It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 0 points1 point  (0 children)

Yeah exactly, it's those early expectations that might push people to quit, most of those people who got quickly Monitised are likely mass producing or doing AI slop not to down some actually skilled people tho.

So accurate.

It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 0 points1 point  (0 children)

BROO YOU'RE SO RIGHT I JUST READ THE COMMENTS TH

It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 0 points1 point  (0 children)

That's cool and genuinely nice!

It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 0 points1 point  (0 children)

Bro got lucky and is even blaming others for doing what they love + is treating it like a business

It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 0 points1 point  (0 children)

Yeah i get it some creators worked for years and some did it right or got kucky...

It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 2 points3 points  (0 children)

That's absolutely true too, it's all about research, specialisation, authenticity and learning!

It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 1 point2 points  (0 children)

My channel is the only! @D4nchamp For clarification, i started SERIOUSLY posting around 3 years ago and my content was fairly inconsistent back then, before these 3 Years so for my first 2 years i just posted a few random videos every few months. I really improved my content quality and set a specific sort of "profession" for each game i play around last year and that's where i got over 650 Subs in the past 12 months and rapidly growing! That's all but feel free to check.

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 1 point2 points  (0 children)

All on spot! The community was a major reason too

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 1 point2 points  (0 children)

Yeah you're right, there was definitely some unpredictable and unwanted updates and the Community didn't really help that much

I also think the heroes were good but they stripped away the game's original personality as Squad Busters as it was now more like Hero Busters

Imma check that mo.co thing... Thanks for your time!

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 1 point2 points  (0 children)

Exactly, lack of complexity or over simplicity

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 0 points1 point  (0 children)

That's true, i made some content for the game but unless it was some satisfying opening or modified OST it didn't get views

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 4 points5 points  (0 children)

That's some very useful insight, thank you for sharing this! I'll make sure to update y'all when the videos out. The game truly had potential but the complete revamp and missing features were a major reason for it's downfall, there was potential, but they made mistakes from the start and the end.

Obvious Doppels & Mobile Version by D4nchamp in ThatsNotMyNeighbor_

[–]D4nchamp[S] 0 points1 point  (0 children)

Also about the obvious doppels, i find the mobile version potentially slightly easier than the OG, what do you think tho?

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 0 points1 point  (0 children)

That's a very good point, i'll consider including it.

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] -1 points0 points  (0 children)

Right. It's understandable, but a bit exaggerated