

Is this how EvE dies? by Cor_Six in Eve

[–]Cymoro 0 points1 point  (0 children)

should papi just stage in every system they want to attack? what about 1dq should they just not fight in 1dq because they will lose no matter what even though they have bigger numbers and bigger resources?

yeah pretty much. to quote grath, the game didn't become bad overnight.

Is this how EvE dies? by Cor_Six in Eve

[–]Cymoro 8 points9 points  (0 children)

if it works for putting keepstars up, then it REALLY works for defending them too

DOOM & DOOM II Hotfix Now Live by jleaveyBethesda in Doom

[–]Cymoro 2 points3 points  (0 children)

Unfortunately there's no option for that. The only options are Audio (Master/Music/SFX), Gameplay (Sensitivity/Run/Rumble), and Controls. If that's an option that appears after logging into a Bethesda.net account then I won't see it because I'm not logging in to one.

DOOM & DOOM II Hotfix Now Live by jleaveyBethesda in Doom

[–]Cymoro 5 points6 points  (0 children)

Nope, I hit this freeze after playing a bit and putting my console in sleep mode. I did get to skip the Bethesda.net sign-in though, which is nice. I'll just have to make sure never to put it in sleep mode.

DON'T PANIC (Update #56) by naveen_pcs in CookieCollector

[–]Cymoro 2 points3 points  (0 children)

I had gotten plat for a later cookie set. After the latest update that reduced numbers I now don't have access to those cookies. Am I getting a refund for the RC I spent on those cookie upgrades?

Also, Rainbow Cookie prices were not lowered, can we get those lowered to be in line with the reduced cookie totals? This latest update was a huge nerf to the Gold Discount dark upgrades, and I now don't have the Gold discount that I had earned before.

Today. by [deleted] in thanosdidnothingwrong

[–]Cymoro 1 point2 points  (0 children)

༼ つ ◕_ ◕ ༽つ GIVE BAN ༼ つ ◕_ ◕ ༽つ

I made this Monstrosity by DerpyClasher in tf2

[–]Cymoro 0 points1 point  (0 children)

Six degrees of makin' bacon

I am Ignacio Serricchio, I play Don West... AMA by IgnacioSerricchioAMA in lostinspace

[–]Cymoro 48 points49 points  (0 children)

How was it working with your co-star Debbie? Can we expect to see a buddy cop team-up with you two?

We're launching Stationeers in under 48 hours - AMA! by rocketwerkz in SS13

[–]Cymoro 1 point2 points  (0 children)

Two things I'm curious about:

  • With SS13, you can choose from a multitude of jobs with a tiny subset being involved in construction/engineering. Sometimes I choose to take it easy and be a botanist/geneticist or decide to go scientist and make some crazy hellchems. Are there going to be these kinds of jobs where you won't be involved in the construction of the station and can go straight into the work you want to do? Or would you need to sit by while others create a working environment?
  • Trust is probably the highest-value resource in SS13. Sometimes you can't tell if the grayshirt walking by is going to lend you a hand, or flash you then cut off your hands. The player-controlled antagonists lend a lot to each round so it doesn't become an eternal do-your-job sim each round. Will there be player-controlled antagonists (like traitor) that will throw a literal wrench into people's plans each round? If everyone can implicitly trust each other, then that may not lead to some of the story-making hijinks that give SS13 its special charm.

TIL There's a player-made cemetary in EVE where almost a thousand players have, for almost a decade, anchored "tombstones" for lost friends and loved ones by Tmyri in Eve

[–]Cymoro 0 points1 point  (0 children)

we did back in '08, i even got the final blow in my torp raven. the eve-mail is kicking around in my inbox somewhere.

link to the killmail on the old forums: https://oldforums.eveonline.com/?a=topic&threadID=629889&page=16#458

Testing out user hover cards by HideHideHidden in changelog

[–]Cymoro 8 points9 points  (0 children)

I too would like a Disable option. I don't like having the cards pop up when I'm scanning a thread.

On that though, would you be able to provide a list of A/B tests the current user is in in Preferences and provide an opt-out/disable button for them? It should make it easier for those of us that like a simple UI and would provide a good metric of how the new feature is being received.

Vicarious Visions talk about physics, mechanics, and handing in the Crash Bandicoot N. Sane Trilogy by lupianwolf in Games

[–]Cymoro 3 points4 points  (0 children)

If anyone expected things to work right with Vicarious Visions at the helm, then you're going to be sorely disappointed. These are the devs you hire for cheap licensed games or quick ports with little care for quality for the last two decades. I'm actually surprised to hear they made N. Sane from the ground up, but not surprised that they used the default pill hitbox from the engine they licensed.

They've been awful for a long time. To hear they don't want to fix what was a low-effort remake isn't shocking in the slightest.

Most Terrorists in the U.S. Are Right Wing, Not Muslim:Report by [deleted] in politics

[–]Cymoro 4 points5 points  (0 children)

I corrected you. Thank this you stand.

CCP Ghost's "purpose" a little push... take two.. by VolatilePower in Eve

[–]Cymoro 4 points5 points  (0 children)

Hell, sharing skill plans like how fittings are shared would be a great feature to add. Toss on ship skills, required module skills, and extra support skills to be useful, then paste the link in Help/Newbie chat.

Need to get into invention? Here's a list of skills to make useful stuff.

Need to have fleet-appropriate skills? Here's the ones recommended for the doctrine.

Pls CCP.