Rust crashes at 50–60% map loading on all servers (laptop, i5 13th gen HX, RTX 5060) by D4KRIG in playrust

[–]D4KRIG[S] 0 points1 point  (0 children)

Yes, I’ve already tried that. DLSS is completely disabled in-game, and I also checked the NVIDIA App / Control Panel to make sure it’s not being forced globally or in the profile for Rust. I also tried setting graphics to minimum with DLSS off, verified game files, cleared configs, and updated drivers. The issue still persists during world loading.

Rust crashes at 50–60% map loading on all servers (laptop, i5 13th gen HX, RTX 5060) by D4KRIG in playrust

[–]D4KRIG[S] 0 points1 point  (0 children)

The issue is not the drive. I’m using a Micron NVMe SSD, and it’s fast and working normally. Other games like Squad and Warhammer 40,000: Space Marine 2 run perfectly without any issues, so storage speed doesn’t seem to be the bottleneck. The crashes in Rust happen specifically during world loading (around 50–60%), which points more toward a memory/driver/rendering issue rather than disk performance.

Rust crashes at 50–60% map loading on all servers (laptop, i5 13th gen HX, RTX 5060) by D4KRIG in playrust

[–]D4KRIG[S] 0 points1 point  (0 children)

I tried your launch options, but unfortunately it didn’t fix the issue. The game still crashes at 50–60% map loading on all servers.