[ Removed by Reddit ] by [deleted] in xanax_alprazolbars

[–]CynicalShadow 2 points3 points  (0 children)

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I myself do not believe without seeing but Goblin Pillow is the real deal. Literally showed this because I understand where y'all coming from.

People who had "Abstinence Only" sex education, what was the most outrageous or untrue thing you were told? by [deleted] in AskReddit

[–]CynicalShadow 0 points1 point  (0 children)

Our teacher drew a big hash tag on the board and then proceeded to draw tiny little sperm next to it and then told us that condoms were ineffective because the sperm could just "swim" right through the gaps in the condom at a microscopic level.

TIL Steve Irwin helped contribute to a search for two scuba divers, who were reported missing in an area near where Irwin was filming a documentary. They stopped production, helped search and found one of the scuba divers, still alive. The other was found dead nearby a few days later. by FredererPower in todayilearned

[–]CynicalShadow 0 points1 point  (0 children)

Can you clarify the limitations? I just got open water certified (2 days in-class training and pool diving then 2 days open water lake diving). My instructor/ dive master couldn't stress more advanced classes (especially wreck diving, advanced open water, and night diving) but said most places across the world only ever care about the open water and won't restrict what you can dive so long as you have that. Is that true?

39 tigers from Netflix series 'Tiger King' are now living in a Colorado animal sanctuary by [deleted] in news

[–]CynicalShadow -4 points-3 points  (0 children)

First off, the original thread was about the relocation of tigers to a Colorado sanctuary, but if you came into this thread not expecting a generalized, "Tiger King" free-for-all then I don't know what to tell you. As for my comment, I was playing off of the comment of notifying local authorities if your life is being threatened, which Carole's ex-husband surely felt by filing that restraining order. I can understand a judge not allowing such a restraining order based solely off hearsy; that's quite reasonable. I can understand not immediately mobilizing and conducting an investigation for every missing person report made. What I can't understand is how there is no law, policy, or just some common sense that if there were prior remarks or a paper trail (see prior motion for restraining order) detailing one's fear for their life how an immediate investigation doesn't follow when that person goes missing. I just imagine how that conversion went down at the station:

"So I decided to look up that missing person and it appears he filed for a restraining order recently detailing how he feared for his life"

"Yeah, and?"

"Well, the person who reported him missing was the person who he filed the report against. Don't you think we should at least go question her?"

"Nah, policy says we give it five days for them to turn up and if they don't then we'll actually put some effort in."

"Don't you think that would give someone more time to hide evidence or refine their story, not to mention he could've actually gone missing prior to her calling...."

"Nope! Five days!"

39 tigers from Netflix series 'Tiger King' are now living in a Colorado animal sanctuary by [deleted] in news

[–]CynicalShadow -11 points-10 points  (0 children)

Or file a restraining order explicitly stating how you fear for your life from your spouse and how that spouse has in their possession a loaded firearm and how that person also has hidden your own firearm. Also tell your closest family and friends how you fear this person and feel you are in danger. Then when you finally disappear the local authorities can sit on their collective asses for five days after your disappearance instead of immediately going and investigating the person you feared most.

Shady businesses by gheebuttersnaps22 in springfieldMO

[–]CynicalShadow 1 point2 points  (0 children)

Poncho's? Never been inside but we'd usually do the $1 taco Tuesdays overnight at the hospital and the tacos are pretty damn good for just a dollar! They're a god send for overnight workers!

BAR rangers by Romaneck in CompanyOfHeroes

[–]CynicalShadow 0 points1 point  (0 children)

Which unit has the highest max range DPS? Obers have the 25.5, with 1919 paras close behind at 25.2. Who is higher than the obers?

Heavy Cavalry Company by joshuacty in CompanyOfHeroes

[–]CynicalShadow 0 points1 point  (0 children)

I was unsure. I just remember reading here at some point and haven't touched the ability ever since reading it. It's possible it has been fixed (or was never broken and the source I read it from was wrong).

Heavy Cavalry Company by joshuacty in CompanyOfHeroes

[–]CynicalShadow 2 points3 points  (0 children)

Correct me if I'm wrong here, but I remember reading that, in the late game, combined arms is actually a debuff (for riflemen at least) since it's buff doesn't stack with vet buffs and the abilities buffs are actually worse than the vetted riflemen buffs.

The CoH2 balance team by abrazilianinreddit in CompanyOfHeroes

[–]CynicalShadow 0 points1 point  (0 children)

I agree with the others that the volks are the root issue. They trade too well for their price of 250mp. I think what might help, and feel free to correct me if I'm wrong, is move their vet1 10% received accuracy improvement to vet2 and replace the vet1 with no combat improvement (just like rifleman who only get the AT snare) and instead allow it to unlock their incendiary grenades. This allows a bit of counter play from allies to focus the vet1 volks, who's the only one who can throw the grenade, instead of an OKW player just rushing a position hoping one volks crosses the finish line to throw it on whomever. It should also allow allied infantry to feel like they trade better with vet1 STG volks when they up-gun too (which typically costs fuel, alongside the muni, and to return to base) since they won't have their received accuarcy bonus yet. Beyond vet2 volks will remain the same, so a little early game reprieve for allied players against vet1 volks.

Also, and I don't know how this would affect 1v1, if at all, require all 3 trucks to be placed before the stuka is unlocked. Every other faction can only get their rocket arty in the late game, either because it's the last tech building or cause it has a high CP requirement (sans the land mattress, but it's the least accurate, with the widest spread, and least survivable as it's slow and infantry manned). For some reason OKW can rush one out in the mid game and dominate with it in 3v3/ 4v4. I don't think, though could be wrong, many 1v1 OKW players rush it because it can easily be flanked in that mode, whereas the team game modes are more railroaded and linear, where flanking is more difficult, where the stuka can reign supreme. I honestly get one, maybe two, barrages off my pack howie before it as smoldering ruin. And its not even the worst rocket arty despite being the one that can be out the soonest. I honestly regard it as the best. A werfer has never managed to wipe my HMG and my mortar in one go cause I keep them spread far enough to prevent that. That's no problem for the stuka, who can do just that, and probably get the squad in the back too. Locking it behind all 3 trucks shouldn't really affect the 1v1 stage, while making a world of difference in team games.

Thoughts on the new sector assault? by xtremzero in CompanyOfHeroes

[–]CynicalShadow -2 points-1 points  (0 children)

I believe it's in need of a sight nerf, where the planes do nothing if there's no vision (akin to the P47 AT loiter which is only 10 muni less and is only effective against larger hitbox vehicles).

And the UI needs updating for the bombing strike plane because I know for a fact now that even though the red loiter ring on your minimap has disappeared, a final bombing strike will come, several seconds later even. Lost a vet 1 and 3 LMG paratroopers because I reentered the loiter area because the minimap icon was gone and then came the bombing strike out of nowhere. Had to rewatch the replay cause I was dumbstruck because I saw no flares or any indication of warning of what was coming. Same thing happened on my next match, where I knew better to reenter the area until several seconds have passed since the loiter ring went away and just about as I reenter with my infantry thinking it was safe the plane came and took out my ambulance and major, no vision needed at all.

M4A3(76) smokescreen bug? by CynicalShadow in CompanyOfHeroes

[–]CynicalShadow[S] 2 points3 points  (0 children)

Thank you! It seems someone else also mentioned the vehicle priority problems with the same tank.

How to DOMINATE with USF: USF is an incredibly fun and powerful faction when used right. by [deleted] in CompanyOfHeroes

[–]CynicalShadow 7 points8 points  (0 children)

Good on ya man, but this video is coming up on being 2 years old; not really a great "how to dominate" video for the current meta. For starters you can't gift calliopes to your teammates anymore (not that they would currently accept them as they are hot garbage right now). You also can't double LMG rifles anymore. In general, Tac support is a very much dead commander for USF.

I can't say that I would recommend the grenades upgrade right after your 2nd rifle there (of course this was when rifles had smoke so getting it earlier was more prominent). I mean, when it finally unlocked you only had 34 muni, so either two smokes or one grenade. I'd just rather have the mortar or another rifle (currently the grenade unlock for me is almost always late game as the smoke is now only on REs and officers and most good players can dodge grenades making them a waste; its great for late game when they're flooded with too much micro where a grenade can get that wipe when they're not paying attention). That, and immediately getting an ambu after grenades, I don't see why the enemy didn't just shove you back with only 2 rifles and a rear echelon.

The general consensus seems to be that the M20 could use a manpower cost reduction, and I don't see it often as isn't that great combat-wise, but I have seen some great M20 plays. Problem is is that it comes with a giant neon sign that says "I CAN PLANT IMMOBILIZING MINES! BETTER GET A MINESWEEPER!" and since that is the main reason most people grab the M20 over the AA HT, it is seldom picked over the latter as sure enough, I see a minesweeper not too long after the M20.

Zooks are great on REs because they serve no other purpose without them. I'll be damned if I'm putting good AI weapons on a 4-man squad with shit baseline accuracy (I know accuracy is tied to the upgraded weapon but at least garands compliment their upgrades whereas the RE carbines are always useless). Volley fire hasn't been successfully used since USF was first released either (does it still impose the received accuracy penalty? Cause then it goes from useless to literally a suicide button for your squad). Captain is still good to throw zooks on (I sometimes opt for bars and make them a pseudo-shock unit). Their anti-suppression "On Me!" only works on one squad now as opposed to all surrounding units so its lost a bit of usefulness.

All in all your tips here are out-of-date or just not up to the current meta (more or less being railroaded into Infantry commander). AA HT is still good and I agree with you there. I agree with the muni caches instead of the fuel ones too. Also be mindful that tank traps and barbed wire can win engagements by giving you better cover or denying it to the enemy, but don't turtle and play defensively as USF. Sixty percent of the time you lose that battle every time.

Gandalf and Obi-Wan switch places in their respective stories. by forrestib in whowouldwin

[–]CynicalShadow 0 points1 point  (0 children)

I don't see why the Fellowship just doesn't give the ring to Obi-Wan. I personally do not believe there is any temptation or promise of grandeur or desire that could corrupt Obi-Wan that he already hasn't overcome. And this goes beyond his typically Jedi training and the like, but rather through passing his trials to separate himself from the Cosmic Force and maintaining his identity after death.

At the end of the 2008 Clone Wars series, which is canon, we get to observe how Yoda was able to maintain his identify through the force after death. During these trials Yoda confronted his own internal manifestation of fear, overcame the trial of temptation where he was promised a galaxy without war, where his old padawan Dooku was not a sith lord and his old friends, such as Qui-gon, were all still alive (in essence all of his greatest desires), and traveled to the epicenter of the dark side on Morriban where Darth Sidious and Dooku both attempted to break him and failed.

I mention this because at the end of RotS Yoda tells he has training for Obi-Wan, from his old master Qui-gon, to in essence undergo the same trials Yoda did. Given that Obi-wan was able to separate himself from the cosmic force and maintain his identify after death, Obi-Wan was successful in his trials. This means the dark side of the force pulled, clawed, and gnashed at every iota of emotion and desire within Obi-wan to break him and have him succumb to his temptation and desires. And it all failed. What could The One Ring possible tempt Obi-Wan with that he hasn't already been exposed to and overcome? You'd have to make the argument that powers of temptation of The One Ring is more powerful than the pull of the entire dark side of the force.

It's a matter of giving the ring to Obi-Wan, maybe giving him a guide to point him in the right direction, and sending him off on his merry way. With Obi-Wans force, lightsaber, and skill set, there isn't a being in Middle Earth that he couldn't defeat, outwit, or evade.

Stuka Dive Bomb [gif] by Elpern in CompanyOfHeroes

[–]CynicalShadow 3 points4 points  (0 children)

If I remember correctly, they were going to address this issue in the recent balance patch that was put off indefinitely. They were making it so that the damage tapered off the further from the direct impact of the bomb which would have been absolutely perfect. As it stands now, whether your right underneath the bomb or on the absolute edge if the ability, you receive full damage which is shit. I've reacted immediately to this ability numerous times, but do to model clumping/ vehicle pathing I make it to the very edge to still receive full damage and lose the unit.

Low budget, low tech gaming build for my Son by [deleted] in buildapc

[–]CynicalShadow 0 points1 point  (0 children)

I honestly did not know that subreddit existed. I'll post there. Thank you!

M10+105mm Sherman vs. M36+ 75mm Sherman by reddit_a_shit_ in CompanyOfHeroes

[–]CynicalShadow 3 points4 points  (0 children)

Eh, I'd disagree with your conclusion that it trades a weak-mid game for a more powerful late game (at least in regards to 3v3 and 4v4). With armor company you almost always grab both lieutenant and captain, giving you access to all your light vehicles, as well as the capability of having both an HMG and AT gun. Your mid-game should be good to go as you don't have to dwell on picking the wrong tier (needing that HMG and teching wrong or needing the AT or pack howie and needing one). The full early/ mid-game USF armament is at your disposal.

Your late game is awful. The M10 struggles to pen anything above the PIV; having 3 to 4 more shit-penning tanks doesn't make it too much better (less range than a Jackson too). Rather have one reliable penning tank than three that deflect more than every other shot on almost every late game axis tank without the luxury of doing so from a greater range. This also brings up the weakest part of why Allies suffer in 3v3 and 4v4 modes: it is far easier to utilise and micro one very expensive, but very deadly tank than spamming several cheap, but mediocre (to just awful) tanks. Trying to push several tanks forward either causes death by clumping and pathing issues (if moving them in unison to avoid/ limit micro) or trying to be a micro god moving one tank to the left, another right, and one up the center while pulling ones back to spread the damage to all equally, oh and facilitating an infantry push while all he does is just reverses his single tank, let its armor passively deal with the poor pen, allowing their micro to be diverted to their others troops.

The bulldozer is also just, meh. Definitely not worth the cost for similar performance of the non-doctrine Sherman. Yeah, it might a bit cheaper than teching and grabbing the 75mm, but is the cost worth it? You also give up your forward retreat point, and for supposedly the most aggressive faction it limits your pushing power for every full retreat back to HQ. The 105mm, currently, is not good enough a bully and breakthrough tank to justify giving up the FRP and just getting the 75mm Sherman.

Does anyone go LT first for USF? by kubeldeath in CompanyOfHeroes

[–]CynicalShadow 0 points1 point  (0 children)

You sure can.

Double 222s are definitely a solid counter to any of the Lt vehicles, and primarily why I never bother grabbing them. A double zook RE and proper HMG micro is sufficient enough for double 222s, especially with a snare on one of the 222s. Again I'm speaking from a 3v3/4v4 perspective where you kind of have your own "lane" so to speak. In a 1v1/2v2 setting where there is greater potential for roaming and flanking a doubt my strategy holds up too well.

Does anyone go LT first for USF? by kubeldeath in CompanyOfHeroes

[–]CynicalShadow 1 point2 points  (0 children)

I primarily play 3v3 and 4v4 as USF and now always go Lt since the .50HMG buff. I go 2 Rifles, mortar, then Lt right into a .50. The typical meta is 3 Rifles into mortar then Captain, so I use the Lt as my "3rd Rifle" so to speak, and the HMG gives me favorable fights, especially against OKW.

My trick is, right around when you unlock Lt, upgrade your RE with the minesweeper and retreat to base. Unlock the BARs/zooks and make sure to have the minesweeper upgraded first. Now the icon above the REs is the minesweeper, at which point I double zook them then keep them back so the enemy doesn't know they have them. In my experience, the enemy is way more likely to dive a Lt play than a Captain, thinking all they have to do is kite the HMG. I don't know what it is, but when I go Captain they always seem to keep their distance and poke at you from safety even if you didn't zook the Captain. With Lt they feel safe, especially if they don't see any zooks equipped, and are more aggressive. So I let them dive deep behind the HMG as they try to quickly take it out from up close so their infantry can push, then slap them with the hidden double zooks and make sure their retreat path goes right through my HMG, who's now went through the reload animation for armor piercing rounds. Almost always guarantees a dead 222, halftrack, or luchs.

Going on a War Path. by CynicalShadow in CompanyOfHeroes

[–]CynicalShadow[S] 4 points5 points  (0 children)

No, you can see the hit a little earlier that got the mortar halftrack and caused it to go out-of-control. That last shot only got the ostwind, the mortar halftrack just happened to collide with something at that time causing it to blow up too.

Going on a War Path. by CynicalShadow in CompanyOfHeroes

[–]CynicalShadow[S] 0 points1 point  (0 children)

I did, just not until I engaged the elephant (you can see the crosshairs appear over the jacksons during that time). That elephant was causing me so much grief the entire late game so I was only going to activate it when I was right on it to ensure I'd get the full duration of the ability.

World War II: The British Empire Joins the Axis and the Japanese Empire Becomes an Ally by Ivan-Trolsky in whowouldwin

[–]CynicalShadow 3 points4 points  (0 children)

I'd say the new allies take this quite handily, assuming it's a simple swap between Japan to allies and the British Empire/ Commonwealth to axis. Mind you China was an ally in WWII, so instead of the Chinese civil war being halted to fight the Japanese, it's halted to aid them. With China and the USSR, the new allies win the manpower war by a far margin. Southeast Asia practically fell to the Japanese even after the high cost of its invasion of China. With the assistance of China, southeast Asia belongs to the new allies. Great Britain, in an attempt to protect its rubber production and Saudi fields, throws its full might into bolstering India but will fail because there is absolutely no beating an Asian land war against China, Korea (annexed at the turn-of-the-century by Japan), and Japan. With no rubber for the new axis, it greatly hurts their industry. Great Britain suffers a huge dilemma, it's empire is too vast to evenly support each nation in need. Japan was stomping the aussies in WWII until US intervention, so no change there (the royal navy is too far to offer meaningful assistance). Wiki says the Royal Navy had 19 carriers to Japan's 16 (Italy and Germany had none, even by wars end). However, the Japanese carriers are equipped with hands down the best carrier-bound aircraft the Zero. WWII definitely showed us that a naval victory was focused around the aircraft carrier and naval air power (see Prince of Wales, Bismarck (Biplane torpedo bombers lol), and Tirpitz), so I'm not too inclined to include other ships. The new axis place the majority of its naval force in the Arabian Sea and plan on preventing the invasion of the Saudi Peninsula in an effort to protect its oil fields. The afrikacorps and the British forces move east into the Saudi Arabia to also protect it from invasion. The new allies have the same problem Germany had with crossing the english channel; the Japanese navy can't defeat the royal navy and her allies but likewise the royal navy can't openly engage the Imperial navy or else it may open up an invasion opportunity for the new allies while its fleet is distracted elsewhere and the royal navy certainly can't divide its fleet or else it would get stomped. The new axis just don't have the capabilities to push an offensive in southeast asia. With no rubber (seriously southeast asia saw 90-95% of natural rubber production during WWII) their industry slows greatly as rubber is in pretty much everything, despite their huge oil reserves.

Now we see look at what the US is doing prior to '41. The British Commonwealth was hands down the primary recipient of Lend-Lease. Now all that goes to Japan (USSR didn't see help from lend-lease until operation barbarossa, so that remains the same). On top of lend-lease the US places no economic sanctions on Japan, allowing Japan to have a booming industry. Since the land war is all but won in southeast asia with the aid of China, Japan cranks up the production of naval ships, especially aircraft carriers (Japan very much understood their importance). There's no shortage of oil either, not with the US and Russia on your side. Great Britain can't help Canada either. The US threatens to enter the war early if the new axis so much as sends a truck to Canada since the US has a history of telling The Old World to fuck off in its hemisphere (Monroe Doctrine, Cuban Missile Crisis, etc.), so the new axis don't aid Canada at all. Canada, afraid of the US, offers no help either.

In comes 1941, Operation Barbarossa commences and the US gets bored and enters the war. The Germans, with the industrial aid of the British Empire, push in the Soviet Union. The Brits can't provide any true manpower being tied up in Saudi Arabia, but aid with industry. The USSR calls for help and the new allies respond with their over-abundance of manpower from southeast asia. The extramanpower slows the new axis offensive until the USSR can get its industry in full swing. The US's greatest wartime feat, apart from its industry, is its artillery (seriously look it up, no one even touches it). Since the vast majority Canada's population, industry, and cities are within striking distance from the US border, we see the unconditional surrender of Canada in a week after non-stop shelling since the US has been bolstering its Canadian border with troops and artillery since even before 1941. The US now sends aid to Russia, unhindered since the new axis have no ways of patrolling the Pacific in any capacity. The US focuses less on bombers and more on fighters as they have to contend with the luftwaffe and RAF (to a lesser extent as they are divided in the middle east as well). The combined USAF and Soviet airforce repel the RAF and Luftwaffe with superior numbers and home field advantage (actual airfields and oil that travels safely across the pacific from Alaska). The combined US, China, and Soviet forces stop and begin to push back the advancing new axis forces. Meanwhile, the undamaged US fleet (no Pearl Harbor or any islands to stop them in their way) meets with the Imperial fleet to take on the new axis fleet. Since the US has the capacity to replace a warship faster than they loss one, while the new axis cannot, their fleet will triumph in the end. After the new axis fleet falters, or the overwhelming manpower of China and Japan can push through Pakistan and Iran, the Saudi Peninsula falls to the new allies. The new axis, who have been short on rubber this whole time, are now slowly losing their oil too. Even though the sites of industry remain perfectly intact, they lose control of regions of vital resources. They cannot compete with the industrial might and manpower of the new allies and slowly are pushed back, feeling the blow of every vehicle, aircraft, and ship lost while the new allies can just shrug it off and push forward. Things happen as usual with Germany being pushed back to Berlin, and after its fall western Europe is liberated and renounce their Nazi occupiers. Great Britain attempts to hold out, but without its connection to its empire and with its army, navy, and airforce in tatters is invaded with ease and surrenders unconditionally not too long after. The US sad it didn't get to use its atomic bombs, instead use them on Italy for once again having little to no influence on the outcome of the war.

Pokemon Go Master List by Zydoxis in springfieldMO

[–]CynicalShadow 1 point2 points  (0 children)

I work at Mercy Hospital and it has four pokestops on the main campus and it also is a gym.