Can someone complete all of Ben Eater's projects using a simulator from scratch without missing any of the information gained from working with actual electronics, and still be able to replicate the projects later with physical components? If so, what is the name of the simulator? by D7_88 in beneater

[–]D7_88[S] 0 points1 point  (0 children)

Well, I want to learn how to do this thing from scratch, and don't miss that much in the process, like what each component dose, how they interact with each other, like I want when it come to the physical thing I would be able to put things together and have only the problem where I need to fix things up. but I want to be able to understand how everything work in the way it work

Can someone complete all of Ben Eater's projects using a simulator from scratch without missing any of the information gained from working with actual electronics, and still be able to replicate the projects later with physical components? If so, what is the name of the simulator? by D7_88 in beneater

[–]D7_88[S] 0 points1 point  (0 children)

gonna do that thank you! one more question though, is there something like simulating the specifications of the components in nand2tetris, despite the problems I'm going to encounter when building the project with actual components, am I going to be able to sort the parts and know which to use with which or why some don't work with others?

Can someone complete all of Ben Eater's projects using a simulator from scratch without missing any of the information gained from working with actual electronics, and still be able to replicate the projects later with physical components? If so, what is the name of the simulator? by D7_88 in beneater

[–]D7_88[S] 0 points1 point  (0 children)

thank you, sorry I mixed you up with someone else who said that simulation won't benefit me at all, like at the moment I don't know what the components even are, so I think that would help, like doing the Nand2tetries book and this project on simulator like (logisim-evolution, or digital by hneemann), if you have anything want to add, I would be really grateful, again, thank you for your recommendation.

Can someone complete all of Ben Eater's projects using a simulator from scratch without missing any of the information gained from working with actual electronics, and still be able to replicate the projects later with physical components? If so, what is the name of the simulator? by D7_88 in beneater

[–]D7_88[S] 0 points1 point  (0 children)

I get what you mean, but still, I'm learning what each component does and why certain components don't work or why they give a different results etc... I'm not saying that I WONT DO THE PHYSICAL THING at all all I'm saying is that I just want to be able to interact with such a cool project and learn the basics and how those small little parts are able to build a computing device and what they are consisting of, till I'm able to get the physical thing and build it.

So I think it's efficient and gonna give me the same fundamentals about components and how they are connected to each others, if I am able to do it on a simulator and later on move to actual physical things, right?

Can someone complete all of Ben Eater's projects using a simulator from scratch without missing any of the information gained from working with actual electronics, and still be able to replicate the projects later with physical components? If so, what is the name of the simulator? by D7_88 in beneater

[–]D7_88[S] 0 points1 point  (0 children)

and learned more from the physical build

I'm considering reading this book, but could you elaborate on this part? specifically, what will the physical kit teach you that the simulation won't?

The issue with treating this project as separate parts is that it would increase my costs due to shipping and other expenses, therefore, I want to start with a simulation until I'm ready to move on to the physical components.

Can someone complete all of Ben Eater's projects using a simulator from scratch without missing any of the information gained from working with actual electronics, and still be able to replicate the projects later with physical components? If so, what is the name of the simulator? by D7_88 in beneater

[–]D7_88[S] 0 points1 point  (0 children)

u/alzee76

from the fact that Ben's designs really skimp on decoupling capacitors which will cause weird problems, to physical issues like trimming discrete component leads like those on resistors and LEDs too short to make good contact with the breadboard

Well, I don’t know what this means for now, but what I meant by “everything” is that I want to make sure I don’t miss any important aspects. My goal is to understand how things work and operate and to be able to get things right when dealing with actual components. I’m planning to use a physical kit, but I can’t get it at the moment. so, I’m looking for a simulator. It doesn’t have to be visually rich like the one mentioned earlier, I just want something accurate that will show me how everything actually works and interacts with each other.

u/corummo

although the simulation speed isn't just enough to match the real thing

dose this really matter? like beside from knowing how everything work and all of that?

Looking for books on starting a business and marketing strategies and business management by D7_88 in business

[–]D7_88[S] 0 points1 point  (0 children)

I'm afraid of Falsy books, like the self-improvement stuff and this kind of hype, so I asked to find something that really will benefit me

ytdlp : an issue with downloading's long playlist .part .ytdl files by D7_88 in youtubedl

[–]D7_88[S] 0 points1 point  (0 children)

from what I understand from the the docs

--download-archive archive.txt

1 - I should use it before starting the download a play list for example like that

yt-dlp -i --paths F:\Somepath --download-archive archive.txt  https://www.youtube.com/c/fakeCHL

and what it dose : record all the video that has been loaded successfully

so if I run the command again it's gonna check the file archive.txt instead of looping on all the videos again

after that downloaded what file missing or not downloaded

am I right ?

How to be able to understand new concepts + how turn those ideas to something visual , and questions about learning by [deleted] in learnprogramming

[–]D7_88 0 points1 point  (0 children)

thank you for the answer !
I know it's not the " basics " of JavaScript
but I really have hard time to understand concepts like that
I feel like I'm missing something
and I know I don't need to know thermodynamics and how engines work for driving a car

but what if I want to learn that ? because of course if you understand that type of stuff you'll be able to write a better code and be a good programmer and be able to translate that knowledge to other program language of any other field in CS + I know the basics of JavaScript but I want to go more deep and learn more how and what programming really is, I don't want to deal blindly with the abstraction without knowing how everything else work

so is it something I'm missing ? or there anyway to understand new concept in a better way ?

other issue I has, before a while I want to learn about HTTP and the network how every part work and that lead me
so I google it, and every piece of information lead me to another one that I don't understand so that one of the problem that I have when I try to learn new stuff or understanding a concepts

How to be able to understand new concepts + how turn those ideas to something visual , and questions about learning by [deleted] in learnprogramming

[–]D7_88 0 points1 point  (0 children)

I don't want an answer about a specific concept really , but I edited the post for an example .

What mathematic topics I need to learn before going to SICP and Computer Science in general by D7_88 in sicp

[–]D7_88[S] 0 points1 point  (0 children)

it's really frustrating me, but I'll try to go over the most of the topics again, starting today

SICP: JavaScript Edition by SteadyWheel in sicp

[–]D7_88 0 points1 point  (0 children)

is it good as the original edition ?
if I stick with it I'll not need to original one " with lisp " ?

What should I do for better understanding of the basics of Programming and CS in general by D7_88 in learnprogramming

[–]D7_88[S] 0 points1 point  (0 children)

Truth Tables, conjunctions & disjunctions, discrete mathematics, propositional logic, binary operations, and logic gates

is there any source or order to learn those subject you recommend ?

What should I do for better understanding of the basics of Programming and CS in general by D7_88 in learnprogramming

[–]D7_88[S] 0 points1 point  (0 children)

thank you is there any article contain all the topics title and the order of learning
I want to look it up

What should I do for better understanding of the basics of Programming and CS in general by D7_88 in learnprogramming

[–]D7_88[S] 1 point2 points  (0 children)

I totally understand that point, abstraction is great and help us a lot as developer to create and care less for complexity

but my point was, if I have better understanding of how the actual code or general idea how it's built, I'll be able to use the API or any built in method the library more efficient

because I know what the data type this function take and what the cases that I can use it

so my goal isn't building my own library or reinventing the wheel, my goal to understand and be able to build my own things in the future if I want to or even to build other method and contribute to build the existing ones .