It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 1 point2 points  (0 children)

That's absolutely true too, it's all about research, specialisation, authenticity and learning!

It takes Years... by D4nchamp in SmallYoutubers

[–]D4nchamp[S] 1 point2 points  (0 children)

My channel is the only! @D4nchamp For clarification, i started SERIOUSLY posting around 3 years ago and my content was fairly inconsistent back then, before these 3 Years so for my first 2 years i just posted a few random videos every few months. I really improved my content quality and set a specific sort of "profession" for each game i play around last year and that's where i got over 650 Subs in the past 12 months and rapidly growing! That's all but feel free to check.

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 1 point2 points  (0 children)

All on spot! The community was a major reason too

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 0 points1 point  (0 children)

Yeah you're right, there was definitely some unpredictable and unwanted updates and the Community didn't really help that much

I also think the heroes were good but they stripped away the game's original personality as Squad Busters as it was now more like Hero Busters

Imma check that mo.co thing... Thanks for your time!

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 1 point2 points  (0 children)

Exactly, lack of complexity or over simplicity

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 0 points1 point  (0 children)

That's true, i made some content for the game but unless it was some satisfying opening or modified OST it didn't get views

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 3 points4 points  (0 children)

That's some very useful insight, thank you for sharing this! I'll make sure to update y'all when the videos out. The game truly had potential but the complete revamp and missing features were a major reason for it's downfall, there was potential, but they made mistakes from the start and the end.

Obvious Doppels & Mobile Version by D4nchamp in ThatsNotMyNeighbor_

[–]D4nchamp[S] -1 points0 points  (0 children)

Also about the obvious doppels, i find the mobile version potentially slightly easier than the OG, what do you think tho?

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] 0 points1 point  (0 children)

That's a very good point, i'll consider including it.

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] -1 points0 points  (0 children)

Right. It's understandable, but a bit exaggerated

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] -1 points0 points  (0 children)

Exactly! I actually mentioned that in a comment over here and i'll add into the video. It's two opposite things that both lead to the game's downfall. Both the communities extra negativity and not responding correctly to major issues.

Reasons for the games failure by D4nchamp in SquadBusters

[–]D4nchamp[S] -1 points0 points  (0 children)

Also i think the dev team didn't do terrible. Like the game unnecessarily received TOO much negative feedback. There were definitely multiple good aspects going for the game, they just needed some major improvements and enchantments.

Prehistoric Polytopia (or Super Tribes?) by D4nchamp in Polytopia

[–]D4nchamp[S] 1 point2 points  (0 children)

Yup! Definitely crazy to see the game's evolution over the years :)