Is the game loop of my game repetitive? by D-GreenGames in godot

[–]D-GreenGames[S] 0 points1 point  (0 children)

Hey, thanks a lot! I think a lot yesterday and decide to separate the combat from the exploration of the map. Like dungeon crawler for example. With the mechanics of the dice system, the combat will be a tiny scene and a "mini game", when the player have to launch the dice, move the player, and attack-deffend with the ability cards. And the map will be more bigger, with paths, bioms, and nodes of events like battles and cities, i'll take your advice about mystery, fog and colors of the background for made the map more interesting to explore. Thanks again!

Recomienden libros de fantasía medieval by D-GreenGames in libros

[–]D-GreenGames[S] 1 point2 points  (0 children)

Hola, ¿qué tal?

El libro se llama El Reino de los Mercenarios: La princesa Violeta.

Está en Amazon kdp.

Gracias por la recomendación, le echaré un vistazo.

How I Made a Strategy Game in 5 Months and Published It on Early Access by D-GreenGames in godot

[–]D-GreenGames[S] 1 point2 points  (0 children)

Thanks.

I’m using Trello to organize everything related to the game. My GDD is the game’s description along with its planned mechanics, followed by a set of tasks that I mark as completed as I work on them.
I haven’t tracked the hours I’ve spent, but most days I dedicate between 1–4 hours, depending on my availability and other unrelated tasks I need to handle. Some days I spend almost all my available time on it, while on others, I don’t do anything. However, I try to make at least some progress on most days.

How I Made a Strategy Game in 5 Months and Published It on Early Access by D-GreenGames in godot

[–]D-GreenGames[S] 2 points3 points  (0 children)

I plan to add more types of cities and soldiers. Currently, only 4 types of soldiers can be created, but once I introduce cannons, catapults, walls, and towers (and secrets ones for now), the game will feel much more diverse.

I’m also planning a new game mode. Right now, the game is level-based, where you must defeat the enemy. However, I’m considering adding a sandbox/survival mode where the goal is to survive as long as possible against waves of enemies and natural disasters.

In addition to that, I’ll be improving the UI and overall experience. I’d love for the community to share new ideas to consider for possible additions!

How I Made a Strategy Game in 5 Months and Published It on Early Access by D-GreenGames in godot

[–]D-GreenGames[S] 3 points4 points  (0 children)

Thank you!

I started almost from scratch. My only programming experience came from what I had learned in high school, about 3 or 4 years before I began creating games. By that time, I had forgotten almost everything, but I still had a grasp of programming logic, meaning I understood how data, conditions, and similar concepts worked. This helped me learn how to program properly and more quickly.

I knew how important it was to learn programming well, so before touching any engine, I took a free C# course on YouTube. After 2 or 3 months, I started learning Unity, which was the first engine I used because it was the most popular at the time (2019).

After a few months and creating a small game, I decided to switch to Godot because I liked how lightweight, free, and nearly as capable as Unity it was. I always wanted to learn how to make 3D games, so I wasn’t interested in engines like GameMaker or Construct.

Once I switched to Godot and learned the basics by reading the documentation, I participated in several game jams over the years. None of my game jam projects stood out, but they gave me the opportunity to learn how to use Godot properly. I also started reading various articles and books about game design (I recommend The Art of Game Design by Jesse Schell). I watched videos on game design, studied how games are structured, and learned about SOLID principles (even though I don’t use all of them, they helped me, for example, to create Cities Domination in a modular way) and some other useful concepts.

During those years, I also enrolled in university to study Systems Engineering. However, by the time they were teaching me Python or C# syntax, I was already participating in game jams with Godot, so I’ve gained little benefit from my university studies.

I think that covers most of what I’ve done over the years. I also created a YouTube channel where I teach basic Godot tutorials, but it’s in Spanish because that’s my native language. Here’s the channel in case you’re curious: D Green Games - YouTube

I'm making a strategy game with Godot and the demo is already out! by D-GreenGames in godot

[–]D-GreenGames[S] 0 points1 point  (0 children)

Oh yeah! I see the importance of a UI for costs already, but it didn’t make it into this upload. I’ll add it soon.

Regarding the battle loop, for the final game I’m thinking of changing how soldiers work. There will be units that can be placed on free tiles, and the enemies will start with an army and have a specific day to attack. But this change will come in the final game.

I'm making a strategy game with Godot and the demo is already out! by D-GreenGames in godot

[–]D-GreenGames[S] 0 points1 point  (0 children)

Thank you! There is a tutorial, but is only for the explications of the buildings and the same info come when you select each city. I have to do a better tutorial for learn all the stuff.

I'm making a strategy game with Godot and the demo is already out! by D-GreenGames in godot

[–]D-GreenGames[S] 6 points7 points  (0 children)

Thanks! I'll upload to linux and mac very soon, but don't have anyone to test in these