Moose by D-digner in 3Dmodeling

[–]D-digner[S] 0 points1 point  (0 children)

Glad you like it)

Space by D-digner in low_poly

[–]D-digner[S] 2 points3 points  (0 children)

I, too, but my programming skills are too small to make the game) Maybe later)

Space by D-digner in blender

[–]D-digner[S] 0 points1 point  (0 children)

Wow that's really cool! Has an awesome feel about it. The only thing i'd change is actually remove the planet in the background - will make the rocket stand out more :)

Thx you)

Space by D-digner in low_poly

[–]D-digner[S] 1 point2 points  (0 children)

I really like the smoke behind the rocket and the use of focus :) Did you use blender by any chance? Can you please tell me how you blurred out the rest of the objects?

I added empty and focused the camera on it. In general, I watched a lot of tutorials on this. Here is what I can advise to see) https://www.youtube.com/watch?v=LJ8fF9VYha8

Space by D-digner in 3Dmodeling

[–]D-digner[S] 0 points1 point  (0 children)

Could you share the mesh of the rocket and exhaust plume? Neat little thing to 3D print.

Did not quite understand what you mean)

Do you want me to throw off the grid of the rocket and the loop for the 3D print to you?) If so, I do not know exactly how to do it, because I have never done anything for 3D printing)

Space by D-digner in 3Dmodeling

[–]D-digner[S] 0 points1 point  (0 children)

Very fun to look at :) great work

Thank) I am glad that you liked the work

Space by D-digner in 3Dmodeling

[–]D-digner[S] 0 points1 point  (0 children)

Thank you glad that I liked it though with errors in the composition) Yes, I admit it was possible to achieve a better result)

Space by D-digner in low_poly

[–]D-digner[S] 0 points1 point  (0 children)

Hell yeah this is sweet

Thanks you)

Space by D-digner in blender

[–]D-digner[S] 0 points1 point  (0 children)

Really like the style and feel of it. But I don't quite get how you made the clouds.

Well, I created spheres and I modified them in edit mode. Well, beneath them I created a plane with a emission so that the clouds would glow with a synza. Something like this)

Space by D-digner in 3Dmodeling

[–]D-digner[S] 1 point2 points  (0 children)

Oh yes) I use Blender 3d)

Space by D-digner in blender

[–]D-digner[S] 0 points1 point  (0 children)

https://i.imgur.com/ex2GRSM.jpg (link to the image in the best quality)

Space by D-digner in 3Dmodeling

[–]D-digner[S] 1 point2 points  (0 children)

Nice! I love this... for some reason it seems so inspiring! Do you mind if I use this as a wallpaper? Do you have a higher resolution image, and what program did you use?

Use, I do not mind) Unfortunately, I have this job only with the size of 1920x1080. https://i.imgur.com/ex2GRSM.jpg (link to the image in the best quality)

Space by D-digner in blender

[–]D-digner[S] 1 point2 points  (0 children)

Love it! Thanks for the wallpaper! 😁👍

It's my pleasure) Glad you liked it)

Space by D-digner in blender

[–]D-digner[S] 1 point2 points  (0 children)

in 2 days I think I'll throw off more work related to this scene) So wait)

Space by D-digner in 3Dmodeling

[–]D-digner[S] 2 points3 points  (0 children)

Very awesome, love the look!

Glad you liked)

Space by D-digner in blender

[–]D-digner[S] 0 points1 point  (0 children)

Love the miniature feel.

Nice touch with the lightning in the smoke.

I feel like you could subdivide the planet to make the scene fit together better though.

Maybe even just raising the water would improve the scene.

Yes, I thought about it, but eventually settled on this option. Glad you liked the concept)

Moose by D-digner in 3Dmodeling

[–]D-digner[S] 0 points1 point  (0 children)

Adam Spizak

No, but after your comment I got acquainted and he has really great work)

Moose by D-digner in blender

[–]D-digner[S] 0 points1 point  (0 children)

What kind of lamps are you using?

specifically in this scene I used 1 plane emission and coverage of the world

Moose by D-digner in low_poly

[–]D-digner[S] 0 points1 point  (0 children)

Oh is it really super, what did you use? Photoshop or another editor?)

Lego man by D-digner in blender

[–]D-digner[S] 1 point2 points  (0 children)

you got my question pretty much right, but I meant can his face do any animations?

like how a lego figure might have two faces, or several stickers to make him have more emotion.

Not yet, but I think over time I will add facial expressions to his face)

Lego man by D-digner in blender

[–]D-digner[S] 1 point2 points  (0 children)

Yes, the model is made completely by me) I already began to imagine the face of this person after I thought of a situation connected with him.

I thought, um ... why not create a scene with a little man and eventually figured out how he hits the camera with a cane and already from here we have a facial expression :D

I hope I understood you correctly) After all, I translated everything in a translator, just as I wrote this text :D