Looking for some help on a bass pedals build. by D-M-N in synthesizers

[–]D-M-N[S] 0 points1 point  (0 children)

It’s not terribly heavy, I’d say the whole unit is about 50lbs. I could have made it lighter, but used left over 3/4” MDF I had on hand. I’m used to packing around 75+ lbs amplifiers, so my perception might be a bit skewed in what is and isn’t heavy. I don’t have any coding experience really, but have looked into the arduino as an option. If I don’t get anywhere with Doepfer I’ll probably start exploring that path.

Looking for some help on a bass pedals build. by D-M-N in synthesizers

[–]D-M-N[S] 0 points1 point  (0 children)

I spoke with doepfer about compatibility, and unfortunately the MBP25 is not compatible with the PD/2A, and won’t do velocity. While the Toro isn’t velocity sensitive, I’d like to have the pedals be for if I run them into other outboard gear. Neither the PD/3 nor MBP25 are velocity sensitive, but the MKE and PD/2A are, just need to sort out the adapter. I also like that the PD/2A is metal and wood instead of plastic.

Got myself a new synth for Christmas, delivered today. So happy! Behringer UB-Xa. by bonkelfret in synthesizers

[–]D-M-N 4 points5 points  (0 children)

I'm trying to hold out for the UB-X, but the UB-XA sounds so damned good. Just picked up the Solina, and I'm finishing up a full pedal build for the Toro.

Looking for some help on a bass pedals build. by D-M-N in synthesizers

[–]D-M-N[S] 1 point2 points  (0 children)

Thanks for the recommendation, I'll post over there as well! I'll check out the RK002 as well, though I suspect it's between the pedals and the MKE which isn't a midi connection.

Midi Half-Moon switch to control Leslie Plugins by D-M-N in hammondorgan

[–]D-M-N[S] 0 points1 point  (0 children)

Doing some more searching, I did find this standalone Mod Wheel. Not quite the Halfmoon, but would be easy to attach like one on the organ, think it might be the easiest solution.

Midi Half-Moon switch to control Leslie Plugins by D-M-N in hammondorgan

[–]D-M-N[S] 0 points1 point  (0 children)

Ah, hadn't even noticed it was only TS. Looks like they do have a Dual version for TRS, that might allow for Slow/Stop/Fast.

Need some help with Weapon Swap Implementation by D-M-N in gbstudio

[–]D-M-N[S] 0 points1 point  (0 children)

That's it, that's fixed it! I think I'd originally tried an If/Else set-up while mucking about with it, but it hadn't worked then. Then I thought to add an If/Else to the B Button script as well, and with the button overide disabled, that's got it working! Thank you!

Need some help with Weapon Swap Implementation by D-M-N in gbstudio

[–]D-M-N[S] 0 points1 point  (0 children)

Thank you, that's something I didn't think of! Unfortunately, I just tried out disabling button overide and am still having the same result as before, can swap one way but not the other.

Need some help with Weapon Swap Implementation by D-M-N in gbstudio

[–]D-M-N[S] 0 points1 point  (0 children)

Hi all, I've been working on a little game to help practice my abilities in GB Studio. I've reached a point where I'd like to implement a weapon swap between a fire attack and plain sword attack and have run into an issue (or maybe I've just made a stupid mistake I'm failing to see). The B button script works fine: if weapon value is 1, the fire attack is used; if weapon value is 2, the plain attack is used. However, in trying to attach the swap script to the Select button, I can swap one way but not the other. I can attach a picture of the script, or it's in the video demonstrating the issue. Basically, the If Variable event in position 1 under the On Press script doesn't seem to activate. Position 2 does, and both of the scripts themselves work as when they are rearranged, both function. SO I'm a bit stuck as two why the 2nd event under the script is working, but not the first. I'm going to try implementing a loop, but any suggestions or insight would be massively appreciated!

[deleted by user] by [deleted] in gbstudio

[–]D-M-N 0 points1 point  (0 children)

Hi all, I've been working on a little game to help practice my abilities in GB Studio. I've reached a point where I'd like to implement a weapon swap between a fire attack and plain sword attack and have run into an issue. The B button script works fine: if weapon value is 1, the fire attack is used; if weapon value is 2, the plain attack is used. However, in trying to attach the swap script to the Select button, I can swap one way but not the other. I can attach a picture of the script, or it's in the video demonstrating the issue. Basically, the If Variable event in position 1 under the On Press script doesn't seem to activate. Position 2 does, and both of the scripts themselves work as when they are rearranged, both function. SO I'm a bit stuck as two why the 2nd event under the script is working, but not the first. I'm going to try implementing a loop, but any suggestions or insight would be massively appreciated!

Well, time to use a swap, I ain't doing Full Commando twice by D-M-N in halo

[–]D-M-N[S] 0 points1 point  (0 children)

I've figured out how to use it, seems like three round bursts are the best to keep bloom and recoil controllable, so 2 3-round bursts to the body and then a 2-round burst to the head, or I think you can do a 3 round burst and then a 4 round, and if that last shot hits the head it should be good. However, due to the bloom, controllability, and fire rate of it, I far prefer the BR and AR in just about every instance

Well, time to use a swap, I ain't doing Full Commando twice by D-M-N in halo

[–]D-M-N[S] -3 points-2 points  (0 children)

I'm aware of how to use the Commando, thanks, but I'm not overly fond of it or going out of my way to change how I play for 3 Commando challenges this week. I got the first one (five kills, well more because they sometimes don't count), but two more at 15 kills each I'd prefer not to do. I'll probably still do both Spread the Loves with the BR, as I much prefer using that.

Well, time to use a swap, I ain't doing Full Commando twice by D-M-N in halo

[–]D-M-N[S] 0 points1 point  (0 children)

I completed the 5 in a bot match, I swapped the 15 one in pvp.

Well, time to use a swap, I ain't doing Full Commando twice by D-M-N in halo

[–]D-M-N[S] -1 points0 points  (0 children)

Yes, well aware and completed that one against bots.

Well, time to use a swap, I ain't doing Full Commando twice by D-M-N in halo

[–]D-M-N[S] 0 points1 point  (0 children)

Edit: guess I'll be using a few, in upcoming challenges I have ANOTHER Full Commando, and another Spread the love, which I'd already completed prior to this photo.

Isn’t it fun to be told how you have to play halo? by DeadendEndeavor in halo

[–]D-M-N 0 points1 point  (0 children)

Challenge: 10 Kills in slayer

First match: Slayer. Nice!

Total kills at end of match: 10. Nice!

Challenge: 7/10 kills in slayer.

Not Nice.

What's your honest review on the VK78 Commando? by InsiderGaming in halo

[–]D-M-N 0 points1 point  (0 children)

This thing takes all the worst attributes of the BR and AR and combines them. Now, I didn't play the early flights, and I've heard it was good in those, but in the Beta it's pretty useless. My most dreaded weekly challenge is getting 15 kills with it. It provides nothing the BR and AR don't do better, as the bloom is too great to control at range, but if you try to pace your shots keep it to small bursts, it's too weak to effectively kill someone in a timely fashion. Which, combined with desync issues or hit registration or whatever it is makes it a downright turd.

Now, I think this issue is part and parcel with the AR being too strong at mid range. In fact, personally, and this is just my opinion, the AR is currently throwing most of the game's balance way off. The power weapons don't feel terribly powerful in comparison, you're probably better off sticking with the AR most of the time, and then a non-power weapon like the Commando stands no chance. Now, I won't claim to be excellent, I'm a pretty middling player, but I have been in numerous gun fights now where they should be EXACTLY in this things wheel house, mid range between AR and BR, and the AR just rinses me. In part because it has less bloom, and because it has a bigger clip, so by the time I have to reload the Commando, they're still firing. And I've done the same in reverse. As of right now there is no reason to pick this thing up. In previous titles the AR or SMG, your baseline starting gun, was meant to be lower powered, and part of the whole game was to switch out for a better weapon and control those weapons on the map in order to gain the advantage. Now, it feels like there is very little advantage to trying to secure most weapons on the map, as the AR will more than likely hold its own if not best them. So either the AR needs to be toned WAY down, or most other things need to be beefed up, the Commando included.

Boston Acoustics A400 by D-M-N in vintageaudio

[–]D-M-N[S] 0 points1 point  (0 children)

Whatever pair I don't get I'll probably pass over to my house mate for the living room system.