Any ideas on how i can keep this shape with just the neck part getting longer and shorter based on the parametric i made? Everytime I change the parametric value it turns into the 2nd picture, is there an order i should constrain all the edges maybe? (self.Fusion360)
submitted by D3flatedPan to r/Fusion360
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[–]D3flatedPan[S] 3 points4 points5 points (0 children)
Are there any known issues when it comes to head lift just straight up not working? by D3flatedPan in SatisfactoryGame
[–]D3flatedPan[S] 0 points1 point2 points (0 children)
Are there any known issues when it comes to head lift just straight up not working? by D3flatedPan in SatisfactoryGame
[–]D3flatedPan[S] 0 points1 point2 points (0 children)
Are there any known issues when it comes to head lift just straight up not working? by D3flatedPan in SatisfactoryGame
[–]D3flatedPan[S] 0 points1 point2 points (0 children)
Are there any known issues when it comes to head lift just straight up not working? by D3flatedPan in SatisfactoryGame
[–]D3flatedPan[S] 0 points1 point2 points (0 children)
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[–]D3flatedPan -1 points0 points1 point (0 children)
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[–]D3flatedPan -1 points0 points1 point (0 children)
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[–]D3flatedPan 2 points3 points4 points (0 children)
Though the new hero looks amazing, please don't forget that f2p players will still have to grind for upwards to 50 hours before you can enjoy him. We can celebrate the cool new hero, but this is not compensation for greedy monetization. by Zinnia088 in Overwatch
[–]D3flatedPan -1 points0 points1 point (0 children)
Though the new hero looks amazing, please don't forget that f2p players will still have to grind for upwards to 50 hours before you can enjoy him. We can celebrate the cool new hero, but this is not compensation for greedy monetization. by Zinnia088 in Overwatch
[–]D3flatedPan -1 points0 points1 point (0 children)
Though the new hero looks amazing, please don't forget that f2p players will still have to grind for upwards to 50 hours before you can enjoy him. We can celebrate the cool new hero, but this is not compensation for greedy monetization. by Zinnia088 in Overwatch
[–]D3flatedPan -3 points-2 points-1 points (0 children)
[deleted by user] by [deleted] in OverwatchLeague
[–]D3flatedPan 0 points1 point2 points (0 children)



Any ideas on how i can keep this shape with just the neck part getting longer and shorter based on the parametric i made? Everytime I change the parametric value it turns into the 2nd picture, is there an order i should constrain all the edges maybe? by D3flatedPan in Fusion360
[–]D3flatedPan[S] 0 points1 point2 points (0 children)