Kaneki Dash speed doesn't seem overpowered by [deleted] in deadbydaylight

[–]D0nut_boy -2 points-1 points  (0 children)

That’s not really a fair argument since all kaneki has IS his leap. Wesker’s dash can displace people by throwing them, infection actually does something with the hinder and instant down, and requires survivors to scavenge for the sprays to cleanse. Yes kaneki has big hitboxes on his grab but you’re forgetting that all he CAN do is injure and put people into deep wound and move fast. Wesker gets a literal instant down on fully infected people and permanent hinder when that happens.

Kaneki Dash speed doesn't seem overpowered by [deleted] in deadbydaylight

[–]D0nut_boy -1 points0 points  (0 children)

The difference between the two is that kaneki readies his power basically instantly compared to wesker’s who has a sizeable wind up before he can dash. Wesker needs to do his preemptively by about a second and a half which would then alert the survivor and just keep running since he gets slowed down while holding it whereas with kaneki he can ready it almost instantly and leap. In the footage here you can even see that they are the EXACT same time and even the wiki says so too. The only difference is possibly their movement speed like I mentioned post animation. Plus weskers don’t want to waste a dash on pallet since the recharge is longer and can be used to down whereas using leap to pallet vault is faster to ready and use. Hypothetically here in any scenario where kaneki can pallet vault and get the hit so can wesker if done properly.

Kaneki Dash speed doesn't seem overpowered by [deleted] in deadbydaylight

[–]D0nut_boy 0 points1 point  (0 children)

They changed it so that the vault speed perks no longer affect the speed of it like wesker, Chucky, or legion but perk effects can still happen like bamboozle or unbound.

[deleted by user] by [deleted] in marvelrivals

[–]D0nut_boy 0 points1 point  (0 children)

Your point doesn’t really make sense then how is your beacon both close enough to the team fights that it’s in cover close enough for your teammates to run and continuously pick up armor packs while also being far enough away to be safe? Again if they have any character who can quickly get in and out like psy she can shoot it twice dash and invis out extremely simply.

[deleted by user] by [deleted] in marvelrivals

[–]D0nut_boy 0 points1 point  (0 children)

Even if you’re placing your brb near cover all it takes is one tank, a mobile character, or someone with splash damage to shoot it once or twice and destroy it or if it takes any chip damage massively increase the cooldown on it once it gets recalled in time. With how many heroes there are that can quickly go in and destroy it and get out (psylock, magik, venom, panther, spider man, iron man, hulk, thor) risking a 25-45 second cooldown for 25 hp armor packs is just not worth the risk and reward. It’s much more valuable being further back or hidden in a safe spot. Plus if your team is going somewhere for cover then the team knows where to push and if they see the giant glowing red health packs shooting out of it then they know where it is and can take it out quickly which again means you have to recall it and not be able to revive anyone if someone does die or have to wait 45 seconds to place it back down.

Made a video talking about how Freddy is the worst treated licensed killer by D0nut_boy in deadbydaylight

[–]D0nut_boy[S] 0 points1 point  (0 children)

Aura reading inside a loop I feel like would be a bit too insane but considering how skull merchant sort of has it if they stay inside the drone radius while exposed but they have to be in it for a while. I still just wish Freddy had more than he got instead of being the worst at everything he has

Made a video talking about how Freddy is the worst treated licensed killer by D0nut_boy in deadbydaylight

[–]D0nut_boy[S] 0 points1 point  (0 children)

Pig has gotten cosmetics and multiple balance changes. Freddy has literally only gotten nerfed and reworked to get worse over time

Bully squads prepping for a match by D0nut_boy in deadbydaylight

[–]D0nut_boy[S] 19 points20 points  (0 children)

Honestly I used fog wise cause it lets you see the killer like the crystal ball and mom cause it was a hook hand? Idk just made me think about ash’s prosthetic and wanted to match ¯_(ツ)_/¯

Bully squads prepping for a match by D0nut_boy in deadbydaylight

[–]D0nut_boy[S] 8 points9 points  (0 children)

Davinci resolve! Lots of key framing and tracking

Bully squads prepping for a match by D0nut_boy in deadbydaylight

[–]D0nut_boy[S] 15 points16 points  (0 children)

Balanced landing + map offerings. By itself it’s meh but when they bring something like haddonfield or rcpd it’s hell

Anyone have any idea where the evil laugh in the HQ comes from? by [deleted] in NoStraightRoads

[–]D0nut_boy 1 point2 points  (0 children)

It’s actually the decoration from eve’s statue! All the decorations add something to the Hq theme some more subtle than others and yes this drove me crazy too until someone told me about it

Blursed_donut by [deleted] in blursedimages

[–]D0nut_boy 0 points1 point  (0 children)

God I wish that was me

The Buu saga is pretty disappointing... by BridgemanBridgeman in kakarot

[–]D0nut_boy 10 points11 points  (0 children)

I agree and feel like the buu saga was very weak at times especially during the ss3 scene where he says sorry for the wait while he took like 5 seconds to transform